ifengine 0.0.6

Interactive fiction library
Documentation
use thiserror::Error;

#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};

#[derive(Debug, Error, std::hash::Hash, PartialEq, Eq, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum GameError {
    #[error("NoStack")]
    NoStack,
    #[error("NoPage")]
    NoPage,
    #[error("GameEnd")]
    End,
}

#[derive(Debug, Error, std::hash::Hash, PartialEq, Eq, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum SimEnd {
    #[error("⟨{0}⟩")]
    GameError(#[from] GameError),

    #[error("{0}")]
    Tunnel(String),

    #[error("⟨Exit⟩")]
    TunnelExit,

    #[error("⟨{0}⟩")]
    Custom(String),
}