imgui-sdl3 0.5.2

Integration of ImGui with SDL3
Documentation
<div align="center">

# `imgui-sdl3`

**Rust library that integrates Dear ImGui with SDL3.**

[![Crates.io](https://img.shields.io/crates/v/imgui-sdl3.svg)](https://crates.io/crates/imgui-sdl3)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/florianvazelle/imgui-sdl3/nix.yml)
[![API Docs](https://docs.rs/imgui-sdl3/badge.svg)](https://docs.rs/imgui-sdl3)
[![dependency status](https://deps.rs/repo/github/florianvazelle/imgui-sdl3/status.svg)](https://deps.rs/repo/github/florianvazelle/imgui-sdl3)
![GitHub License](https://img.shields.io/github/license/florianvazelle/imgui-sdl3)

</div>

## Features

This crate provides an SDL3 backend platform and renderer for imgui-rs.

- The backend platform handles window/input device events (based on [ghtalpo/imgui-sdl3-support]https://github.com/ghtalpo/imgui-sdl3-support),
- The rendering backend use the SDL3 GPU API, and can be use as a render pass.

> For a canvas rendering backend, check out [masonjmj/imgui-rs-sdl3-renderer]https://github.com/masonjmj/imgui-rs-sdl3-renderer.

## Full demo

```rust
use imgui_sdl3::ImGuiSdl3;
use sdl3::{event::Event, gpu::*, pixels::Color};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // initialize SDL and its video subsystem
    let mut sdl = sdl3::init()?;
    let video_subsystem = sdl.video()?;

    // create a new window
    let window = video_subsystem
        .window("Hello imgui-rs!", 1280, 720)
        .position_centered()
        .resizable()
        .build()?;

    let device = Device::new(ShaderFormat::SPIRV, true)?.with_window(&window)?;

    // create platform and renderer
    let mut imgui = ImGuiSdl3::new(&device, &window, |ctx| {
        // disable creation of files on disc
        ctx.set_ini_filename(None);
        ctx.set_log_filename(None);

        // setup platform and renderer, and fonts to imgui
        ctx.fonts()
            .add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
    });

    // start main loop
    let mut event_pump = sdl.event_pump()?;

    'main: loop {
        for event in event_pump.poll_iter() {
            // pass all events to imgui platform
            imgui.handle_event(&event);

            if let Event::Quit { .. } = event {
                break 'main;
            }
        }

        let mut command_buffer = device.acquire_command_buffer()?;

        if let Ok(swapchain) = command_buffer.wait_and_acquire_swapchain_texture(&window) {
            let color_targets = [ColorTargetInfo::default()
                .with_texture(&swapchain)
                .with_load_op(LoadOp::CLEAR)
                .with_store_op(StoreOp::STORE)
                .with_clear_color(Color::RGB(128, 128, 128))];

            imgui.render(
                &mut sdl,
                &device,
                &window,
                &event_pump,
                &mut command_buffer,
                &color_targets,
                |ui| {
                    // create imgui UI here
                    ui.show_demo_window(&mut true);
                },
            );

            command_buffer.submit()?;
        } else {
            println!("Swapchain unavailable, cancel work");
            command_buffer.cancel();
        }
    }

    Ok(())
}
```

## Development

The project use [`just`](https://just.systems/man/en/) as command runner.

To check all available recipes, run:
```
just
```

To run formatters:
```
just fmt
```