1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694
mod oklab;
mod srlab2;
mod transfer;
use crate::color_matrix::{ColMatrix, RowMatrix};
/// Identifies a color representation.
///
/// This names the model by which the numbers in the channels relate to a physical model. How
/// exactly depends on the variant as presented below. Some of them can be customized further with
/// parameters.
///
/// Notably, there are _NOT_ the numbers which we will use in image operations. Generally, we will
/// use an associated _linear_ representation of those colors instead. The choice here depends on
/// the color and is documented for each variants. It is chosen to provide models for faithful
/// linear operations on these colors such as mixing etc.
#[derive(Clone, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum Color {
/// An rgb-ish, additive model based on the CIE 1931 XYZ observers.
///
/// The _linear_ representation is the screen space linear RGB, which depends on primaries,
/// whitepoint and reference luminance. It is derived from the encoded form through the
/// transfer function.
Rgb {
primary: Primaries,
transfer: Transfer,
whitepoint: Whitepoint,
luminance: Luminance,
},
/// The simple but perceptual space Oklab by Björn Ottoson.
///
/// The _linear_ representation of this color is Lab but its quantized components are may be
/// either Lab or LCh.
///
/// It's based on a combination of two linear transforms and one non-linear power-function
/// between them. Coefficients of these transforms are based on optimization against matching
/// pairs in the detailed CAM16 model, trying to predict the parameters in those pairs as
/// precisely as possible. For details see [the post's derivation][derivation].
///
/// Reference: <https://bottosson.github.io/posts/oklab/>
///
/// [derivation]: https://bottosson.github.io/posts/oklab/#how-oklab-was-derived
Oklab,
/// A group of scalar values, with no assigned relation to physical quantities.
///
/// The purpose of this color is to simplify the process of creating color ramps and sampling
/// functions, which do not have any interpretation themselves but are just coefficients to be
/// used somewhere else.
///
/// The only `SampleParts` that are allowed to be paired with this are `XYZ`.
///
/// Additionally, you might use the images created with this color as an input or an
/// intermediate step of a `transmute` to create images with chosen values in the linear
/// representation without the need to manually calculate their texel encoding.
Scalars {
/// The transfer to use for points, as if they are RGB-ish colors.
/// You can simply use `Linear` if you do not want to encode and rgb texel.
transfer: Transfer,
},
/// A LAB space based on contemporary perceptual understanding.
///
/// > The newly defined SRLAB2 color model is a compromise between the simplicity of CIELAB and
/// the correctness of CIECAM02.
///
/// By combining whitepoint adaption in the (more) precise model of CIECAM02 while performing
/// the transfer function in the cone response space, this achieves a good uniformity by
/// simply modelling the human perception properly. It just leaves out the surround luminance
/// model in the vastly more complex CIECAM02.
///
/// Reference: <https://www.magnetkern.de/srlab2.html>
SrLab2 { whitepoint: Whitepoint },
}
/// How to interpret channels as physical quantities.
///
/// Each color model consists of a set of color channels, each of which may occur or be omitted in
/// buffers using that model. Each model defines one canonical _channel order_. This is the order
/// they appear in within 'shader units' when pixels are decoded from texels.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum ColorChannelModel {
/// An additive model consisting of a redish, greenish, blueish channel.
///
/// Not all models have truly red, green, or blue channels. More specifically we refer to any
/// color representation that uses three observer functions (weight functions on the visible
/// portion of the spectrum of light) and represents color as the simplex defined from mixing
/// them.
///
/// The most common, or nearly universal in computer imagery, choice is a linear combination of
/// the three CIE XYZ standard observers at 2° center of vision.
///
/// Example: sRGB, CIE XYZ.
Rgb,
/// A lightness, and two color difference components.
///
/// Also sometimes called YUV but that is easily confused is the specific color model called
/// 'YUV', a common analog encoding for several PAL systems (now outdated). Don't confuse with
/// CIE Yuv (1960) or CIE L*u*v* which is different thing entirely. Yes, confusing.
///
/// Based on an Rgb color spaces, with a linear transform to express the color in terms of a
/// total luminance and the difference of blue, red luminance relative to the total one. The
/// linear transform is most often applied to non-linear (aka. gamma pre-corrected, or
/// electric) R'G'B' values but sometimes (Rec.709) such correct is applied after
/// transformation. Coefficients differ between systems.
///
/// As can be read from the terms, the intensity is given as a _photometric_ definition in
/// terms of luminance and not as a perceptual 'lightness' which differentiates it from Lab/Lch
/// as defined below.
// TODO: figure out if we want to call ICtCp `Yuv`.. After all there is a non-linear transform
// involved that is not evaluated independently for each channel. But we do not _need_ to add a
// corresponding `Color` variant that captures all the models.
// ICtCp
Yuv,
/// A lightness, and two chroma components.
///
/// Differs from xyY spaces by a non-linear transform, commonly with the goal of generating
/// perceptually uniform values. Example: CIE La*b*.
///
/// The uniformity permits a perceptual distance metric as Euclidean distance, although this
/// proves imprecise under in-depth investigation. Good for a decent estimate though.
Lab,
/// A lightness and two chroma components as polar coordinates.
///
/// Polar transform of a Lab model. Example: Oklab
Lch,
/// A subtractive model consisting of fours inks defining absorbed colors.
///
/// Example: ISO 2846 (Euroskala)
Cmyk,
// Deprecate as a joke?
/// HSV (Hue, saturation, value).
///
/// On closer inspection, a model that is neither physical nor perceptual nor based on
/// correctness merits and its use should be strongly reconsidered in favor of a proper Lab-like
/// color model. Please stop, please. <https://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages>
Hsv,
/// HSL (Hue, saturation, lightness).
///
/// Careful, lightness means neither luminance nor perceptual lightness and is a mere
/// arithmetic mean of color values. Some recommend using Luma (based on primary weights)
/// instead but neglect to mention a specific standard. Really research what definition was
/// used when the pixel color was computed. Good luck.
///
/// On closer inspection, a model that is neither physical nor perceptual nor based on
/// correctness merits and its use should be strongly reconsidered in favor of a proper Lab-like
/// color model. Please stop, please. <https://en.wikipedia.org/wiki/HSL_and_HSV#Disadvantages>
Hsl,
}
/// Describes a single channel from an image.
///
/// This can be thought of as an index into a vector of channels relating to a color. Combine with
/// a concrete [`ColorChannelModel`] for the canonical index in a 4-sample color representation.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum ColorChannel {
/// The weight of the red primary.
R,
/// The weight of the green primary.
G,
/// The weight of the blue primary.
B,
/// A luminescence.
/// Note that `YCbCr` will be composed of Luma and Cb, Cr. This avoids the gnarly overlap
/// between it and `Y` as the standard observer (even though this Y is often used to define the
/// Luma relative to standard illuminant).
Luma,
/// An alpha/translucence component.
Alpha,
/// Blue-channel difference.
Cb,
/// Red-channel difference.
Cr,
/// Lightness. Not to be confused with luminescence as this is perceptual.
L,
/// The component a (green/red) of a LAB color.
LABa,
/// The component b (green/red) of a LAB color.
LABb,
/// Chroma of a LAB color, polar distance, `hypot(a, b)`.
C,
/// Hue of a LAB based color, polar angle, `atan2(b, a).
LABh,
/// The first CIE standard observer.
X,
/// The second CIE standard observer.
Y,
/// The second CIE standard observer.
Z,
Scalar0,
Scalar1,
Scalar2,
}
/// Transfer functions from encoded chromatic samples to physical quantity.
///
/// Ignoring viewing environmental effects, this describes a pair of functions that are each others
/// inverse: An electro-optical transfer (EOTF) and opto-electronic transfer function (OETF) that
/// describes how scene lighting is encoded as an electric signal. These are applied to each
/// stimulus value.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[repr(u8)]
#[non_exhaustive]
pub enum Transfer {
/// Non-linear electrical data of Bt.709
Bt709,
Bt470M,
/// Non-linear electrical data of Bt.601
Bt601,
/// Non-linear electrical data of Smpte-240
Smpte240,
/// Linear color in display luminance.
Linear,
/// Non-linear electrical data of Srgb
///
/// Technically, we're implementing scRGB since we handle negative primaries just well enough.
Srgb,
/// Non-linear electrical data of Bt2020 that was 10-bit quantized
Bt2020_10bit,
/// Non-linear electrical data of Bt2020 that was 12-bit quantized
/// FIXME(color): not yet supported, panics on use.
Bt2020_12bit,
/// Non-linear electrical data of Smpte-2048
Smpte2084,
/// Another name for Smpte2084.
/// FIXME(color): not yet supported, panics on use.
Bt2100Pq,
/// Non-linear electrical data of Bt2100 Hybrid-Log-Gamma.
/// FIXME(color): not yet supported, panics on use.
Bt2100Hlg,
/// Linear color in scene luminance of Bt2100.
/// This is perfect for an artistic composition pipeline. The rest of the type system will
/// ensure this is not accidentally and unwittingly mixed with `Linear` but otherwise this is
/// treated as `Linear`. You might always transmute.
/// FIXME(color): not yet supported, panics on use.
Bt2100Scene,
}
/// The reference brightness of the color specification.
///
/// FIXME(color): scaling to reference luminance doesn't have an interface yet.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum Luminance {
/// 100cd/m².
Sdr,
/// 10_000cd/m².
/// Known as high-dynamic range.
Hdr,
/// 160cd/m².
AdobeRgb,
}
/// The relative stimuli of the three corners of a triangular RGBish gamut.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum Primaries {
/// The CIE XYZ 'primaries'.
/// FIXME(color): does this really make sense?
Xyz,
/// First set of primaries specified in Bt/Rec.601.
///
/// These are actually the same as in SMPTE240M.
Bt601_525,
/// Second set of primaries specified in Bt/Rec.601.
Bt601_625,
/// Primaries specified in Bt/Rec.709.
Bt709,
/// Primaries specified in SMPTE240-M.
///
/// There are actually the same as BT.601.
Smpte240,
/// Primaries specified in Bt/Rec.2020.
///
/// Also known as Wide Color Gamut.
Bt2020,
/// Primaries specified in Bt/Rec.2100.
///
/// Also known as Wide Color Gamut. See Bt.2020.
Bt2100,
}
/// The whitepoint/standard illuminant.
///
/// | Illuminant | X | Y | Z |
/// |------------|---------|---------|---------|
/// | A | 1.09850 | 1.00000 | 0.35585 |
/// | B | 0.99072 | 1.00000 | 0.85223 |
/// | C | 0.98074 | 1.00000 | 1.18232 |
/// | D50 | 0.96422 | 1.00000 | 0.82521 |
/// | D55 | 0.95682 | 1.00000 | 0.92149 |
/// | D65 | 0.95047 | 1.00000 | 1.08883 |
/// | D75 | 0.94972 | 1.00000 | 1.22638 |
/// | E | 1.00000 | 1.00000 | 1.00000 |
/// | F2 | 0.99186 | 1.00000 | 0.67393 |
/// | F7 | 0.95041 | 1.00000 | 1.08747 |
/// | F11 | 1.00962 | 1.00000 | 0.64350 |
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[non_exhaustive]
pub enum Whitepoint {
A,
B,
C,
D50,
D55,
D65,
D75,
E,
F2,
F7,
F11,
}
impl Color {
pub const SRGB: Color = Color::Rgb {
luminance: Luminance::Sdr,
primary: Primaries::Bt709,
transfer: Transfer::Srgb,
whitepoint: Whitepoint::D65,
};
pub const BT709: Color = Color::Rgb {
luminance: Luminance::Sdr,
primary: Primaries::Bt709,
transfer: Transfer::Bt709,
whitepoint: Whitepoint::D65,
};
pub(crate) fn to_xyz_slice(&self, pixel: &[[f32; 4]], xyz: &mut [[f32; 4]]) {
// We can do shared pre-processing.
if let Color::Rgb {
primary,
transfer,
whitepoint,
luminance: _,
} = self
{
let to_xyz = primary.to_xyz(*whitepoint);
if let Some(eo_transfer) = transfer.to_optical_display_slice() {
eo_transfer(pixel, xyz);
for target_xyz in xyz {
let [r, g, b, a] = *target_xyz;
let [x, y, z] = to_xyz.mul_vec([r, g, b]);
*target_xyz = [x, y, z, a];
}
} else {
for (target_xyz, src_pix) in xyz.iter_mut().zip(pixel) {
*target_xyz = transfer.to_optical_display(*src_pix);
}
for target_xyz in xyz {
let [r, g, b, a] = *target_xyz;
let [x, y, z] = to_xyz.mul_vec([r, g, b]);
*target_xyz = [x, y, z, a];
}
}
return;
} else if let Color::Oklab {} = self {
return oklab::to_xyz_slice(pixel, xyz);
} else if let Color::SrLab2 { whitepoint } = self {
return srlab2::to_xyz_slice(pixel, xyz, *whitepoint);
}
// Fallback path in all cases.
for (src_pix, target_xyz) in pixel.iter().zip(xyz) {
*target_xyz = self.to_xyz_once(*src_pix)
}
}
pub(crate) fn from_xyz_slice(&self, xyz: &[[f32; 4]], pixel: &mut [[f32; 4]]) {
if let Color::Rgb {
primary,
transfer,
whitepoint,
luminance: _,
} = self
{
let from_xyz = primary.to_xyz(*whitepoint).inv();
if let Some(oe_transfer) = transfer.from_optical_display_slice() {
for (target_pix, src_xyz) in pixel.iter_mut().zip(xyz) {
let [x, y, z, a] = *src_xyz;
let [r, g, b] = from_xyz.mul_vec([x, y, z]);
*target_pix = [r, g, b, a];
}
oe_transfer(pixel);
} else {
for (target_pix, src_xyz) in pixel.iter_mut().zip(xyz) {
let [x, y, z, a] = *src_xyz;
let [r, g, b] = from_xyz.mul_vec([x, y, z]);
*target_pix = [r, g, b, a];
}
for target_pix in pixel {
*target_pix = transfer.from_optical_display(*target_pix);
}
}
return;
} else if let Color::Oklab {} = self {
return oklab::from_xyz_slice(xyz, pixel);
} else if let Color::SrLab2 { whitepoint } = self {
return srlab2::from_xyz_slice(xyz, pixel, *whitepoint);
}
for (target_pix, src_xyz) in pixel.iter_mut().zip(xyz) {
*target_pix = self.from_xyz_once(*src_xyz)
}
}
pub(crate) fn to_xyz_once(&self, value: [f32; 4]) -> [f32; 4] {
match self {
Color::Oklab => oklab::oklab_to_xyz(value),
Color::Rgb {
primary,
transfer,
whitepoint,
luminance: _,
} => {
let [r, g, b, a] = transfer.to_optical_display(value);
let to_xyz = primary.to_xyz(*whitepoint);
let [x, y, z] = to_xyz.mul_vec([r, g, b]);
[x, y, z, a]
}
Color::Scalars { transfer } => transfer.to_optical_display(value),
Color::SrLab2 { whitepoint } => {
let [x, y, z, a] = value;
let [x, y, z] = srlab2::srlab_to_xyz([x, y, z], *whitepoint);
[x, y, z, a]
}
}
}
pub(crate) fn from_xyz_once(&self, value: [f32; 4]) -> [f32; 4] {
match self {
Color::Oklab => oklab::oklab_from_xyz(value),
Color::Rgb {
primary,
transfer,
whitepoint,
luminance: _,
} => {
let [x, y, z, a] = value;
let from_xyz = primary.to_xyz(*whitepoint).inv();
let [r, g, b] = from_xyz.mul_vec([x, y, z]);
transfer.from_optical_display([r, g, b, a])
}
Color::Scalars { transfer } => transfer.from_optical_display(value),
Color::SrLab2 { whitepoint } => {
let [x, y, z, a] = value;
let [x, y, z] = srlab2::srlab_from_xyz([x, y, z], *whitepoint);
[x, y, z, a]
}
}
}
pub fn model(&self) -> Option<ColorChannelModel> {
Some(match self {
Color::Rgb { .. } => ColorChannelModel::Rgb,
Color::Oklab | Color::SrLab2 { .. } => ColorChannelModel::Lab,
Color::Scalars { .. } => return None,
})
}
}
impl Transfer {
/// Convert to optical (=linear) display intensity.
///
/// The difference between display and scene light only matters for very recent HDR content,
/// just regard it as electro-optical transfer application.
pub(crate) fn to_optical_display(self, value: [f32; 4]) -> [f32; 4] {
use self::transfer::*;
let [r, g, b, a] = value;
let rgb = [r, g, b];
let [r, g, b] = match self {
Transfer::Bt709 => rgb.map(transfer_eo_bt709),
Transfer::Bt470M => rgb.map(transfer_eo_bt470m),
Transfer::Bt601 => rgb.map(transfer_eo_bt601),
Transfer::Smpte240 => rgb.map(transfer_eo_smpte240),
Transfer::Linear => rgb,
Transfer::Srgb => rgb.map(transfer_eo_srgb),
Transfer::Bt2020_10bit => rgb.map(transfer_eo_bt2020_10b),
Transfer::Bt2020_12bit => {
// FIXME(color): implement.
todo!()
}
Transfer::Smpte2084 => rgb.map(transfer_eo_smpte2084),
Transfer::Bt2100Pq => {
// FIXME(color): implement.
todo!()
}
Transfer::Bt2100Hlg => {
// FIXME(color): implement.
todo!()
}
Transfer::Bt2100Scene => {
// FIXME(color): implement.
todo!()
}
};
[r, g, b, a]
}
pub(crate) fn from_optical_display(self, value: [f32; 4]) -> [f32; 4] {
use self::transfer::*;
let [r, g, b, a] = value;
let rgb = [r, g, b];
let [r, g, b] = match self {
Transfer::Bt709 => rgb.map(transfer_oe_bt709),
Transfer::Bt470M => rgb.map(transfer_oe_bt470m),
Transfer::Bt601 => rgb.map(transfer_oe_bt601),
Transfer::Smpte240 => rgb.map(transfer_oe_smpte240),
Transfer::Linear => rgb,
Transfer::Srgb => rgb.map(transfer_oe_srgb),
Transfer::Bt2020_10bit => rgb.map(transfer_oe_bt2020_10b),
Transfer::Bt2020_12bit => {
// FIXME(color): implement.
todo!()
}
Transfer::Smpte2084 => rgb.map(transfer_oe_smpte2084),
Transfer::Bt2100Pq => {
// FIXME(color): implement.
todo!()
}
Transfer::Bt2100Hlg => {
// FIXME(color): implement.
todo!()
}
Transfer::Bt2100Scene => {
// FIXME(color): implement.
todo!()
}
};
[r, g, b, a]
}
pub(crate) fn to_optical_display_slice(self) -> Option<fn(&[[f32; 4]], &mut [[f32; 4]])> {
macro_rules! optical_by_display {
($what:ident: $($pattern:pat => $transfer:path,)*) => {
match $what {
$($pattern => return optical_by_display! {@ $transfer },)*
_ => return None,
}
};
(@ $transfer:path) => {
Some(|texels: &[[f32; 4]], pixels: &mut [[f32; 4]]| {
for (texel, target_pix) in texels.iter().zip(pixels) {
let [r, g, b, a] = *texel;
let [r, g, b] = [r, g, b].map($transfer);
*target_pix = [r, g, b, a];
}
})
};
}
if let Transfer::Linear = self {
return Some(|x, y| y.copy_from_slice(x));
}
use self::transfer::*;
optical_by_display!(self:
Transfer::Bt709 => transfer_eo_bt709,
Transfer::Bt470M => transfer_eo_bt470m,
Transfer::Bt601 => transfer_eo_bt601,
Transfer::Smpte240 => transfer_eo_smpte240,
Transfer::Srgb => transfer_eo_srgb,
Transfer::Bt2020_10bit => transfer_eo_bt2020_10b,
);
}
pub(crate) fn from_optical_display_slice(self) -> Option<fn(&mut [[f32; 4]])> {
macro_rules! optical_by_display {
($what:ident: $($pattern:pat => $transfer:path,)*) => {
match $what {
$($pattern => return optical_by_display! {@ $transfer },)*
_ => return None,
}
};
(@ $transfer:path) => {
Some(|pixels: &mut [[f32; 4]]| {
for target_pix in pixels.iter_mut() {
let [r, g, b, a] = *target_pix;
let [r, g, b] = [r, g, b].map($transfer);
*target_pix = [r, g, b, a];
}
})
};
}
if let Transfer::Linear = self {
return Some(|_| {});
}
use self::transfer::*;
optical_by_display!(self:
Transfer::Bt709 => transfer_oe_bt709,
Transfer::Bt470M => transfer_oe_bt470m,
Transfer::Bt601 => transfer_oe_bt601,
Transfer::Smpte240 => transfer_oe_smpte240,
Transfer::Srgb => transfer_oe_srgb,
Transfer::Bt2020_10bit => transfer_oe_bt2020_10b,
);
}
}
impl Whitepoint {
pub(crate) fn to_xyz(self) -> [f32; 3] {
use Whitepoint::*;
match self {
A => [1.09850, 1.00000, 0.35585],
B => [0.99072, 1.00000, 0.85223],
C => [0.98074, 1.00000, 1.18232],
D50 => [0.96422, 1.00000, 0.82521],
D55 => [0.95682, 1.00000, 0.92149],
D65 => [0.95047, 1.00000, 1.08883],
D75 => [0.94972, 1.00000, 1.22638],
E => [1.00000, 1.00000, 1.00000],
F2 => [0.99186, 1.00000, 0.67393],
F7 => [0.95041, 1.00000, 1.08747],
F11 => [1.00962, 1.00000, 0.64350],
}
}
}
#[rustfmt::skip]
impl Primaries {
/// Convert to XYZ, or back if you invert the matrix.
///
/// This is done with the 'wrong' van Kries transform, under given illuminant, where the CIE
/// XYZ are scaled to match the whitepoint individually. This is in accordance to the
/// specification for sRGB et.al even though it isn't very correct in a perceptual sense.
///
/// See: Mark D. Fairchild, Color Appearance Models, 2nd Edition,
/// Or: SRLAB2 <https://www.magnetkern.de/srlab2.html> for a color model that is perceptually
/// more correct with regards to illuminants, or the complex CIECAM02.
pub(crate) fn to_xyz(self, white: Whitepoint) -> RowMatrix {
use Primaries::*;
// Rec.BT.601
// https://en.wikipedia.org/wiki/Color_spaces_with_RGB_primaries#Specifications_with_RGB_primaries
let xy: [[f32; 2]; 3] = match self {
Bt601_525 | Smpte240 => [[0.63, 0.34], [0.31, 0.595], [0.155, 0.07]],
Bt601_625 => [[0.64, 0.33], [0.29, 0.6], [0.15, 0.06]],
Bt709 => [[0.64, 0.33], [0.30, 0.60], [0.15, 0.06]],
Bt2020 | Bt2100 => [[0.708, 0.292], [0.170, 0.797], [0.131, 0.046]],
Xyz => todo!(),
};
// A column of CIE XYZ intensities for that primary.
let xyz = |[x, y]: [f32; 2]| {
[x / y, 1.0, (1.0 - x - y)/y]
};
let xyz_r = xyz(xy[0]);
let xyz_g = xyz(xy[1]);
let xyz_b = xyz(xy[2]);
// Virtually, N = [xyz_r | xyz_g | xyz_b]
// As the unweighted conversion matrix for:
// XYZ = N · RGB
let n1 = ColMatrix([xyz_r, xyz_g, xyz_b]).inv();
// http://www.brucelindbloom.com/index.html
let w = white.to_xyz();
// s is the weights that give the whitepoint when converted to xyz.
// That is we're solving:
// W = N · S
let s = n1.mul_vec(w);
RowMatrix([
s[0]*xyz_r[0], s[1]*xyz_g[0], s[2]*xyz_b[0],
s[0]*xyz_r[1], s[1]*xyz_g[1], s[2]*xyz_b[1],
s[0]*xyz_r[2], s[1]*xyz_g[2], s[2]*xyz_b[2],
])
}
}
#[test]
fn inverse() {
const RGBA: [f32; 4] = [1.0, 1.0, 0.0, 1.0];
let color = Color::SRGB;
let rgba = color.from_xyz_once(color.to_xyz_once(RGBA));
}