imgui-sdl2 0.15.3

SDL2 Input handling for imgui-rs
Documentation
extern crate sdl2;
extern crate imgui;

use sdl2::video::Window;
use sdl2::mouse::{Cursor,SystemCursor,MouseState};
use sdl2::keyboard::Scancode;
use imgui::{Context,MouseCursor,Key,ConfigFlags};

use sdl2::event::Event;

pub struct ImguiSdl2 {
  mouse_press: [bool; 5],
  ignore_mouse: bool,
  ignore_keyboard: bool,
  cursor: Option<MouseCursor>,
  sdl_cursor: Option<Cursor>,
}

struct Sdl2ClipboardBackend(sdl2::clipboard::ClipboardUtil);

impl imgui::ClipboardBackend for Sdl2ClipboardBackend {
  fn get(&mut self) -> Option<String> {
    if !self.0.has_clipboard_text() { return None; }

    self.0.clipboard_text().ok().map(String::from)
  }

  fn set(&mut self, value: &str) {
    let _ = self.0.set_clipboard_text(value);
  }
}

impl ImguiSdl2 {
  pub fn new(
    imgui: &mut Context,
    window: &Window,
  ) -> Self {
    let clipboard_util = window.subsystem().clipboard();
    imgui.set_clipboard_backend(Sdl2ClipboardBackend(clipboard_util));

    imgui.io_mut().key_map[Key::Tab as usize] = Scancode::Tab as u32;
    imgui.io_mut().key_map[Key::LeftArrow as usize] = Scancode::Left as u32;
    imgui.io_mut().key_map[Key::RightArrow as usize] = Scancode::Right as u32;
    imgui.io_mut().key_map[Key::UpArrow as usize] = Scancode::Up as u32;
    imgui.io_mut().key_map[Key::DownArrow as usize] = Scancode::Down as u32;
    imgui.io_mut().key_map[Key::PageUp as usize] = Scancode::PageUp as u32;
    imgui.io_mut().key_map[Key::PageDown as usize] = Scancode::PageDown as u32;
    imgui.io_mut().key_map[Key::Home as usize] = Scancode::Home as u32;
    imgui.io_mut().key_map[Key::End as usize] = Scancode::End as u32;
    imgui.io_mut().key_map[Key::Delete as usize] = Scancode::Delete as u32;
    imgui.io_mut().key_map[Key::Backspace as usize] = Scancode::Backspace as u32;
    imgui.io_mut().key_map[Key::Enter as usize] = Scancode::Return as u32;
    imgui.io_mut().key_map[Key::Escape as usize] = Scancode::Escape as u32;
    imgui.io_mut().key_map[Key::Space as usize] = Scancode::Space as u32;
    imgui.io_mut().key_map[Key::A as usize] = Scancode::A as u32;
    imgui.io_mut().key_map[Key::C as usize] = Scancode::C as u32;
    imgui.io_mut().key_map[Key::V as usize] = Scancode::V as u32;
    imgui.io_mut().key_map[Key::X as usize] = Scancode::X as u32;
    imgui.io_mut().key_map[Key::Y as usize] = Scancode::Y as u32;
    imgui.io_mut().key_map[Key::Z as usize] = Scancode::Z as u32;

    Self {
      mouse_press: [false; 5],
      ignore_keyboard: false,
      ignore_mouse: false,
      cursor: None,
      sdl_cursor: None,
    }
  }

  pub fn ignore_event(
    &self,
    event: &Event,
  ) -> bool {
    match *event {
      Event::KeyDown{..}
        | Event::KeyUp{..}
        | Event::TextEditing{..}
        | Event::TextInput{..}
        => self.ignore_keyboard,
      Event::MouseMotion{..}
        | Event::MouseButtonDown{..}
        | Event::MouseButtonUp{..}
        | Event::MouseWheel{..}
        | Event::FingerDown{..}
        | Event::FingerUp{..}
        | Event::FingerMotion{..}
        | Event::DollarGesture{..}
        | Event::DollarRecord{..}
        | Event::MultiGesture{..}
        => self.ignore_mouse,
      _ => false,
    }
  }

  pub fn handle_event(
    &mut self,
    imgui: &mut Context,
    event: &Event,
  ) {
    use sdl2::mouse::MouseButton;
    use sdl2::keyboard;

    fn set_mod(imgui: &mut Context, keymod: keyboard::Mod) {
      let ctrl = keymod.intersects(keyboard::Mod::RCTRLMOD | keyboard::Mod::LCTRLMOD);
      let alt = keymod.intersects(keyboard::Mod::RALTMOD | keyboard::Mod::LALTMOD);
      let shift = keymod.intersects(keyboard::Mod::RSHIFTMOD | keyboard::Mod::LSHIFTMOD);
      let super_ = keymod.intersects(keyboard::Mod::RGUIMOD | keyboard::Mod::LGUIMOD);

      imgui.io_mut().key_ctrl = ctrl;
      imgui.io_mut().key_alt = alt;
      imgui.io_mut().key_shift = shift;
      imgui.io_mut().key_super = super_;
    }

    match *event {
      Event::MouseWheel{y, ..} => {
        imgui.io_mut().mouse_wheel = y as f32;
      },
      Event::MouseButtonDown{mouse_btn, ..} => {
        if mouse_btn != MouseButton::Unknown {
          let index = match mouse_btn {
            MouseButton::Left => 0,
            MouseButton::Right => 1,
            MouseButton::Middle => 2,
            MouseButton::X1 => 3,
            MouseButton::X2 => 4,
            MouseButton::Unknown => unreachable!(),
          };
          self.mouse_press[index] = true;
        }
      },
      Event::TextInput{ref text, .. } => {
        for chr in text.chars() {
          imgui.io_mut().add_input_character(chr);
        }
      },
      Event::KeyDown{scancode, keymod, .. } => {
        set_mod(imgui, keymod);
        if let Some(scancode) = scancode {
          imgui.io_mut().keys_down[scancode as usize] = true;
        }
      },
      Event::KeyUp{scancode, keymod, .. } => {
        set_mod(imgui, keymod);
        if let Some(scancode) = scancode {
          imgui.io_mut().keys_down[scancode as usize] = false;
        }
      },
      _ => {},
    }
  }

  pub fn prepare_frame(
    &mut self,
    io: &mut imgui::Io,
    window: &Window,
    mouse_state: &MouseState,
  ) {
    let mouse_util = window.subsystem().sdl().mouse();

    let (win_w, win_h) = window.size();
    let (draw_w, draw_h) = window.drawable_size();

    io.display_size = [win_w as f32, win_h as f32];
    io.display_framebuffer_scale = [
      (draw_w as f32) / (win_w as f32),
      (draw_h as f32) / (win_h as f32),
    ];

    // Merging the mousedown events we received into the current state prevents us from missing
    // clicks that happen faster than a frame
    io.mouse_down = [
      self.mouse_press[0] || mouse_state.left(),
      self.mouse_press[1] || mouse_state.right(),
      self.mouse_press[2] || mouse_state.middle(),
      self.mouse_press[3] || mouse_state.x1(),
      self.mouse_press[4] || mouse_state.x2(),
    ];
    self.mouse_press = [false; 5];

    let any_mouse_down = io.mouse_down.iter().any(|&b| b);
    mouse_util.capture(any_mouse_down);

    io.mouse_pos = [mouse_state.x() as f32, mouse_state.y() as f32];

    self.ignore_keyboard = io.want_capture_keyboard;
    self.ignore_mouse = io.want_capture_mouse;
  }

  pub fn prepare_render(
    &mut self,
    ui: &imgui::Ui,
    window: &Window,
  ) {
    let io = ui.io();
    if !io.config_flags.contains(ConfigFlags::NO_MOUSE_CURSOR_CHANGE) {
      let mouse_util = window.subsystem().sdl().mouse();

      match ui.mouse_cursor() {
        Some(mouse_cursor) if !io.mouse_draw_cursor => {
          mouse_util.show_cursor(true);

          let sdl_cursor = match mouse_cursor {
            MouseCursor::Arrow => SystemCursor::Arrow,
            MouseCursor::TextInput => SystemCursor::IBeam,
            MouseCursor::ResizeAll => SystemCursor::SizeAll,
            MouseCursor::ResizeNS => SystemCursor::SizeNS,
            MouseCursor::ResizeEW => SystemCursor::SizeWE,
            MouseCursor::ResizeNESW => SystemCursor::SizeNESW,
            MouseCursor::ResizeNWSE => SystemCursor::SizeNWSE,
            MouseCursor::Hand => SystemCursor::Hand,
            MouseCursor::NotAllowed => SystemCursor::No,
          };

          if self.cursor != Some(mouse_cursor) {
            let sdl_cursor = Cursor::from_system(sdl_cursor).unwrap();
            sdl_cursor.set();
            self.cursor = Some(mouse_cursor);
            self.sdl_cursor = Some(sdl_cursor);
          }
        }
        _ => {
          self.cursor = None;
          self.sdl_cursor = None;
          mouse_util.show_cursor(false);
        }
      }
    }
  }
}