image-webp 0.2.4

WebP encoding and decoding in pure Rust
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
//! Utilities for doing the YUV -> RGB conversion
//! The images are encoded in the Y'CbCr format as detailed here: <https://en.wikipedia.org/wiki/YCbCr>
//! so need to be converted to RGB to be displayed
//! To do the YUV -> RGB conversion we need to first decide how to map the yuv values to the pixels
//! The y buffer is the same size as the pixel buffer so that maps 1-1 but the
//! u and v buffers are half the size of the pixel buffer so we need to scale it up
//! The simple way to upscale is just to take each u/v value and associate it with the 4
//! pixels around it e.g. for a 4x4 image:
//!
//! ||||||
//! |yyyy|
//! |yyyy|
//! |yyyy|
//! |yyyy|
//! ||||||
//!
//! |||||||
//! |uu|vv|
//! |uu|vv|
//! |||||||
//!
//! Then each of the 2x2 pixels would match the u/v from the same quadrant
//!
//! However fancy upsampling is the default for libwebp which does a little more work to make the values smoother
//! It interpolates u and v so that for e.g. the pixel 1 down and 1 from the left the u value
//! would be (9*u0 + 3*u1 + 3*u2 + u3 + 8) / 16 and similar for the other pixels
//! The edges are mirrored, so for the pixel 1 down and 0 from the left it uses (9*u0 + 3*u2 + 3*u0 + u2 + 8) / 16

/// `_mm_mulhi_epu16` emulation
fn mulhi(v: u8, coeff: u16) -> i32 {
    ((u32::from(v) * u32::from(coeff)) >> 8) as i32
}

/// This function has been rewritten to encourage auto-vectorization.
///
/// Based on [src/dsp/yuv.h](https://github.com/webmproject/libwebp/blob/8534f53960befac04c9631e6e50d21dcb42dfeaf/src/dsp/yuv.h#L79)
/// from the libwebp source.
/// ```text
/// const YUV_FIX2: i32 = 6;
/// const YUV_MASK2: i32 = (256 << YUV_FIX2) - 1;
/// fn clip(v: i32) -> u8 {
///     if (v & !YUV_MASK2) == 0 {
///         (v >> YUV_FIX2) as u8
///     } else if v < 0 {
///         0
///     } else {
///         255
///     }
/// }
/// ```
// Clippy suggests the clamp method, but it seems to optimize worse as of rustc 1.82.0 nightly.
#[allow(clippy::manual_clamp)]
fn clip(v: i32) -> u8 {
    const YUV_FIX2: i32 = 6;
    (v >> YUV_FIX2).max(0).min(255) as u8
}

#[inline(always)]
fn yuv_to_r(y: u8, v: u8) -> u8 {
    clip(mulhi(y, 19077) + mulhi(v, 26149) - 14234)
}

#[inline(always)]
fn yuv_to_g(y: u8, u: u8, v: u8) -> u8 {
    clip(mulhi(y, 19077) - mulhi(u, 6419) - mulhi(v, 13320) + 8708)
}

#[inline(always)]
fn yuv_to_b(y: u8, u: u8) -> u8 {
    clip(mulhi(y, 19077) + mulhi(u, 33050) - 17685)
}

/// Fills an rgb buffer with the image from the yuv buffers
/// Size of the buffer is assumed to be correct
/// BPP is short for bytes per pixel, allows both rgb and rgba to be decoded
pub(crate) fn fill_rgb_buffer_fancy<const BPP: usize>(
    buffer: &mut [u8],
    y_buffer: &[u8],
    u_buffer: &[u8],
    v_buffer: &[u8],
    width: usize,
    height: usize,
    buffer_width: usize,
) {
    // buffer width is always even so don't need to do div_ceil
    let chroma_buffer_width = buffer_width / 2;
    let chroma_width = width.div_ceil(2);

    // fill top row first since it only uses the top u/v row
    let top_row_y = &y_buffer[..width];
    let top_row_u = &u_buffer[..chroma_width];
    let top_row_v = &v_buffer[..chroma_width];
    let top_row_buffer = &mut buffer[..width * BPP];
    fill_row_fancy_with_1_uv_row::<BPP>(top_row_buffer, top_row_y, top_row_u, top_row_v);

    let mut main_row_chunks = buffer[width * BPP..].chunks_exact_mut(width * BPP * 2);
    // the y buffer iterator limits the end of the row iterator so we need this end index
    let end_y_index = height * buffer_width;
    let mut main_y_chunks = y_buffer[buffer_width..end_y_index].chunks_exact(buffer_width * 2);
    let mut main_u_windows = u_buffer
        .windows(chroma_buffer_width * 2)
        .step_by(chroma_buffer_width);
    let mut main_v_windows = v_buffer
        .windows(chroma_buffer_width * 2)
        .step_by(chroma_buffer_width);

    for (((row_buffer, y_rows), u_rows), v_rows) in (&mut main_row_chunks)
        .zip(&mut main_y_chunks)
        .zip(&mut main_u_windows)
        .zip(&mut main_v_windows)
    {
        let (u_row_1, u_row_2) = u_rows.split_at(chroma_buffer_width);
        let (v_row_1, v_row_2) = v_rows.split_at(chroma_buffer_width);
        let (row_buf_1, row_buf_2) = row_buffer.split_at_mut(width * BPP);
        let (y_row_1, y_row_2) = y_rows.split_at(buffer_width);
        fill_row_fancy_with_2_uv_rows::<BPP>(
            row_buf_1,
            &y_row_1[..width],
            &u_row_1[..chroma_width],
            &u_row_2[..chroma_width],
            &v_row_1[..chroma_width],
            &v_row_2[..chroma_width],
        );
        fill_row_fancy_with_2_uv_rows::<BPP>(
            row_buf_2,
            &y_row_2[..width],
            &u_row_2[..chroma_width],
            &u_row_1[..chroma_width],
            &v_row_2[..chroma_width],
            &v_row_1[..chroma_width],
        );
    }

    let final_row_buffer = main_row_chunks.into_remainder();

    // if the image has even height there will be one final row with only one u/v row matching it
    if !final_row_buffer.is_empty() {
        let final_y_row = main_y_chunks.remainder();

        let chroma_height = height.div_ceil(2);
        let start_chroma_index = (chroma_height - 1) * chroma_buffer_width;

        let final_u_row = &u_buffer[start_chroma_index..];
        let final_v_row = &v_buffer[start_chroma_index..];
        fill_row_fancy_with_1_uv_row::<BPP>(
            final_row_buffer,
            &final_y_row[..width],
            &final_u_row[..chroma_width],
            &final_v_row[..chroma_width],
        );
    }
}

/// Fills a row with the fancy interpolation as detailed
fn fill_row_fancy_with_2_uv_rows<const BPP: usize>(
    row_buffer: &mut [u8],
    y_row: &[u8],
    u_row_1: &[u8],
    u_row_2: &[u8],
    v_row_1: &[u8],
    v_row_2: &[u8],
) {
    // need to do left pixel separately since it will only have one u/v value
    {
        let rgb1 = &mut row_buffer[0..3];
        let y_value = y_row[0];
        // first pixel uses the first u/v as the main one
        let u_value = get_fancy_chroma_value(u_row_1[0], u_row_1[0], u_row_2[0], u_row_2[0]);
        let v_value = get_fancy_chroma_value(v_row_1[0], v_row_1[0], v_row_2[0], v_row_2[0]);
        set_pixel(rgb1, y_value, u_value, v_value);
    }

    let rest_row_buffer = &mut row_buffer[BPP..];
    let rest_y_row = &y_row[1..];

    // we do two pixels at a time since they share the same u/v values
    let mut main_row_chunks = rest_row_buffer.chunks_exact_mut(BPP * 2);
    let mut main_y_chunks = rest_y_row.chunks_exact(2);

    for (((((rgb, y_val), u_val_1), u_val_2), v_val_1), v_val_2) in (&mut main_row_chunks)
        .zip(&mut main_y_chunks)
        .zip(u_row_1.windows(2))
        .zip(u_row_2.windows(2))
        .zip(v_row_1.windows(2))
        .zip(v_row_2.windows(2))
    {
        {
            let rgb1 = &mut rgb[0..3];
            let y_value = y_val[0];
            // first pixel uses the first u/v as the main one
            let u_value = get_fancy_chroma_value(u_val_1[0], u_val_1[1], u_val_2[0], u_val_2[1]);
            let v_value = get_fancy_chroma_value(v_val_1[0], v_val_1[1], v_val_2[0], v_val_2[1]);
            set_pixel(rgb1, y_value, u_value, v_value);
        }
        {
            let rgb2 = &mut rgb[BPP..];
            let y_value = y_val[1];
            let u_value = get_fancy_chroma_value(u_val_1[1], u_val_1[0], u_val_2[1], u_val_2[0]);
            let v_value = get_fancy_chroma_value(v_val_1[1], v_val_1[0], v_val_2[1], v_val_2[0]);
            set_pixel(rgb2, y_value, u_value, v_value);
        }
    }

    let final_pixel = main_row_chunks.into_remainder();
    let final_y = main_y_chunks.remainder();

    if let (rgb, [y_value]) = (final_pixel, final_y) {
        let final_u_1 = *u_row_1.last().unwrap();
        let final_u_2 = *u_row_2.last().unwrap();

        let final_v_1 = *v_row_1.last().unwrap();
        let final_v_2 = *v_row_2.last().unwrap();

        let rgb1 = &mut rgb[0..3];
        // first pixel uses the first u/v as the main one
        let u_value = get_fancy_chroma_value(final_u_1, final_u_1, final_u_2, final_u_2);
        let v_value = get_fancy_chroma_value(final_v_1, final_v_1, final_v_2, final_v_2);
        set_pixel(rgb1, *y_value, u_value, v_value);
    }
}

fn fill_row_fancy_with_1_uv_row<const BPP: usize>(
    row_buffer: &mut [u8],
    y_row: &[u8],
    u_row: &[u8],
    v_row: &[u8],
) {
    // doing left pixel first
    {
        let rgb1 = &mut row_buffer[0..3];
        let y_value = y_row[0];

        let u_value = u_row[0];
        let v_value = v_row[0];
        set_pixel(rgb1, y_value, u_value, v_value);
    }

    // two pixels at a time since they share the same u/v value
    let mut main_row_chunks = row_buffer[BPP..].chunks_exact_mut(BPP * 2);
    let mut main_y_row_chunks = y_row[1..].chunks_exact(2);

    for (((rgb, y_val), u_val), v_val) in (&mut main_row_chunks)
        .zip(&mut main_y_row_chunks)
        .zip(u_row.windows(2))
        .zip(v_row.windows(2))
    {
        {
            let rgb1 = &mut rgb[0..3];
            let y_value = y_val[0];
            // first pixel uses the first u/v as the main one
            let u_value = get_fancy_chroma_value(u_val[0], u_val[1], u_val[0], u_val[1]);
            let v_value = get_fancy_chroma_value(v_val[0], v_val[1], v_val[0], v_val[1]);
            set_pixel(rgb1, y_value, u_value, v_value);
        }
        {
            let rgb2 = &mut rgb[BPP..];
            let y_value = y_val[1];
            let u_value = get_fancy_chroma_value(u_val[1], u_val[0], u_val[1], u_val[0]);
            let v_value = get_fancy_chroma_value(v_val[1], v_val[0], v_val[1], v_val[0]);
            set_pixel(rgb2, y_value, u_value, v_value);
        }
    }

    let final_pixel = main_row_chunks.into_remainder();
    let final_y = main_y_row_chunks.remainder();

    if let (rgb, [final_y]) = (final_pixel, final_y) {
        let final_u = *u_row.last().unwrap();
        let final_v = *v_row.last().unwrap();

        set_pixel(rgb, *final_y, final_u, final_v);
    }
}

#[inline]
fn get_fancy_chroma_value(main: u8, secondary1: u8, secondary2: u8, tertiary: u8) -> u8 {
    let val0 = u16::from(main);
    let val1 = u16::from(secondary1);
    let val2 = u16::from(secondary2);
    let val3 = u16::from(tertiary);
    ((9 * val0 + 3 * val1 + 3 * val2 + val3 + 8) / 16) as u8
}

#[inline]
fn set_pixel(rgb: &mut [u8], y: u8, u: u8, v: u8) {
    rgb[0] = yuv_to_r(y, v);
    rgb[1] = yuv_to_g(y, u, v);
    rgb[2] = yuv_to_b(y, u);
}

/// Simple conversion, not currently used but could add a config to allow for using the simple
#[allow(unused)]
pub(crate) fn fill_rgb_buffer_simple<const BPP: usize>(
    buffer: &mut [u8],
    y_buffer: &[u8],
    u_buffer: &[u8],
    v_buffer: &[u8],
    width: usize,
    chroma_width: usize,
    buffer_width: usize,
) {
    let u_row_twice_iter = u_buffer
        .chunks_exact(buffer_width / 2)
        .flat_map(|n| std::iter::repeat(n).take(2));
    let v_row_twice_iter = v_buffer
        .chunks_exact(buffer_width / 2)
        .flat_map(|n| std::iter::repeat(n).take(2));

    for (((row, y_row), u_row), v_row) in buffer
        .chunks_exact_mut(width * BPP)
        .zip(y_buffer.chunks_exact(buffer_width))
        .zip(u_row_twice_iter)
        .zip(v_row_twice_iter)
    {
        fill_rgba_row_simple::<BPP>(
            &y_row[..width],
            &u_row[..chroma_width],
            &v_row[..chroma_width],
            row,
        );
    }
}

fn fill_rgba_row_simple<const BPP: usize>(
    y_vec: &[u8],
    u_vec: &[u8],
    v_vec: &[u8],
    rgba: &mut [u8],
) {
    // Fill 2 pixels per iteration: these pixels share `u` and `v` components
    let mut rgb_chunks = rgba.chunks_exact_mut(BPP * 2);
    let mut y_chunks = y_vec.chunks_exact(2);
    let mut u_iter = u_vec.iter();
    let mut v_iter = v_vec.iter();

    for (((rgb, y), &u), &v) in (&mut rgb_chunks)
        .zip(&mut y_chunks)
        .zip(&mut u_iter)
        .zip(&mut v_iter)
    {
        let coeffs = [
            mulhi(v, 26149),
            mulhi(u, 6419),
            mulhi(v, 13320),
            mulhi(u, 33050),
        ];

        let get_r = |y: u8| clip(mulhi(y, 19077) + coeffs[0] - 14234);
        let get_g = |y: u8| clip(mulhi(y, 19077) - coeffs[1] - coeffs[2] + 8708);
        let get_b = |y: u8| clip(mulhi(y, 19077) + coeffs[3] - 17685);

        let rgb1 = &mut rgb[0..3];
        rgb1[0] = get_r(y[0]);
        rgb1[1] = get_g(y[0]);
        rgb1[2] = get_b(y[0]);

        let rgb2 = &mut rgb[BPP..];
        rgb2[0] = get_r(y[1]);
        rgb2[1] = get_g(y[1]);
        rgb2[2] = get_b(y[1]);
    }

    let remainder = rgb_chunks.into_remainder();
    if remainder.len() >= 3 {
        if let (Some(&y), Some(&u), Some(&v)) = (
            y_chunks.remainder().iter().next(),
            u_iter.next(),
            v_iter.next(),
        ) {
            let coeffs = [
                mulhi(v, 26149),
                mulhi(u, 6419),
                mulhi(v, 13320),
                mulhi(u, 33050),
            ];

            remainder[0] = clip(mulhi(y, 19077) + coeffs[0] - 14234);
            remainder[1] = clip(mulhi(y, 19077) - coeffs[1] - coeffs[2] + 8708);
            remainder[2] = clip(mulhi(y, 19077) + coeffs[3] - 17685);
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_fancy_grid() {
        #[rustfmt::skip]
        let y_buffer = [
            77, 162, 202, 185,
            28, 13, 199, 182,
            135, 147, 164, 135, 
            66, 27, 171, 130,
        ];

        #[rustfmt::skip]
        let u_buffer = [
            34, 101, 
            123, 163
        ];

        #[rustfmt::skip]
        let v_buffer = [
            97, 167,
            149, 23,
        ];

        let mut rgb_buffer = [0u8; 16 * 3];
        fill_rgb_buffer_fancy::<3>(&mut rgb_buffer, &y_buffer, &u_buffer, &v_buffer, 4, 4, 4);

        #[rustfmt::skip]
        let upsampled_u_buffer = [
            34, 51, 84, 101,
            56, 71, 101, 117,
            101, 112, 136, 148,
            123, 133, 153, 163,
        ];

        #[rustfmt::skip]
        let upsampled_v_buffer = [
            97, 115, 150, 167,
            110, 115, 126, 131,
            136, 117, 78, 59,
            149, 118, 55, 23,
        ];

        let mut upsampled_rgb_buffer = [0u8; 16 * 3];
        for (((rgb_val, y), u), v) in upsampled_rgb_buffer
            .chunks_exact_mut(3)
            .zip(y_buffer)
            .zip(upsampled_u_buffer)
            .zip(upsampled_v_buffer)
        {
            rgb_val[0] = yuv_to_r(y, v);
            rgb_val[1] = yuv_to_g(y, u, v);
            rgb_val[2] = yuv_to_b(y, u);
        }

        assert_eq!(rgb_buffer, upsampled_rgb_buffer);
    }

    #[test]
    fn test_yuv_conversions() {
        let (y, u, v) = (203, 40, 42);

        assert_eq!(yuv_to_r(y, v), 80);
        assert_eq!(yuv_to_g(y, u, v), 255);
        assert_eq!(yuv_to_b(y, u), 40);
    }
}