use std::marker::PhantomData;
use crate::legacy::ImGuiWindowFlags;
use crate::sys;
use crate::{ImStr, Ui};
#[must_use]
pub struct ChildFrame<'ui, 'p> {
name: &'p ImStr,
size: [f32; 2],
border: bool,
flags: ImGuiWindowFlags,
_phantom: PhantomData<&'ui Ui<'ui>>,
}
impl<'ui, 'p> ChildFrame<'ui, 'p> {
pub fn new(_: &Ui<'ui>, name: &'p ImStr, size: [f32; 2]) -> ChildFrame<'ui, 'p> {
ChildFrame {
name,
size: size.into(),
border: false,
flags: ImGuiWindowFlags::empty(),
_phantom: PhantomData,
}
}
#[inline]
pub fn movable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoMove, !value);
self
}
#[inline]
pub fn show_scrollbar(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoScrollbar, !value);
self
}
#[inline]
pub fn show_scrollbar_with_mouse(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoScrollWithMouse, !value);
self
}
#[inline]
pub fn collapsible(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoCollapse, !value);
self
}
#[inline]
pub fn always_resizable(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::AlwaysAutoResize, value);
self
}
#[inline]
pub fn show_borders(mut self, value: bool) -> Self {
self.border = value;
self
}
#[inline]
pub fn input_allow(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoInputs, !value);
self
}
#[inline]
pub fn show_menu(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::MenuBar, value);
self
}
#[inline]
pub fn scrollbar_horizontal(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::HorizontalScrollbar, value);
self
}
#[inline]
pub fn focus_on_appearing(mut self, value: bool) -> Self {
self.flags.set(ImGuiWindowFlags::NoFocusOnAppearing, !value);
self
}
#[inline]
pub fn bring_to_front_on_focus(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags::NoBringToFrontOnFocus, !value);
self
}
#[inline]
pub fn always_show_vertical_scroll_bar(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags::AlwaysVerticalScrollbar, value);
self
}
#[inline]
pub fn always_show_horizontal_scroll_bar(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags::AlwaysHorizontalScrollbar, value);
self
}
#[inline]
pub fn always_use_window_padding(mut self, value: bool) -> Self {
self.flags
.set(ImGuiWindowFlags::AlwaysUseWindowPadding, value);
self
}
pub fn build<F: FnOnce()>(self, f: F) {
let render_child_frame = unsafe {
sys::igBeginChild(
self.name.as_ptr(),
self.size.into(),
self.border,
self.flags.bits(),
)
};
if render_child_frame {
f();
}
unsafe { sys::igEndChild() };
}
}