1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
use std::thread::spawn;

use image::{DynamicImage, ImageBuffer, Rgb};
use ndarray::Array2;

use crate::aggregate::Aggregate;
use crate::decompose::WaveletDecompose;
use crate::kernels::{B3SplineKernel, Kernel, LinearInterpolationKernel, LowScaleKernel};
use crate::layer::WaveletLayer;

pub struct ChannelWiseData {
    pub(crate) red: Array2<f32>,
    pub(crate) green: Array2<f32>,
    pub(crate) blue: Array2<f32>,
}

#[derive(Copy, Clone)]
pub struct Scale {
    min: f32,
    max: f32,
    scaling_ratio: f32,
}

impl Scale {
    pub fn new(min: f32, max: f32) -> Self {
        Self {
            min,
            max,
            scaling_ratio: max - min,
        }
    }

    #[inline]
    pub fn apply(&self, value: f32) -> f32 {
        (value - self.min) / self.scaling_ratio
    }
}

pub struct ATrousTransform<const KERNEL_SIZE: usize, KernelType: Kernel<KERNEL_SIZE> + 'static> {
    input: ChannelWiseData,
    levels: usize,
    kernel: KernelType,
    current_level: usize,
    width: usize,
    height: usize,
    scale_r: Scale,
    scale_g: Scale,
    scale_b: Scale,
}

impl<const KERNEL_SIZE: usize, KernelType: Kernel<KERNEL_SIZE>>
    ATrousTransform<KERNEL_SIZE, KernelType>
{
    pub fn new(input: &DynamicImage, levels: usize, kernel: KernelType) -> Self {
        let (width, height) = (input.width() as usize, input.height() as usize);

        let mut data_r = Array2::<f32>::zeros((height, width));
        let mut data_g = Array2::<f32>::zeros((height, width));
        let mut data_b = Array2::<f32>::zeros((height, width));

        let input = input.to_rgb32f();

        for (x, y, pixel) in input.enumerate_pixels() {
            let [r, g, b] = pixel.0;

            data_r[[y as usize, x as usize]] = r;
            data_g[[y as usize, x as usize]] = g;
            data_b[[y as usize, x as usize]] = b;
        }

        let scale_r = Scale::new(data_r.min(), data_r.max());
        let scale_g = Scale::new(data_g.min(), data_g.max());
        let scale_b = Scale::new(data_b.min(), data_b.max());

        let input = ChannelWiseData {
            red: data_r,
            green: data_g,
            blue: data_b,
        };

        Self {
            input,
            width,
            height,
            levels,
            kernel,
            current_level: 0,
            scale_r,
            scale_g,
            scale_b,
        }
    }

    pub fn linear(
        input: &DynamicImage,
        levels: usize,
    ) -> ATrousTransform<3, LinearInterpolationKernel> {
        ATrousTransform::<3, LinearInterpolationKernel>::new(
            input,
            levels,
            LinearInterpolationKernel,
        )
    }

    pub fn low_scale(input: &DynamicImage, levels: usize) -> ATrousTransform<3, LowScaleKernel> {
        ATrousTransform::<3, LowScaleKernel>::new(input, levels, LowScaleKernel)
    }

    pub fn b_spline(input: &DynamicImage, levels: usize) -> ATrousTransform<5, B3SplineKernel> {
        ATrousTransform::<5, B3SplineKernel>::new(input, levels, B3SplineKernel)
    }
}

impl<const KERNEL_SIZE: usize, KernelType: Kernel<KERNEL_SIZE>> Iterator
    for ATrousTransform<KERNEL_SIZE, KernelType>
{
    type Item = WaveletLayer;

    fn next(&mut self) -> Option<Self::Item> {
        let pixel_scale = self.current_level;
        self.current_level += 1;

        if pixel_scale > self.levels {
            return None;
        }

        if pixel_scale == self.levels {
            let min_r = self.input.red.min();
            let min_g = self.input.green.min();
            let min_b = self.input.blue.min();

            let min_pixel = min_r.min(min_g).min(min_b);

            let max_r = self.input.red.max();
            let max_g = self.input.green.max();
            let max_b = self.input.blue.max();

            let max_pixel = max_r.max(max_g).max(max_b);

            let mut result_img: ImageBuffer<Rgb<f32>, Vec<f32>> =
                ImageBuffer::new(self.width as u32, self.height as u32);

            let rescale_ratio = max_pixel - min_pixel;

            for (x, y, pixel) in result_img.enumerate_pixels_mut() {
                let red = self.input.red[(y as usize, x as usize)];
                let green = self.input.green[(y as usize, x as usize)];
                let blue = self.input.blue[(y as usize, x as usize)];

                let scaled_red = (red - min_pixel) / rescale_ratio;
                let scaled_green = (green - min_pixel) / rescale_ratio;
                let scaled_blue = (blue - min_pixel) / rescale_ratio;

                *pixel = Rgb([scaled_red, scaled_green, scaled_blue]);
            }

            return Some(WaveletLayer {
                image_buffer: result_img,
                pixel_scale: None,
            });
        }

        let (width, height) = (self.width, self.height);

        let mut data_r = self.input.red.clone();
        let mut data_g = self.input.green.clone();
        let mut data_b = self.input.blue.clone();

        let kernel = self.kernel;

        let handler_r = spawn(move || {
            let final_r = data_r.wavelet_decompose(kernel, pixel_scale, width, height);
            (data_r, final_r)
        });

        let handler_g = spawn(move || {
            let final_g = data_g.wavelet_decompose(kernel, pixel_scale, width, height);
            (data_g, final_g)
        });

        let handler_b = spawn(move || {
            let final_b = data_b.wavelet_decompose(kernel, pixel_scale, width, height);
            (data_b, final_b)
        });

        let (data_r_copy, final_r) = handler_r.join().unwrap();
        self.input.red = data_r_copy;
        let (data_g_copy, final_g) = handler_g.join().unwrap();
        self.input.green = data_g_copy;
        let (data_b_copy, final_b) = handler_b.join().unwrap();
        self.input.blue = data_b_copy;

        let min_r = final_r.data.min();
        let min_g = final_g.data.min();
        let min_b = final_b.data.min();

        let min_pixel = min_r.min(min_g).min(min_b);

        let max_r = final_r.data.max();
        let max_g = final_g.data.max();
        let max_b = final_b.data.max();

        let max_pixel = max_r.max(max_g).max(max_b);

        let mut result_img: ImageBuffer<Rgb<f32>, Vec<f32>> =
            ImageBuffer::new(width as u32, height as u32);

        let rescale_ratio = max_pixel - min_pixel;

        for (x, y, pixel) in result_img.enumerate_pixels_mut() {
            let red = final_r.data[(y as usize, x as usize)];
            let green = final_g.data[(y as usize, x as usize)];
            let blue = final_b.data[(y as usize, x as usize)];

            let scaled_red = (red - min_pixel) / rescale_ratio;
            let scaled_green = (green - min_pixel) / rescale_ratio;
            let scaled_blue = (blue - min_pixel) / rescale_ratio;

            *pixel = Rgb([scaled_red, scaled_green, scaled_blue]);
        }

        Some(WaveletLayer {
            pixel_scale: Some(pixel_scale),
            image_buffer: result_img,
        })
    }
}