#version 450
layout(set = 0, binding = 0) uniform sampler2D Texture;
layout(location = 0) in vec2 Frag_UV;
layout(location = 1) in vec4 Frag_Color;
layout(location = 0) out vec4 Out_Color;
void main() {
Out_Color = Frag_Color * texture(Texture, Frag_UV);
}