use crate::client::GamesClient;
use crate::model::games::Game;
use crate::request_builder::RequestBuilder;
use crate::Error;
use std::future::Future;
impl GamesClient {
pub async fn get_by_name<S: Into<String>>(
&self,
name: S,
limit: usize,
) -> Result<Vec<Game>, Error> {
let mut request = RequestBuilder::new();
request
.all_fields()
.contains("name", &name.into())
.limit(limit);
self.get(request).await
}
pub async fn get_first_by_name<S: Into<String>>(&self, name: S) -> Option<Game> {
get_game_result(self.get_by_name(name, 1)).await
}
pub async fn contains<S: Into<String>>(
&mut self,
field: S,
value: S,
limit: usize,
) -> Result<Vec<Game>, Error> {
let mut request = RequestBuilder::new();
request.all_fields().contains(field, value).limit(limit);
self.get(request).await
}
pub async fn search<S: Into<String>>(&self, name: S, limit: usize) -> Result<Vec<Game>, Error> {
let mut request = RequestBuilder::new();
request.all_fields().search(name).limit(limit);
self.get(request).await
}
}
async fn get_game_result(
games_future: impl Future<Output = Result<Vec<Game>, Error>>,
) -> Option<Game> {
match games_future.await {
Ok(games) => games.get(0).cloned(),
Err(e) => {
log::error!("{}", e);
None
}
}
}