imgui 0.12.0

High-level Rust bindings to dear imgui
Documentation
use bitflags::bitflags;
use std::borrow::Cow;

use crate::sys;
use crate::Ui;

// TODO: support size constraints

/// Combo box height mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ComboBoxHeight {
    /// Max ~4 items visible.
    Small,
    /// Max ~8 items visible.
    Regular,
    /// Max ~20 items visible.
    Large,
    /// As many fitting items as possible visible.
    Largest,
}

/// Combo box preview mode.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ComboBoxPreviewMode {
    /// Show only a box with the preview value
    Label,
    /// Show only an arrow button
    ArrowButton,
    /// Show a box with the preview value and an arrow button
    Full,
}

bitflags!(
/// Flags for combo boxes
#[repr(transparent)]
pub struct ComboBoxFlags: u32 {
    /// Align the popup toward the left by default
    const POPUP_ALIGN_LEFT = sys::ImGuiComboFlags_PopupAlignLeft;
    /// Max ~4 items visible.
    const HEIGHT_SMALL = sys::ImGuiComboFlags_HeightSmall;
    /// Max ~8 items visible (default)
    const HEIGHT_REGULAR = sys::ImGuiComboFlags_HeightRegular;
    /// Max ~20 items visible
    const HEIGHT_LARGE = sys::ImGuiComboFlags_HeightLarge;
    /// As many fitting items as possible
    const HEIGHT_LARGEST = sys::ImGuiComboFlags_HeightLargest;
    /// Display on the preview box without the square arrow button
    const NO_ARROW_BUTTON = sys::ImGuiComboFlags_NoArrowButton;
    /// Display only a square arrow button
    const NO_PREVIEW = sys::ImGuiComboFlags_NoPreview;
}
);

/// Builder for a combo box widget
#[derive(Copy, Clone, Debug)]
#[must_use]
pub struct ComboBox<'ui, Label, Preview = &'static str> {
    pub label: Label,
    pub preview_value: Option<Preview>,
    pub flags: ComboBoxFlags,
    pub ui: &'ui Ui,
}

impl<'ui, Label: AsRef<str>> ComboBox<'ui, Label> {
    /// Constructs a new combo box builder.
    // #[doc(alias = "BeginCombo")]
    #[deprecated(since = "0.9.0", note = "Use `ui.combo_box_config(...)` instead")]
    pub fn new(ui: &'ui Ui, label: Label) -> Self {
        ComboBox {
            label,
            preview_value: None,
            flags: ComboBoxFlags::empty(),
            ui,
        }
    }
}

impl<'ui, T: AsRef<str>, Preview: AsRef<str>> ComboBox<'ui, T, Preview> {
    pub fn preview_value<Preview2: AsRef<str>>(
        self,
        preview_value: Preview2,
    ) -> ComboBox<'ui, T, Preview2> {
        ComboBox {
            label: self.label,
            preview_value: Some(preview_value),
            flags: self.flags,
            ui: self.ui,
        }
    }

    /// Replaces all current settings with the given flags.
    pub fn flags(mut self, flags: ComboBoxFlags) -> Self {
        self.flags = flags;
        self
    }

    /// Enables/disables aligning the combo box popup toward the left.
    ///
    /// Disabled by default.
    pub fn popup_align_left(mut self, popup_align_left: bool) -> Self {
        self.flags
            .set(ComboBoxFlags::POPUP_ALIGN_LEFT, popup_align_left);
        self
    }

    /// Sets the combo box height.
    ///
    /// Default: `ComboBoxHeight::Regular`
    #[inline]
    pub fn height(mut self, height: ComboBoxHeight) -> Self {
        self.flags
            .set(ComboBoxFlags::HEIGHT_SMALL, height == ComboBoxHeight::Small);
        self.flags.set(
            ComboBoxFlags::HEIGHT_REGULAR,
            height == ComboBoxHeight::Regular,
        );
        self.flags
            .set(ComboBoxFlags::HEIGHT_LARGE, height == ComboBoxHeight::Large);
        self.flags.set(
            ComboBoxFlags::HEIGHT_LARGEST,
            height == ComboBoxHeight::Largest,
        );
        self
    }

    /// Sets the combo box preview mode.
    ///
    /// Default: `ComboBoxPreviewMode::Full`
    #[inline]
    pub fn preview_mode(mut self, preview_mode: ComboBoxPreviewMode) -> Self {
        self.flags.set(
            ComboBoxFlags::NO_ARROW_BUTTON,
            preview_mode == ComboBoxPreviewMode::Label,
        );
        self.flags.set(
            ComboBoxFlags::NO_PREVIEW,
            preview_mode == ComboBoxPreviewMode::ArrowButton,
        );
        self
    }

    /// Creates a combo box and starts appending to it.
    ///
    /// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
    /// rendered, the token must be ended by calling `.end()`.
    ///
    /// Returns `None` if the combo box is not open and no content should be rendered.
    #[must_use]
    pub fn begin(self) -> Option<ComboBoxToken<'ui>> {
        let should_render = unsafe {
            let (ptr_one, ptr_two) = self.ui.scratch_txt_with_opt(self.label, self.preview_value);
            sys::igBeginCombo(ptr_one, ptr_two, self.flags.bits() as i32)
        };
        if should_render {
            Some(ComboBoxToken::new(self.ui))
        } else {
            None
        }
    }
    /// Creates a combo box and runs a closure to construct the popup contents.
    /// Returns the result of the closure, if it is called.
    ///
    /// Note: the closure is not called if the combo box is not open.
    pub fn build<R, F: FnOnce() -> R>(self, f: F) -> Option<R> {
        self.begin().map(|_combo| f())
    }
}

create_token!(
    /// Tracks a combo box that can be ended by calling `.end()`
    /// or by dropping.
    pub struct ComboBoxToken<'ui>;

    /// Ends a combo box
    drop { sys::igEndCombo() }
);

/// # Convenience functions
impl Ui {
    /// Begins flexibly creating a combo box.
    ///
    /// You provide a preview string, which is displayed on the widget
    /// before it is opened. If the function returns `Some(_token)` you
    /// can then begin creating the widgets inside the combo popup area.
    ///
    /// A standard looking combo is made by using [selectable
    /// items](`Ui::selectable`), however you can create almost
    /// anything inside if desired (for example using
    /// [`Ui::separator`] and [`Ui::text`] to create sections with
    /// headings).
    ///
    /// See the simpler [`Ui::combo_simple_string`] if you have a list
    /// of strings plus a "currently selected item index", or
    /// [`Ui::combo`]
    ///
    /// If you do not want to provide a preview, use [`begin_combo_no_preview`]. If you want
    /// to pass flags, use [`begin_combo_with_flags`].
    ///
    /// Returns `None` if the combo box is not open and no content should be rendered.
    ///
    /// [`begin_combo_no_preview`]: Ui::begin_combo_no_preview
    /// [`begin_combo_with_flags`]: Ui::begin_combo_with_flags
    ///
    /// # Example
    ///
    /// ```rust,no_run
    /// # let mut ctx = imgui::Context::create();
    /// # {let ui = ctx.frame();
    ///
    /// let items = vec!["Example 1", "Example 2"];
    /// let mut selected = &items[0];
    /// if let Some(cb) = ui.begin_combo("example_combo", format!("Selected item: {}", selected)) {
    ///     for cur in &items {
    ///         if selected == cur {
    ///             // Auto-scroll to selected item
    ///             ui.set_item_default_focus();
    ///         }
    ///         // Create a "selectable"
    ///         let clicked = ui.selectable_config(cur)
    ///             .selected(selected == cur)
    ///             .build();
    ///         // When item is clicked, store it
    ///         if clicked {
    ///             selected = cur;
    ///         }
    ///     }
    /// }
    /// # };
    /// ```
    #[must_use]
    #[doc(alias = "BeginCombo")]
    pub fn begin_combo(
        &self,
        label: impl AsRef<str>,
        preview_value: impl AsRef<str>,
    ) -> Option<ComboBoxToken<'_>> {
        self.begin_combo_with_flags(label, preview_value, ComboBoxFlags::empty())
    }

    /// Creates a combo box which can be appended to with `Selectable::new`.
    ///
    /// If you do not want to provide a preview, use [begin_combo_no_preview].
    /// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
    /// rendered, the token must be ended by calling `.end()`.
    ///
    /// Returns `None` if the combo box is not open and no content should be rendered.
    ///
    /// [begin_combo_no_preview]: Ui::begin_combo_no_preview
    #[must_use]
    #[doc(alias = "BeginCombo")]
    pub fn begin_combo_with_flags(
        &self,
        label: impl AsRef<str>,
        preview_value: impl AsRef<str>,
        flags: ComboBoxFlags,
    ) -> Option<ComboBoxToken<'_>> {
        ComboBox {
            label,
            preview_value: Some(preview_value),
            flags,
            ui: self,
        }
        .begin()
    }

    /// Creates a combo box which can be appended to with `Selectable::new`.
    ///
    /// If you want to provide a preview, use [begin_combo]. If you want
    /// to pass flags, use [begin_combo_no_preview_with_flags].
    ///
    /// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
    /// rendered, the token must be ended by calling `.end()`.
    ///
    /// Returns `None` if the combo box is not open and no content should be rendered.
    ///
    /// [begin_combo]: Ui::begin_combo
    /// [begin_combo_no_preview_with_flags]: Ui::begin_combo_no_preview_with_flags
    #[must_use]
    #[doc(alias = "BeginCombo")]
    pub fn begin_combo_no_preview(&self, label: impl AsRef<str>) -> Option<ComboBoxToken<'_>> {
        self.begin_combo_no_preview_with_flags(label, ComboBoxFlags::empty())
    }

    /// Creates a combo box which can be appended to with `Selectable::new`.
    ///
    /// If you do not want to provide a preview, use [begin_combo_no_preview].
    /// Returns `Some(ComboBoxToken)` if the combo box is open. After content has been
    /// rendered, the token must be ended by calling `.end()`.
    ///
    /// Returns `None` if the combo box is not open and no content should be rendered.
    ///
    /// [begin_combo_no_preview]: Ui::begin_combo_no_preview
    #[must_use]
    #[doc(alias = "BeginCombo")]
    pub fn begin_combo_no_preview_with_flags(
        &self,
        label: impl AsRef<str>,
        flags: ComboBoxFlags,
    ) -> Option<ComboBoxToken<'_>> {
        ComboBox {
            label,
            preview_value: None::<&'static str>,
            flags,
            ui: self,
        }
        .begin()
    }

    /// Builds a simple combo box for choosing from a slice of values.
    ///
    /// See [`Ui::begin_combo`] for a more "immediate mode" style API
    /// for creating dynamic combo boxes
    #[doc(alias = "Combo")]
    pub fn combo<V, L>(
        &self,
        label: impl AsRef<str>,
        current_item: &mut usize,
        items: &[V],
        label_fn: L,
    ) -> bool
    where
        for<'b> L: Fn(&'b V) -> Cow<'b, str>,
    {
        let label_fn = &label_fn;
        let mut result = false;
        let preview_value = items.get(*current_item).map(label_fn);

        let cmbx = ComboBox {
            label,
            preview_value,
            flags: ComboBoxFlags::empty(),
            ui: self,
        }
        .begin();

        if let Some(_cb) = cmbx {
            for (idx, item) in items.iter().enumerate() {
                let text = label_fn(item);
                let selected = idx == *current_item;
                if self.selectable_config(&text).selected(selected).build() {
                    *current_item = idx;
                    result = true;
                }
                if selected {
                    self.set_item_default_focus();
                }
            }
        }
        result
    }

    /// Builds a simple combo box for choosing from a slice of strings
    ///
    /// This is useful if you already have a list of strings to choose
    /// from, along with a currently selected idnex value. In cases
    /// where you have a list of non-string objects, instead of
    /// allocating a `Vec<String>` to use this method try using
    /// [`Ui::begin_combo`] instead
    #[doc(alias = "Combo")]
    pub fn combo_simple_string(
        &self,
        label: impl AsRef<str>,
        current_item: &mut usize,
        items: &[impl AsRef<str>],
    ) -> bool {
        self.combo(label, current_item, items, |s| Cow::Borrowed(s.as_ref()))
    }
}