imgui-memory-editor 0.3.0

Rust bindings for imgui memory editor
Documentation

Dear ImGui Memory Editor Rust Bindings

Latest release on crates.io Documentation on docs.rs

Usage

This package is intended to be used with imgui-rs.

You can either use memory using a custom struct and closures or a slice.

Using a Slice

let mut vec = vec![0xFF; 0x100];
// Can also use a &mut [u8] if you want to use the editor to modify the slice
let mut memory_editor = MemoryEditor::<&[u8]>::new()
    .draw_window(im_str!("Memory")) // Can omit if you don't want to create a window
    .read_only(true);

// In your main loop, draw the memory editor with draw_vec()
if memory_editor.open() { // open() can be omitted if draw_window was not used
    memory_editor.draw_vec(&ui, &mut vec)
}

Using a Custom Struct

let mut mem = Memory::new(); // Custom struct
let mut times_written = 0; // Variable captured in closure
let mut memory_editor = MemoryEditor::<Memory>::new()
    .draw_window(im_str!("Name"))
    .read_only(false)
    .mem_size(0x100)
    .read_fn(|mem, offset| mem.read(offset))
    .write_fn(|mem, offset, value| {
        mem.write(offset);
        times_written += 1; // Variable used in closure
        println!("Written {} times", times_written);
    });

// In your main loop, draw the memory editor with draw()
if memory_editor.open() {
    memory_editor.draw(&ui, &mut mem)
}