ifc_lite_processing/element.rs
1// This Source Code Form is subject to the terms of the Mozilla Public
2// License, v. 2.0. If a copy of the MPL was not distributed with this
3// file, You can obtain one at https://mozilla.org/MPL/2.0/.
4
5//! Canonical per-element mesh production — THE single decision tree that turns
6//! one IFC product (or type-product RepresentationMap) into renderable meshes.
7//!
8//! Both pipelines run this exact code:
9//! - the native orchestrator (`processor.rs`) calls [`produce_element_meshes`]
10//! from its rayon loop with a fresh seeded decoder + router per element;
11//! - the browser batch path (`wasm-bindings` `processGeometryBatch`) calls it
12//! per job with a warm per-batch decoder + router.
13//!
14//! History: the two pipelines used to carry diverging inline copies of this
15//! tree, and fixes had to land twice (#858, #913, #957, #961, #1071). Any
16//! change to mesh-production behaviour belongs HERE, exactly once. The only
17//! sanctioned behavioural fork is [`TypeGeometryMode`] — a product
18//! requirement, not drift: an export must never duplicate type geometry,
19//! while the interactive viewer renders it tagged for its Model/Types switch.
20//!
21//! The converged decision tree (union of the strongest behaviours of both
22//! former copies):
23//!
24//! ```text
25//! representation gate (IfcAlignment exempt)
26//! ├─ TypeProduct job (#957): render each planned RepresentationMap
27//! │ (textures #961, geometry_class tag, styled-item colour)
28//! └─ Product job:
29//! ├─ has openings → submesh-aware void cut (per-part colours survive)
30//! ├─ else → submesh path for ALL types (per-item colours,
31//! │ per-item error skipping, #858 palette split per item)
32//! └─ fallback chain when the submesh path produced nothing:
33//! void-aware single mesh → plain element → element-level #858 split
34//! → single coloured mesh
35//! ```
36
37use crate::style::{FullIndexedColourMap, GeometryStyleInfo};
38use crate::types::mesh::{MeshData, MeshTextureData, RawInstanceOccurrence};
39use ifc_lite_core::{DecodedEntity, EntityDecoder, IfcType};
40use ifc_lite_geometry::{
41 calculate_normals, compose_instance_world_row_major, orient_mesh_outward_verdict, BoolFailure,
42 GeometryHasher, GeometryRouter, ResolvedTextureMap, SubMeshCollection,
43};
44use rustc_hash::{FxHashMap, FxHashSet};
45use std::collections::BTreeMap;
46
47/// The f32-collapse degenerate backstop, its per-element tally, and the reason
48/// that tally now gates the closure verdict. A CHILD module: it exists only to
49/// serve this file's produce/emit cycle.
50#[path = "element_degenerate.rs"]
51mod degenerate;
52mod element_color;
53use element_color::{find_indexed_colour_for_element, infer_opening_subpart_material_name};
54// Re-exported because these two have callers outside this module:
55// `find_geometry_item_color` from processor/color_layer.rs, and
56// `resolve_color_for_representation_map` from processor/jobs.rs.
57pub(crate) use element_color::{find_geometry_item_color, resolve_color_for_representation_map};
58
59/// Element-level metadata stamped on every produced [`MeshData`]. The native
60/// pipeline resolves these during its metadata phase; the browser passes
61/// `None` (its viewer gets metadata from the parser worker instead).
62#[derive(Debug, Clone, Default)]
63pub struct ElementMeshMetadata {
64 pub global_id: Option<String>,
65 pub name: Option<String>,
66 pub presentation_layer: Option<String>,
67 pub space_zone_properties: Option<BTreeMap<String, String>>,
68}
69
70/// What the job renders.
71#[derive(Debug, Clone)]
72pub enum ElementJobKind {
73 /// Ordinary product occurrence — walk its IfcProductDefinitionShape.
74 Product,
75 /// #957 type geometry: render these RepresentationMaps directly (baking
76 /// their MappingOrigin), each pre-tagged with its geometry_class
77 /// (1 = orphan, 2 = instanced). Produce the list with
78 /// [`plan_type_geometry`] — callers must not hand-roll the filter.
79 TypeProduct { rep_maps: Vec<(u32, u8)> },
80}
81
82/// One unit of mesh production.
83pub struct ElementMeshJob<'a> {
84 pub id: u32,
85 pub ifc_type: IfcType,
86 /// The decoded product (or type-product) entity. Callers decode it —
87 /// they own skip-set checks and decode-failure policy.
88 pub entity: &'a DecodedEntity,
89 pub kind: ElementJobKind,
90 /// Caller-resolved element fallback colour (direct style > material
91 /// chain > type default). `None` ⇒ `default_color_for_type`.
92 pub element_color: Option<[f32; 4]>,
93 pub metadata: Option<&'a ElementMeshMetadata>,
94}
95
96/// Read-only shared state for one production run. Every field is a borrow of
97/// `Sync` data, so `&MeshProductionContext` can be captured by a rayon
98/// closure (native) or used serially (wasm).
99pub struct MeshProductionContext<'a> {
100 /// Host element id → opening ids (post void-propagation / opening filter).
101 pub void_index: &'a FxHashMap<u32, Vec<u32>>,
102 /// Geometry item id → resolved style (styled-item index).
103 pub geometry_style_index: &'a FxHashMap<u32, GeometryStyleInfo>,
104 /// Geometry item id → full per-triangle palette (#858).
105 pub indexed_colour_full: &'a FxHashMap<u32, FullIndexedColourMap>,
106 /// Element id → material colour list (#407/#913 transparent/opaque
107 /// alternation). Empty map when the caller has no material chain data.
108 pub element_material_colors: &'a FxHashMap<u32, Vec<[f32; 4]>>,
109 /// Surface textures + UV maps keyed by face-set id (#961).
110 pub texture_index: &'a FxHashMap<u32, ResolvedTextureMap>,
111 /// Site-local rotation (native `site_local` coordinate space only).
112 /// `None` for the browser — its Z-up→Y-up swap happens at the FFI
113 /// boundary, after this function.
114 pub site_local_rotation: Option<&'a Vec<f64>>,
115}
116
117/// RTC-invariant per-element fingerprint configuration (#971/#924).
118#[derive(Debug, Clone, Copy)]
119pub struct GeometryHashConfig {
120 /// Quantization grid in metres.
121 pub tolerance: f64,
122 /// World-reconstruction offset added back to local positions (the batch
123 /// RTC when a shift was applied, else zeros) so the file's RTC choice
124 /// never registers as a geometry change.
125 pub world_rtc: [f64; 3],
126}
127
128#[derive(Debug, Clone, Copy, Default)]
129pub struct MeshProductionOptions {
130 /// `Some` ⇒ compute one fingerprint per element (browser diff feature).
131 /// Type-product jobs are never hashed (diffing type-library shapes is a
132 /// separate feature decision).
133 pub geometry_hash: Option<GeometryHashConfig>,
134}
135
136/// The #957 suppress-vs-tag decision — an explicit product-requirement fork,
137/// not drift. See [`plan_type_geometry`].
138#[derive(Debug, Clone, Copy, PartialEq, Eq)]
139pub enum TypeGeometryMode {
140 /// Native/export: instanced types are suppressed entirely (an export must
141 /// never duplicate geometry); orphan maps emit with geometry_class 1.
142 SuppressInstanced,
143 /// Viewer: instanced types emit too, tagged geometry_class 2, so the
144 /// Model/Types view switch can filter at render time.
145 EmitTagged,
146}
147
148/// The single home of the #957 orphan/instanced RepresentationMap decision.
149///
150/// A map referenced by an `IfcMappedItem` always draws through its occurrence
151/// — emitting it again would double-render at the MappingOrigin (the
152/// AC20/ArchiCAD duplicate-boxes regression), so referenced maps are filtered
153/// in every mode. What remains is classified by whether the type has an
154/// occurrence (`IfcRelDefinesByType`): orphans are class 1 (part of the
155/// model — nothing else renders them), instanced types are class 2 (the
156/// type-library shape) and only emitted in [`TypeGeometryMode::EmitTagged`].
157pub fn plan_type_geometry(
158 rep_map_ids: &[u32],
159 referenced_representation_maps: &FxHashSet<u32>,
160 type_is_instantiated: bool,
161 mode: TypeGeometryMode,
162) -> Vec<(u32, u8)> {
163 if mode == TypeGeometryMode::SuppressInstanced && type_is_instantiated {
164 return Vec::new();
165 }
166 let class: u8 = if type_is_instantiated { 2 } else { 1 };
167 rep_map_ids
168 .iter()
169 .filter(|rm| !referenced_representation_maps.contains(rm))
170 .map(|rm| (*rm, class))
171 .collect()
172}
173
174/// Everything one element produced.
175pub struct ProducedElementMeshes {
176 pub meshes: Vec<MeshData>,
177 /// #1623 Phase 2 don't-bake output: this element's occurrences of a repeated
178 /// `IfcRepresentationMap` that skipped the per-occurrence materialize. Empty
179 /// unless the router was armed with an instancing plan
180 /// (`GeometryRouter::enable_output_instancing`); the streaming finalize resolves
181 /// each into a [`crate::InstanceRecord`] against the shared template MeshData.
182 pub instance_occurrences: Vec<RawInstanceOccurrence>,
183 /// Per-ELEMENT fingerprint, accumulated across all of the element's
184 /// meshes in the native IFC frame (pre-split, pre-site-rotation).
185 /// `None` when hashing is off, nothing was produced, or the job is a
186 /// TypeProduct.
187 pub geometry_hash: Option<u64>,
188 /// The same pass's world-space AABB, `[minx, miny, minz, maxx, maxy, maxz]`
189 /// in unquantized `f64` world coordinates (the file's RTC folded back in),
190 /// over every triangle corner the hasher saw. `Some` exactly when
191 /// [`Self::geometry_hash`] is `Some`, so the two stay index-parallel at the
192 /// FFI boundary.
193 ///
194 /// Why the diff engine needs it: the hash conflates moved / reshaped /
195 /// re-tessellated into one "different" bit. The box separates them — same
196 /// extent at a new centre is a MOVE, a different extent is a reshape, an
197 /// identical box with a different hash is retriangulation.
198 pub geometry_aabb: Option<[f64; 6]>,
199 /// The element's enclosed volume in m³ from the SAME pass — `Some` ONLY
200 /// when the produced geometry was provably a single closed orientable
201 /// solid, `None` otherwise (#1891). `None` is the common case for
202 /// material-layered walls, open `SurfaceModel` geometry, and any element
203 /// assembled from more than one representation item.
204 ///
205 /// Read `ifc_lite_geometry::GeometryHasher::volume` before widening any
206 /// clause of that gate: the alternative is not a slightly-off volume, it is
207 /// a confidently wrong one with nothing about it that looks wrong.
208 pub geometry_volume: Option<f64>,
209 /// The folded per-segment topology verdict behind [`Self::geometry_volume`]
210 /// — which clause held and which refused. `Some` exactly when
211 /// [`Self::geometry_hash`] is. A model checker wants it: "open shell" and
212 /// "multi-item assembly" are different findings with different fixes.
213 pub geometry_closure: Option<ifc_lite_geometry::GeometryClosure>,
214 /// CSG diagnostics recorded while producing THIS element, attributed by
215 /// product id. The router is fully drained on return, so a warm router
216 /// reused across a batch never leaks one element's failures into the
217 /// next. Failures from a superseded strategy (a fallback re-attempting
218 /// the same cuts) are discarded — only the path that produced the
219 /// returned meshes contributes.
220 pub csg_failures: FxHashMap<u32, Vec<BoolFailure>>,
221 /// Triangles dropped by the f32-collapse degenerate-triangle backstop
222 /// (see the `degenerate` child module) across ALL of this element's meshes.
223 /// Zero when the backstop is disabled or nothing was degenerate.
224 /// Request-local (scoped per `produce_element_meshes` call) so concurrent
225 /// passes never cross-contaminate. Non-zero also RETRACTS
226 /// [`Self::geometry_closure`] and [`Self::geometry_volume`] — the drop
227 /// happens after the verdict was taken and can open a certified shell.
228 pub degenerate_triangles_dropped: u64,
229}
230
231/// THE canonical per-element mesh producer.
232///
233/// Decoder and router are caller-supplied so each pipeline keeps its reuse
234/// policy: the native rayon loop builds a fresh seeded decoder + router per
235/// element; the browser batch path reuses one warm pair per batch. The
236/// decoder MUST have its unit-scale caches seeded
237/// (`EntityDecoder::seed_unit_scales`) — otherwise arc tessellation re-pays
238/// an O(file) IFCPROJECT scan per fresh decoder.
239pub fn produce_element_meshes(
240 job: &ElementMeshJob<'_>,
241 ctx: &MeshProductionContext<'_>,
242 opts: &MeshProductionOptions,
243 decoder: &mut EntityDecoder,
244 router: &GeometryRouter,
245) -> ProducedElementMeshes {
246 // Open a per-element CSG escalation scope (#1109). Every boolean this element
247 // issues (one per opening, plus clip cuts) accumulates into ONE deterministic
248 // budget, so a boolean-heavy element (a slab cut by 24+ openings, a Tekla
249 // member with stacked half-space clips) degrades as a UNIT — its remaining
250 // cuts bail to the #635 AABB fallback — instead of grinding the geometry
251 // stream past the 95% watchdog. The per-boolean cap alone could not see this
252 // distributed cost. Unbounded under the server/offline-export profile.
253 // Both scopes restore the enclosing element's counters on drop: a rayon
254 // work-steal can run another element to completion inside this one.
255 let _budget_scope = ifc_lite_geometry::kernel::budget::enter_element();
256
257 // Open this element's degenerate-backstop scope; see the `degenerate` child
258 // module.
259 let _degenerate_scope = degenerate::begin_element();
260
261 let mut hasher = match (&job.kind, opts.geometry_hash) {
262 (ElementJobKind::Product, Some(cfg)) => {
263 Some(GeometryHasher::new(cfg.tolerance, cfg.world_rtc))
264 }
265 _ => None,
266 };
267
268 let (meshes, instance_occurrences) = produce_inner(job, ctx, decoder, router, &mut hasher);
269
270 // Drain the router's per-element CSG diagnostics on EVERY return path so
271 // a warm (batch-reused) router starts the next element clean.
272 let csg_failures = router.take_csg_failures();
273
274 // A hash with NO box is reachable and deliberately KEPT (a NaN axis hashes
275 // but never accumulates); `push_geometry_hash` reserves NaN slots so the FFI
276 // arrays still cannot misalign. Box-without-hash is impossible. VOLUME may
277 // likewise be `None` within an emitted entry (landing as NaN) — the normal
278 // answer for most elements. See `world_aabb` / `GeometryHasher::volume`.
279 let degenerate_triangles_dropped = degenerate::dropped_this_element();
280
281 // The verdict was taken where the orienter runs; `build_mesh_data` then ran
282 // the degenerate backstop over the same triangles, and a dropped triangle
283 // opens every neighbour along its three edges. Retract before reading, so
284 // what ships describes the mesh actually returned (see
285 // `retract_closure_if_mesh_edited`).
286 let (geometry_hash, geometry_aabb, geometry_volume, geometry_closure) = match hasher {
287 Some(mut h) if !h.is_empty() => {
288 h.retract_closure_if_mesh_edited(degenerate_triangles_dropped);
289 (Some(h.finish()), h.world_aabb(), h.volume(), Some(h.closure()))
290 }
291 _ => (None, None, None, None),
292 };
293
294 ProducedElementMeshes {
295 meshes,
296 instance_occurrences,
297 geometry_hash,
298 geometry_aabb,
299 geometry_volume,
300 geometry_closure,
301 csg_failures,
302 degenerate_triangles_dropped,
303 }
304}
305
306fn produce_inner(
307 job: &ElementMeshJob<'_>,
308 ctx: &MeshProductionContext<'_>,
309 decoder: &mut EntityDecoder,
310 router: &GeometryRouter,
311 hasher: &mut Option<GeometryHasher>,
312) -> (Vec<MeshData>, Vec<RawInstanceOccurrence>) {
313 // Representation gate, with the IfcAlignment exception: alignments carry
314 // their geometry on IfcAlignment*Segment children, so a null
315 // Representation attribute does not mean "nothing to render".
316 let has_representation = job.entity.get(6).is_some_and(|a| !a.is_null());
317 if !has_representation && job.ifc_type != IfcType::IfcAlignment {
318 return (Vec::new(), Vec::new());
319 }
320
321 let element_color = job
322 .element_color
323 .unwrap_or_else(|| crate::style::default_color_for_type(job.ifc_type).to_array());
324
325 if let ElementJobKind::TypeProduct { rep_maps } = &job.kind {
326 // Type-product geometry (orphan/instanced RepresentationMaps) never rides the
327 // don't-bake path — it is view-mode-gated by geometry_class, not instanced.
328 return (
329 produce_type_geometry(job, rep_maps, element_color, ctx, decoder, router),
330 Vec::new(),
331 );
332 }
333
334 let has_openings = ctx
335 .void_index
336 .get(&job.id)
337 .is_some_and(|openings| openings.iter().any(|&id| router.opening_requires_subtraction(id, decoder)));
338
339 // Material-layer wall: tag its per-layer slices GEOM_CLASS_LAYER_SLICE so the
340 // 2D/section cut can split the cut into per-layer fills (one sub-mesh = one
341 // layer = one colour). Since #1311 the slices are OPEN bands whose union is
342 // the wall's watertight outer skin (no coincident interface caps), and the
343 // renderer draws them DOUBLE-SIDED like all other IFC geometry — IFC winding
344 // is not reliably outward, so the previous backface-culling of these slices
345 // dropped inward-wound faces and made the wall read hollow. The tag no longer
346 // drives any culling; it is purely the per-layer-fill marker.
347 let layer_class = if router.is_material_layer_sliceable(job.id) {
348 GEOM_CLASS_LAYER_SLICE
349 } else {
350 0
351 };
352
353 if has_openings {
354 // Voided elements: submesh-aware cut FIRST, so per-part colours
355 // survive the void subtraction (a voided window keeps frame/glass
356 // split; a voided multi-layer wall keeps its layer colours).
357 if let Ok(sub_meshes) =
358 router.process_element_with_submeshes_and_voids(job.entity, decoder, ctx.void_index)
359 {
360 if !sub_meshes.is_empty() {
361 let (out, occ) =
362 emit_sub_meshes(job, sub_meshes, element_color, ctx, decoder, hasher, layer_class);
363 if !out.is_empty() || !occ.is_empty() {
364 return (out, occ);
365 }
366 }
367 }
368 } else {
369 // Submesh path for ALL types: per-geometry-item colours (window glass
370 // transparency, multi-material doors) and per-item error skipping —
371 // one unsupported representation item no longer blanks the whole
372 // element (`process_element` aborts with `?`). #858 palette split
373 // happens per item inside `emit_sub_meshes`.
374 let submeshes = router.process_element_with_submeshes_textured(job.entity, decoder, ctx.texture_index);
375 // Annotation validation failures are terminal, not another meshing strategy.
376 // Retrying the fallback chain would count one refused fill three times.
377 if job.ifc_type == IfcType::IfcAnnotation && submeshes.is_err() { return (Vec::new(), Vec::new()); }
378 if let Ok(sub_meshes) = submeshes {
379 if !sub_meshes.is_empty() {
380 let (out, occ) =
381 emit_sub_meshes(job, sub_meshes, element_color, ctx, decoder, hasher, layer_class);
382 // #1623 Phase 2: a pure don't-bake occurrence produces NO flat mesh
383 // (only instance placeholders); treat that as success so the fallback
384 // chain below does not re-materialize the element flat.
385 if !out.is_empty() || !occ.is_empty() {
386 return (out, occ);
387 }
388 }
389 }
390 }
391
392 // Fallback chain. A superseding strategy is about to re-process this
393 // element's representation and re-attempt the same (deterministic)
394 // cuts/booleans; discard the abandoned attempt's diagnostics so
395 // re-failures aren't double-counted. (The voids→plain-element
396 // mini-fallback below intentionally keeps its records: a failed/emptying
397 // cut that leaves the host uncut IS the diagnostic.)
398 let _ = router.take_csg_failures();
399
400 let mut mesh_candidate = router
401 .process_element_with_voids(job.entity, decoder, ctx.void_index)
402 .ok();
403 let needs_fallback = match mesh_candidate.as_ref() {
404 // An empty void-cut result normally means the cut FAILED and emptied
405 // the host, so we re-render it un-cut. But when a containing void
406 // genuinely CONSUMED the host (`host_consumed_by_void`), the empty
407 // result is correct — keep it, or the un-cut host re-appears as a
408 // spurious solid.
409 Some(mesh) => mesh.is_empty() && !router.host_consumed_by_void(job.id),
410 None => true,
411 };
412 if needs_fallback {
413 mesh_candidate = router.process_element(job.entity, decoder).ok();
414 }
415
416 let Some(mut mesh) = mesh_candidate else {
417 return (Vec::new(), Vec::new());
418 };
419 if mesh.is_empty() {
420 return (Vec::new(), Vec::new());
421 }
422
423 // Make the assembled body consistently outward-wound. A faceted brep (IFC
424 // face loops are not reliably outward) or a merged multi-item body (extrusion
425 // unioned with a boolean cut) can carry MIXED winding that corrupts signed
426 // volume and the smooth normals computed below. No-op for already-consistent
427 // bodies (every extrusion), so their index buffer + normals are untouched; a
428 // flip invalidates any baked normals, so recompute them.
429 //
430 // The verdict rides along to the hasher below: this pass is the only place
431 // that knows whether the assembled body is a closed orientable solid, and
432 // without that a per-element volume cannot be emitted honestly (#1891).
433 let verdict = orient_mesh_outward_verdict(&mut mesh);
434 if verdict.flipped {
435 calculate_normals(&mut mesh);
436 }
437
438 // Multi-colour IfcIndexedColourMap → one mesh per palette group (#858),
439 // resolved by walking the element's representation for the colour-mapped
440 // face set. Only applies while the produced triangle count still matches
441 // the face set's CoordIndex (no CSG/void retopology) — the splitter
442 // guards this; otherwise the single dominant-coloured mesh below wins.
443 if !ctx.indexed_colour_full.is_empty() {
444 if let Some(full) =
445 find_indexed_colour_for_element(job.entity, ctx.indexed_colour_full, decoder)
446 {
447 let geometry_id = full.geometry_id;
448 if let Some(groups) = crate::style::split_mesh_by_indexed_colour(&mesh, full) {
449 if let Some(h) = hasher.as_mut() {
450 // The palette split below only partitions triangles; the
451 // verdict from the un-split body is the one that describes
452 // this hashed buffer.
453 h.add_oriented_mesh(&mesh.positions, &mesh.indices, mesh.origin, verdict);
454 }
455 let mut out: Vec<MeshData> = Vec::with_capacity(groups.len());
456 for (color, mut part) in groups {
457 if part.normals.len() != part.positions.len() {
458 calculate_normals(&mut part);
459 }
460 out.push(build_mesh_data(
461 job,
462 part,
463 color.to_array(),
464 None,
465 Some(geometry_id),
466 false,
467 0,
468 ctx,
469 None,
470 ));
471 }
472 if !out.is_empty() {
473 return (out, Vec::new());
474 }
475 }
476 }
477 }
478
479 if mesh.normals.len() != mesh.positions.len() {
480 calculate_normals(&mut mesh);
481 }
482 if let Some(h) = hasher.as_mut() {
483 h.add_oriented_mesh(&mesh.positions, &mesh.indices, mesh.origin, verdict);
484 }
485 (
486 vec![build_mesh_data(job, mesh, element_color, None, None, false, 0, ctx, None)],
487 Vec::new(),
488 )
489}
490
491/// Emit a sub-mesh collection: per-item colour resolution through the
492/// canonical `resolve_submesh_color` precedence (#913 §4.2), material-name
493/// inference for window/door parts, and the #858 per-item palette split.
494fn emit_sub_meshes(
495 job: &ElementMeshJob<'_>,
496 sub_meshes: SubMeshCollection,
497 element_color: [f32; 4],
498 ctx: &MeshProductionContext<'_>,
499 decoder: &mut EntityDecoder,
500 hasher: &mut Option<GeometryHasher>,
501 // geometry_class stamped on every emitted sub-mesh. 0 for normal occurrence
502 // geometry; GEOM_CLASS_LAYER_SLICE (3) when these are the per-layer slices of
503 // a material-layer wall — a section-only detail the 3D renderer skips (the
504 // wall renders as one solid) but the 2D/section cut consumes.
505 slice_class: u8,
506) -> (Vec<MeshData>, Vec<RawInstanceOccurrence>) {
507 // Read ONCE, before the loop consumes the collection: what the ids MEAN is
508 // a property of the collection, not of any individual sub-mesh (#3199).
509 let ids_are_materials = sub_meshes.ids_are_materials;
510 let mut out: Vec<MeshData> = Vec::with_capacity(sub_meshes.len());
511 let mut occurrences: Vec<RawInstanceOccurrence> = Vec::new();
512 // Material colours for this element, used when a sub-mesh has no direct
513 // style — alternated so frame (opaque) and glazing (transparent) split
514 // across the window's parts (#913 §2.3).
515 let material_colors = ctx.element_material_colors.get(&job.id);
516 let mut mat_color_idx = 0usize;
517
518 for sub in sub_meshes.sub_meshes {
519 let mut sub_mesh = sub.mesh;
520 if sub_mesh.is_empty() {
521 // #1623 Phase 2 don't-bake: an EMPTY sub-mesh carrying instanceable
522 // InstanceMeta is a non-template occurrence of a shared template. Convert
523 // it to a RawInstanceOccurrence (resolving its colour EXACTLY as a
524 // materialized sub-mesh would, keyed on the same nested-solid geometry_id)
525 // instead of dropping it. `transform` was folded into `im.transform` by
526 // `apply_submesh_placement`; we compose the full pre-RTC world transform
527 // here and let the streaming finalize derive the template-relative mat4.
528 if let Some(im) = sub_mesh.instance_meta.as_ref().filter(|im| im.instanceable) {
529 let style = ctx.geometry_style_index.get(&sub.geometry_id);
530 let direct_color = style.map(|s| s.color).or_else(|| {
531 find_geometry_item_color(sub.geometry_id, ctx.geometry_style_index, decoder)
532 });
533 let color = crate::style::resolve_submesh_color(
534 direct_color,
535 material_colors.map(|v| v.as_slice()),
536 &mut mat_color_idx,
537 element_color,
538 );
539 occurrences.push(RawInstanceOccurrence {
540 express_id: job.id,
541 ifc_type: job.ifc_type.name().to_string(),
542 global_id: job.metadata.and_then(|m| m.global_id.clone()),
543 name: job.metadata.and_then(|m| m.name.clone()),
544 presentation_layer: job.metadata.and_then(|m| m.presentation_layer.clone()),
545 color,
546 rep_identity: im.rep_identity,
547 world_transform: compose_instance_world_row_major(im),
548 // #2985: the id `build_mesh_data` would have stamped had this
549 // sub-mesh materialized. ONE home for the #3199 discriminator and the
550 // 0-filter — two spellings drift invisibly ("no item id" reads as "no item").
551 geometry_item_id: MeshData::style_geometry_item_id(Some(sub.geometry_id), ids_are_materials),
552 });
553 }
554 continue;
555 }
556 // Consistently outward-wind each sub-body (see the single-mesh path); a
557 // flip invalidates baked normals, so recompute on flip or when absent.
558 // The verdict is per SUB-BODY, which is also the hasher's segment
559 // granularity, so closedness is attributed to exactly what it describes.
560 let verdict = orient_mesh_outward_verdict(&mut sub_mesh);
561 if verdict.flipped || sub_mesh.normals.len() != sub_mesh.positions.len() {
562 calculate_normals(&mut sub_mesh);
563 }
564
565 let style = ctx.geometry_style_index.get(&sub.geometry_id);
566 // Direct style wins; else chase IfcMappedItem so mapped sub-geometry
567 // inherits its underlying style (#913 §2.7).
568 let direct_color = style.map(|s| s.color).or_else(|| {
569 find_geometry_item_color(sub.geometry_id, ctx.geometry_style_index, decoder)
570 });
571 let color = crate::style::resolve_submesh_color(
572 direct_color,
573 material_colors.map(|v| v.as_slice()),
574 &mut mat_color_idx,
575 element_color,
576 );
577 let material_name = style
578 .and_then(|s| s.material_name.as_ref())
579 .map(ToString::to_string)
580 .or_else(|| infer_opening_subpart_material_name(&job.ifc_type, color, sub.geometry_id));
581
582 if let Some(h) = hasher.as_mut() {
583 h.add_oriented_mesh(&sub_mesh.positions, &sub_mesh.indices, sub_mesh.origin, verdict);
584 }
585
586 // Textured face set (#1781): thread the per-vertex UVs through the
587 // weld (kept 1:1 with positions, seams stay split) and attach the
588 // texture, mirroring the type-geometry path (#961). The length guard
589 // drops the texture instead of sampling garbage if any upstream step
590 // rebuilt vertices without maintaining the UV channel.
591 if let (Some(uvs), Some(texture)) = (sub.uvs, sub.texture.as_ref()) {
592 if uvs.len() / 2 == sub_mesh.positions.len() / 3 {
593 let mut mesh_data = build_mesh_data(
594 job,
595 sub_mesh,
596 color,
597 material_name,
598 Some(sub.geometry_id),
599 ids_are_materials,
600 slice_class,
601 ctx,
602 Some(uvs),
603 );
604 mesh_data.texture = Some(MeshTextureData::from_attachment(texture));
605 out.push(mesh_data);
606 continue;
607 }
608 }
609
610 // #858: a face set with a per-triangle colour map splits into one
611 // mesh per palette group (guards inside the splitter: triangle count
612 // must still match, ≥2 distinct colours). Palette colours supersede
613 // the resolved style colour for the split parts.
614 if let Some(full) = ctx.indexed_colour_full.get(&sub.geometry_id) {
615 if let Some(groups) = crate::style::split_mesh_by_indexed_colour(&sub_mesh, full) {
616 for (rgba, mut part) in groups {
617 if part.normals.len() != part.positions.len() {
618 calculate_normals(&mut part);
619 }
620 out.push(build_mesh_data(
621 job,
622 part,
623 rgba.to_array(),
624 None,
625 Some(sub.geometry_id),
626 ids_are_materials,
627 slice_class,
628 ctx,
629 None,
630 ));
631 }
632 continue;
633 }
634 }
635
636 out.push(build_mesh_data(
637 job,
638 sub_mesh,
639 color,
640 material_name,
641 Some(sub.geometry_id),
642 ids_are_materials,
643 slice_class,
644 ctx,
645 None,
646 ));
647 }
648 (out, occurrences)
649}
650
651/// geometry_class for the per-layer slices of a material-layer wall. The wall's
652/// slices have verified outward winding, so the 3D renderer draws THIS class
653/// BACKFACE-CULLED — the build-up shows on the faces/edges but the interior
654/// coincident caps never rasterise, so the thin stacked solids don't z-fight
655/// into a hollow shell. The 2D/section cut consumes the same class (never
656/// culled) for its per-layer fills.
657pub const GEOM_CLASS_LAYER_SLICE: u8 = 3;
658
659/// Render a type-product's planned RepresentationMaps (#957), texture-aware
660/// (#961), each mesh tagged with its planned geometry_class.
661fn produce_type_geometry(
662 job: &ElementMeshJob<'_>,
663 rep_maps: &[(u32, u8)],
664 element_color: [f32; 4],
665 ctx: &MeshProductionContext<'_>,
666 decoder: &mut EntityDecoder,
667 router: &GeometryRouter,
668) -> Vec<MeshData> {
669 let mut out: Vec<MeshData> = Vec::new();
670 for &(rep_map_id, geometry_class) in rep_maps {
671 let Ok(rep_map) = decoder.decode_by_id(rep_map_id) else {
672 continue;
673 };
674 // One part per output mesh: each textured face set carries its own
675 // UVs + decoded image; untextured items merge into one part (#961).
676 let Ok(parts) =
677 router.process_representation_map_with_texture(&rep_map, decoder, ctx.texture_index)
678 else {
679 continue;
680 };
681 if parts.is_empty() {
682 continue;
683 }
684
685 let color =
686 resolve_color_for_representation_map(rep_map_id, ctx.geometry_style_index, decoder)
687 .unwrap_or(element_color);
688
689 for (mut mesh, uvs, texture) in parts {
690 if mesh.is_empty() {
691 continue;
692 }
693 if mesh.normals.len() != mesh.positions.len() {
694 calculate_normals(&mut mesh);
695 }
696 // Thread the per-vertex UVs through `build_mesh_data` so the source
697 // weld remaps them WITH the deduped positions (and keeps texture
698 // seams split). Only textured parts carry UVs; untextured parts pass
699 // `None` and get the full position+normal weld.
700 let part_uvs = if texture.is_some() { Some(uvs) } else { None };
701 let mut mesh_data =
702 build_mesh_data(job, mesh, color, None, None, false, geometry_class, ctx, part_uvs);
703 if let Some(tex) = texture {
704 // UVs were already welded onto `mesh_data`; attach only the
705 // texture (decoded image or #1781 external reference) here.
706 mesh_data.texture = Some(MeshTextureData::from_attachment(&tex));
707 }
708 out.push(mesh_data);
709 }
710 }
711 out
712}
713
714#[path = "element_mesh_build.rs"]
715mod element_mesh_build;
716use element_mesh_build::build_mesh_data;
717
718#[cfg(test)]
719#[path = "element_tests.rs"]
720mod tests;