use immense::*;
use std::fs::File;
fn main() {
let meshes = rule![
tf![
Tf::saturation(0.8),
Tf::hue(160.0),
Replicate::n(36, vec![Tf::rz(10.0), Tf::ty(0.1)]),
Replicate::n(36, vec![Tf::ry(10.0), Tf::tz(1.2), Tf::hue(3.4)]),
] => cube(),
]
.generate();
let mut output = File::create("torus.obj").expect("obj file");
write_meshes(
ExportConfig {
grouping: MeshGrouping::ByColor,
export_colors: Some(String::from("torus.mtl")),
},
meshes,
&mut output,
)
.expect("rendered scene");
}