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# `imgui-sdl3`


Rust library that integrates Dear ImGui with SDL3.
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## Features
This crate provides an SDL3 backend platform and renderer for imgui-rs.
- The backend platform handles window/input device events (based on [ghtalpo/imgui-sdl3-support](https://github.com/ghtalpo/imgui-sdl3-support)),
- The rendering backend use the SDL3 GPU API.
> For a canvas rendering backend, check out [masonjmj/imgui-rs-sdl3-renderer](https://github.com/masonjmj/imgui-rs-sdl3-renderer).
## Full demo
```rs
use imgui_sdl3::ImGuiSdl3;
use sdl3::{
event::Event,
gpu::{Device, ShaderFormat},
};
fn main() {
// initialize SDL and its video subsystem
let mut sdl = sdl3::init().unwrap();
let video_subsystem = sdl.video().unwrap();
// create a new window
let window = video_subsystem
.window("Hello imgui-rs!", 1280, 720)
.position_centered()
.resizable()
.build()
.unwrap();
let device = Device::new(ShaderFormat::SpirV, true)
.unwrap()
.with_window(&window)
.unwrap();
// create platform and renderer
let mut imgui = ImGuiSdl3::new(&device, &window, |ctx| {
// disable creation of files on disc
ctx.set_ini_filename(None);
ctx.set_log_filename(None);
// setup platform and renderer, and fonts to imgui
ctx.fonts()
.add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
});
// start main loop
let mut event_pump = sdl.event_pump().unwrap();
'main: loop {
for event in event_pump.poll_iter() {
// pass all events to imgui platfrom
imgui.handle_event(&event);
if let Event::Quit { .. } = event {
break 'main;
}
}
imgui.render(&mut sdl, &device, &window, &event_pump, |ui| {
// create imgui UI here
ui.show_demo_window(&mut true);
});
}
}
```
## Development
The project use [`just`](https://just.systems/man/en/) as command runner.
To check all available recipes, run:
```
just
```
To run formatters:
```
just fmt
```