#[derive(Deserialize, Debug, Clone)]
pub struct MultiplayerMode {
#[serde(default)]
pub id: usize,
#[serde(default)]
pub campaingcoop: bool,
#[serde(default)]
pub dropin: bool,
#[serde(default)]
pub game: usize,
#[serde(default)]
pub lancoop: bool,
#[serde(default)]
pub offlinecoop: bool,
#[serde(default)]
pub offlinecoopmax: usize,
#[serde(default)]
pub offlinemax: usize,
#[serde(default)]
pub onlinecoop: bool,
#[serde(default)]
pub onlinecoopmax: usize,
#[serde(default)]
pub onlinemax: usize,
#[serde(default)]
pub platform: usize,
#[serde(default)]
pub splitscreen: bool,
#[serde(default)]
pub splitscreenonline: bool,
}