use imgui::{ImGuiInputTextFlags, ImStr, ImString, ImVec2, InputText, InputTextMultiline, Ui};
pub struct TextParams<'ui> {
pub label: &'ui ImStr,
pub flags: Option<ImGuiInputTextFlags>,
pub size: Option<ImVec2>,
}
pub trait Text {
fn build(ui: &Ui, elem: &mut Self, params: TextParams) -> bool;
}
impl Text for ImString {
fn build(ui: &Ui, elem: &mut Self, params: TextParams) -> bool {
if let Some(size) = params.size {
let mut input = InputTextMultiline::new(ui, params.label, elem, size);
if let Some(flags) = params.flags {
input = input.flags(flags);
}
input.build()
} else {
let mut input = InputText::new(ui, params.label, elem);
if let Some(flags) = params.flags {
input = input.flags(flags);
}
input.build()
}
}
}
impl Text for Option<ImString> {
fn build(ui: &Ui, elem: &mut Self, params: TextParams) -> bool {
if let Some(ref mut elem) = elem {
Text::build(ui, elem, params)
} else {
false
}
}
}