use crate::core::{PageHandle, game_state::InternalKey};
#[derive(Debug, Default, Clone)]
pub enum Action {
#[default]
None,
SetBit(InternalKey, u8),
Set(InternalKey, u64),
Inc(InternalKey),
Reset(InternalKey),
Next(PageHandle), Back(usize),
Tunnel(PageHandle),
Exit,
}