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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//! BooleanClipping processor - CSG operations.
//!
//! Handles IfcBooleanResult and IfcBooleanClippingResult for boolean operations
//! (DIFFERENCE, UNION, INTERSECTION).
use crate::diagnostics::{BoolFailure, BoolFailureReason, BoolOp};
use crate::{
ClippingProcessor, Error, Mesh, Point3, Result, TessellationQuality, Vector3,
};
use ifc_lite_core::{DecodedEntity, EntityDecoder, IfcSchema, IfcType};
use std::cell::RefCell;
use super::brep::FacetedBrepProcessor;
use super::csg_primitive::{BlockProcessor, CsgSolidProcessor};
use super::extrusion::ExtrudedAreaSolidProcessor;
use super::helpers::parse_axis2_placement_3d;
use super::swept::{RevolvedAreaSolidProcessor, SweptDiskSolidProcessor};
use super::tessellated::TriangulatedFaceSetProcessor;
use crate::router::GeometryProcessor;
mod cut_heuristics;
mod halfspace_cap;
mod polygonal_prism;
use cut_heuristics::{
cutter_below_skip_ratio, plane_is_coincident_with_host_face, quality_skips_small_cuts,
};
use halfspace_cap::cap_half_space_clip;
/// Maximum recursion depth for nested boolean operations.
/// Prevents stack overflow from deeply nested IfcBooleanResult chains.
/// In WASM, the stack is limited (~1-8MB), and each recursion level uses
/// significant stack space for CSG operations.
const MAX_BOOLEAN_DEPTH: u32 = 10;
/// BooleanResult processor
/// Handles IfcBooleanResult and IfcBooleanClippingResult - CSG operations
///
/// Supports all IFC boolean operations:
/// - DIFFERENCE: Subtracts second operand from first (wall clipped by roof, openings, etc.)
/// - Uses efficient plane clipping for IfcHalfSpaceSolid operands
/// - Uses full 3D CSG for solid-solid operations (e.g., roof/slab clipping)
/// - UNION: Combines two solids into one
/// - INTERSECTION: Returns the overlapping volume of two solids
///
/// Performance notes:
/// - HalfSpaceSolid clipping is very fast (simple plane-based triangle clipping)
/// - Solid-solid CSG only invoked when actually needed (no overhead for simple geometry)
/// - Graceful fallback to first operand if CSG fails on degenerate meshes
pub struct BooleanClippingProcessor {
schema: IfcSchema,
/// Boolean failures recorded by this processor (the silent solid-solid
/// skip, the polygonal-bounded half-space fallthrough, unknown operators)
/// and drained from any internal `ClippingProcessor` instances. Drainable
/// via [`Self::take_failures`].
failures: RefCell<Vec<BoolFailure>>,
/// Per-build small-cut skip (#1286). When set, a solid-solid DIFFERENCE
/// whose cutter is far smaller than its host is dropped (host rendered
/// un-cut) even at a full tessellation tier. Scoped to this processor
/// instance — injected by the [`crate::router::GeometryRouter`] that
/// constructs it — so concurrent native builds never bleed the flag into
/// each other (was a process-wide static). `false` ⇒ every cut runs,
/// byte-identical to before the optimization.
skip_small_cuts: bool,
}
impl BooleanClippingProcessor {
pub fn new() -> Self {
Self::with_skip_small_cuts(false)
}
/// Construct with the per-build small-cut skip set (see
/// [`Self::skip_small_cuts`]). The router injects the build's value here;
/// nested boolean operands reuse the same `self`, and the only cross-
/// processor boolean construction site (`CsgSolidProcessor`) forwards its
/// own field so a whole CSG tree shares one scoped value.
pub fn with_skip_small_cuts(skip_small_cuts: bool) -> Self {
Self {
schema: IfcSchema::new(),
failures: RefCell::new(Vec::new()),
skip_small_cuts,
}
}
/// Drain the boolean-failure log accumulated since this processor was
/// created (or the last `take_failures` call).
pub fn take_failures(&self) -> Vec<BoolFailure> {
std::mem::take(&mut *self.failures.borrow_mut())
}
fn record_failure(&self, op: BoolOp, reason: BoolFailureReason) {
self.failures.borrow_mut().push(BoolFailure::new(op, reason));
}
/// Move every failure from `clipper` into this processor's log. Used
/// after a transient `ClippingProcessor` instance is about to drop.
fn drain_clipper_failures(&self, clipper: &ClippingProcessor) {
let mut log = self.failures.borrow_mut();
log.extend(clipper.take_failures());
}
/// If a DIFFERENCE clip emptied a non-empty host **and** the cutter's
/// plane is coincident with one of the host's bounding-box faces,
/// revert to the host and record the loss. The coincidence test is
/// what keeps this from rendering geometry the model explicitly
/// removed: a half-space deliberately placed far from the host so it
/// engulfs the body (e.g. a demolition-phase cutter) still produces
/// the correct empty mesh because no host face touches that plane.
/// Only the Revit IFC2x3 "top-trim at exactly the wall top" pattern
/// — issue #821 TallBuilding.ifc walls #615, #1297, #2401 and similar
/// Revit exports where the spec-correct cut would erase the wall —
/// hits the fallback.
fn guard_against_full_host_removal(
&self,
host: Mesh,
result: Mesh,
plane_point: Point3<f64>,
plane_normal: Vector3<f64>,
) -> Mesh {
if host.is_empty() || !result.is_empty() {
return result;
}
if !plane_is_coincident_with_host_face(&host, plane_point, plane_normal) {
// Spec-correct full removal — respect the author's intent.
return result;
}
self.record_failure(BoolOp::Difference, BoolFailureReason::DifferenceEmptiedHost);
host
}
/// Process a solid operand with depth tracking
fn process_operand_with_depth(
&self,
operand: &DecodedEntity,
decoder: &mut EntityDecoder,
depth: u32,
quality: TessellationQuality,
) -> Result<Mesh> {
match operand.ifc_type {
IfcType::IfcExtrudedAreaSolid => {
let processor = ExtrudedAreaSolidProcessor::new(self.schema.clone());
processor.process(operand, decoder, &self.schema, quality)
}
IfcType::IfcFacetedBrep => {
let processor = FacetedBrepProcessor::new();
processor.process(operand, decoder, &self.schema, quality)
}
IfcType::IfcTriangulatedFaceSet => {
let processor = TriangulatedFaceSetProcessor::new();
processor.process(operand, decoder, &self.schema, quality)
}
IfcType::IfcSweptDiskSolid => {
let processor = SweptDiskSolidProcessor::new(self.schema.clone());
processor.process(operand, decoder, &self.schema, quality)
}
IfcType::IfcRevolvedAreaSolid => {
let processor = RevolvedAreaSolidProcessor::new(self.schema.clone());
processor.process(operand, decoder, &self.schema, quality)
}
IfcType::IfcBlock => {
BlockProcessor::new().process(operand, decoder, &self.schema, quality)
}
IfcType::IfcCsgSolid => CsgSolidProcessor::with_skip_small_cuts(self.skip_small_cuts)
.process(operand, decoder, &self.schema, quality),
IfcType::IfcBooleanResult | IfcType::IfcBooleanClippingResult => {
// Recursive case with depth tracking
self.process_with_depth(operand, decoder, &self.schema, depth + 1, quality)
}
_ => Ok(Mesh::new()),
}
}
/// Parse IfcHalfSpaceSolid to get clipping plane
/// Returns (plane_point, plane_normal, agreement_flag)
fn parse_half_space_solid(
&self,
half_space: &DecodedEntity,
decoder: &mut EntityDecoder,
) -> Result<(Point3<f64>, Vector3<f64>, bool)> {
// IfcHalfSpaceSolid attributes:
// 0: BaseSurface (IfcSurface - usually IfcPlane)
// 1: AgreementFlag (boolean - true means material is on positive side)
let surface_attr = half_space
.get(0)
.ok_or_else(|| Error::geometry("HalfSpaceSolid missing BaseSurface".to_string()))?;
let surface = decoder
.resolve_ref(surface_attr)?
.ok_or_else(|| Error::geometry("Failed to resolve BaseSurface".to_string()))?;
// Get agreement flag - defaults to true
let agreement = half_space
.get(1)
.map(|v| match v {
// Parser strips dots, so enum value is "T" or "F", not ".T." or ".F."
ifc_lite_core::AttributeValue::Enum(e) => e != "F" && e != ".F.",
_ => true,
})
.unwrap_or(true);
// Parse IfcPlane
if surface.ifc_type != IfcType::IfcPlane {
return Err(Error::geometry(format!(
"Expected IfcPlane for HalfSpaceSolid, got {}",
surface.ifc_type
)));
}
// IfcPlane has one attribute: Position (IfcAxis2Placement3D)
let position_attr = surface
.get(0)
.ok_or_else(|| Error::geometry("IfcPlane missing Position".to_string()))?;
let position = decoder
.resolve_ref(position_attr)?
.ok_or_else(|| Error::geometry("Failed to resolve Plane position".to_string()))?;
// Parse IfcAxis2Placement3D to get transformation matrix
// The Position defines the plane's coordinate system:
// - Location = plane point (in world coordinates)
// - Z-axis (Axis) = plane normal (in local coordinates, needs transformation)
let position_transform = parse_axis2_placement_3d(&position, decoder)?;
// Plane point is the Position's Location (translation part of transform)
let location = Point3::new(
position_transform[(0, 3)],
position_transform[(1, 3)],
position_transform[(2, 3)],
);
// Plane normal is the Position's Z-axis transformed to world coordinates
// Extract Z-axis from transform matrix (third column)
let normal = Vector3::new(
position_transform[(0, 2)],
position_transform[(1, 2)],
position_transform[(2, 2)],
)
.normalize();
Ok((location, normal, agreement))
}
/// Apply half-space clipping to mesh
fn clip_mesh_with_half_space(
&self,
mesh: &Mesh,
plane_point: Point3<f64>,
plane_normal: Vector3<f64>,
agreement: bool,
) -> Result<Mesh> {
use crate::csg::{ClippingProcessor, Plane};
// For DIFFERENCE operation with HalfSpaceSolid:
// - AgreementFlag=.T. means material is on positive side of plane normal
// - AgreementFlag=.F. means material is on negative side of plane normal
// Since we're SUBTRACTING the half-space, we keep the opposite side:
// - If material is on positive side (agreement=true), remove positive side → keep negative side → clip_normal = plane_normal
// - If material is on negative side (agreement=false), remove negative side → keep positive side → clip_normal = -plane_normal
let clip_normal = if agreement {
plane_normal // Material on positive side, remove it, keep negative side
} else {
-plane_normal // Material on negative side, remove it, keep positive side
};
let plane = Plane::new(plane_point, clip_normal);
let processor = ClippingProcessor::new();
let mut clipped = processor.clip_mesh(mesh, &plane)?;
// The plane clip removes the half-space but leaves the cut cross-section
// OPEN (the BSP kernel's polygon cap was deleted with the BSP port in
// #1024). Re-close it: a watertight host clipped by a plane leaves an
// open boundary lying on that plane, forming the section to cap.
cap_half_space_clip(&mut clipped, plane_point, clip_normal);
Ok(clipped)
}
/// Walk the left-spine of a chained
/// `IfcBooleanClippingResult(.DIFFERENCE., x, polygonalBoundedHalfSpace)`
/// pattern (typical for gable walls clipped by a segmented roof) and
/// collect every consecutive `IfcPolygonalBoundedHalfSpace` cutter, plus
/// the base solid the chain bottoms out on.
///
/// Returns `(base_entity, cutters)` with `cutters` ordered innermost-first.
/// Consumed by [`Self::try_union_polygonal_chain`], which unions the cutter
/// prisms (a true CSG union — overlap-safe, unlike the old mesh-*merge*
/// batching) and subtracts once. See that method for why a single unioned
/// subtract beats sequential subtraction here (issue #960: seam slivers +
/// deep-chain depth-limit drops).
fn collect_polygonal_chain(
&self,
entity: DecodedEntity,
decoder: &mut EntityDecoder,
) -> Result<(DecodedEntity, Vec<DecodedEntity>)> {
let mut chain: Vec<DecodedEntity> = Vec::new();
let mut current = entity;
// Guard against self-referential / cyclic FirstOperand chains in
// malformed input (e.g. `#10=IFCBOOLEANCLIPPINGRESULT(.DIFFERENCE.,#10,
// #20)`), which would otherwise walk `current = first` forever and grow
// `chain` without bound (hang + OOM in the wasm geometry worker, where
// panic=abort takes down the whole instance). A visited-id set breaks on
// the first repeat WITHOUT capping legitimate deep-but-finite chains —
// this walk was made iterative in #960 precisely to bypass
// MAX_BOOLEAN_DEPTH for those, so a low depth cap would regress them.
let mut visited: std::collections::HashSet<u32> = std::collections::HashSet::new();
loop {
if !visited.insert(current.id) {
break;
}
if !matches!(
current.ifc_type,
IfcType::IfcBooleanResult | IfcType::IfcBooleanClippingResult
) {
break;
}
// Operator must be DIFFERENCE.
let op = current
.get(0)
.and_then(|v| match v {
ifc_lite_core::AttributeValue::Enum(e) => Some(e.as_str().to_string()),
_ => None,
})
.unwrap_or_else(|| ".DIFFERENCE.".to_string());
if op != ".DIFFERENCE." && op != "DIFFERENCE" {
break;
}
let Some(second_attr) = current.get(2) else { break };
let Ok(Some(second)) = decoder.resolve_ref(second_attr) else { break };
if second.ifc_type != IfcType::IfcPolygonalBoundedHalfSpace {
break;
}
chain.push(second);
let Some(first_attr) = current.get(1) else { break };
let Ok(Some(first)) = decoder.resolve_ref(first_attr) else { break };
current = first;
}
// Reverse so chain[0] is the innermost (first-applied) clip.
chain.reverse();
Ok((current, chain))
}
/// Resolve a left-deep chain of
/// `IfcBooleanClippingResult(.DIFFERENCE., x, IfcPolygonalBoundedHalfSpace)`
/// clips by unioning every cutter prism into one solid and subtracting it
/// from the base in a single operation. See the call site in
/// [`Self::process_with_depth`] for the full rationale (issue #960: seam
/// slivers + deep-chain depth-limit drops).
///
/// Returns `Ok(None)` — defer to the standard sequential path — when the
/// chain has fewer than two PBHS cutters, when a cutter prism fails to
/// build, or when batching can't be proven safe (a full-cross-section
/// cutter that needs the per-cutter unbounded-plane fallback, or a CSG
/// union that silently under-removes).
///
/// Relies on a *watertight* CSG union of the cutter prisms (built by
/// [`Self::build_cutter_union`]). No longer manifold-gated — the chain walk
/// and cutter build are kernel-agnostic and must compile into the pure-Rust
/// wasm — but it still DEFERS (returns `Ok(None)`) when no available kernel
/// can produce that watertight union, so a non-manifold mesh-merge is never
/// fed into the subtract.
fn try_union_polygonal_chain(
&self,
entity: &DecodedEntity,
decoder: &mut EntityDecoder,
depth: u32,
quality: TessellationQuality,
) -> Result<Option<Mesh>> {
let (base_entity, cutters) = self.collect_polygonal_chain(entity.clone(), decoder)?;
if cutters.len() < 2 {
return Ok(None);
}
// Process the base solid (the innermost first-operand). The chain is
// walked iteratively above, so a 12-cutter chain reaches here at the
// SAME `depth` as a 2-cutter one — the recursion-depth limit can't drop
// it.
let base_mesh = self.process_operand_with_depth(&base_entity, decoder, depth, quality)?;
if base_mesh.is_empty() {
return Ok(Some(base_mesh));
}
// Build each cutter prism (bounds-clamped to the base).
let mut prisms: Vec<Mesh> = Vec::with_capacity(cutters.len());
for cutter in &cutters {
let (plane_point, plane_normal, agreement) =
self.parse_half_space_solid(cutter, decoder)?;
match self.build_polygonal_bounded_half_space_mesh(
cutter,
decoder,
&base_mesh,
plane_point,
plane_normal,
agreement,
) {
Ok(prism) if !prism.is_empty() => prisms.push(prism),
// A cutter we can't build a prism for would be silently dropped
// here; defer to the sequential path, which records the loss as
// `PolygonalBoundedHalfSpaceFallback`.
_ => return Ok(None),
}
}
let clipper = ClippingProcessor::new();
// Per-cutter trial subtracts serve two roles:
// * reject the chain if any single cutter is degenerate (a full-
// cross-section coincident-face clip whose bounded subtract is
// fragile — duplex.ifc "Party Wall" #4287/#4399, which the
// sequential path rescues via its bounded→unbounded fallback), and
// * record the intersection of every single-cutter result's bounds.
// The true answer (base minus the union of ALL cutters) is a subset
// of each single-cutter result, so its bounds can't exceed that
// intersection. If the unioned subtract below pokes outside it, the
// CSG union silently under-removed (manifold does this for near-
// coincident/duplicate cutters) and must not be trusted.
let mut tight_min = Point3::new(f32::NEG_INFINITY, f32::NEG_INFINITY, f32::NEG_INFINITY);
let mut tight_max = Point3::new(f32::INFINITY, f32::INFINITY, f32::INFINITY);
for prism in &prisms {
let trial = match clipper.subtract_mesh(&base_mesh, prism) {
Ok(m) if !m.is_empty() => m,
// Empty or errored single cut — the sequential path's per-cutter
// fallback handles it better than a batched union would.
_ => {
let _ = clipper.take_failures();
return Ok(None);
}
};
if ClippingProcessor::difference_result_looks_degenerate(&base_mesh, &trial) {
let _ = clipper.take_failures();
return Ok(None);
}
let (tmn, tmx) = trial.bounds();
tight_min = Point3::new(
tight_min.x.max(tmn.x),
tight_min.y.max(tmn.y),
tight_min.z.max(tmn.z),
);
tight_max = Point3::new(
tight_max.x.min(tmx.x),
tight_max.y.min(tmx.y),
tight_max.z.min(tmx.z),
);
}
let _ = clipper.take_failures();
// Every cutter is a clean partial cut: union them into ONE watertight
// solid (a true CSG union, so abutting roof segments share no internal
// seam) and subtract once. This eliminates both the zero-thickness seam
// fins that sequential subtraction leaves behind AND the deep-chain
// MAX_BOOLEAN_DEPTH drops. `build_cutter_union` returns `None` when no
// available kernel can union the prisms into a watertight solid; we
// defer (like every other guard here) rather than feed a broken,
// non-manifold union into the subtract — which the CSG kernel can't
// classify, silently returning the host UNCHANGED (issue #960 wall
// #2152: the gable-end wall rendered at full 7000 mm extrusion height).
let combined = match self.build_cutter_union(&clipper, &prisms) {
Some(m) if !m.is_empty() => m,
_ => {
// Unlike the trial-subtract probes above (whose failures the
// sequential path re-encounters and re-logs), the union
// attempt is unique to this path — preserve its kernel
// failures and record the deferral, since the sequential
// fallback can leave seam fins the batched subtract avoids.
self.drain_clipper_failures(&clipper);
self.record_failure(BoolOp::Union, BoolFailureReason::CutterUnionUnavailable);
return Ok(None);
}
};
let result = clipper.subtract_mesh(&base_mesh, &combined);
self.drain_clipper_failures(&clipper);
let clipped = match result {
Ok(m)
if !m.is_empty()
&& !ClippingProcessor::difference_result_looks_degenerate(&base_mesh, &m) =>
{
m
}
// Kernel error or a degenerate union result — fall back to the
// sequential per-cutter path.
_ => return Ok(None),
};
// Reject a silently under-removing union: the result must fit inside the
// intersection of the single-cutter result bounds (tolerance scaled to
// the host size). If it pokes outside, the union dropped a cut — defer
// to sequential. (duplex.ifc: a near-coincident cutter pair unions to
// less than either alone.)
let (rmn, rmx) = clipped.bounds();
let diag = (tight_max.x - tight_min.x)
.hypot(tight_max.y - tight_min.y)
.hypot(tight_max.z - tight_min.z);
let tol = (diag * 1e-3).max(1e-4);
let under_removed = rmx.x > tight_max.x + tol
|| rmx.y > tight_max.y + tol
|| rmx.z > tight_max.z + tol
|| rmn.x < tight_min.x - tol
|| rmn.y < tight_min.y - tol
|| rmn.z < tight_min.z - tol;
if under_removed {
return Ok(None);
}
Ok(Some(clipped))
}
/// Union the chained-clip cutter prisms into ONE watertight solid.
///
/// The segmented-roof cutters are prisms that ABUT along shared, exactly-
/// coplanar faces (adjacent roof facets meeting at a hip/ridge/valley).
/// Unioning them into a single watertight cutter is what lets the chain be
/// subtracted ONCE (no seam fins, no deep-chain depth drops — issue #960).
///
/// Returns `None` when no available kernel can produce a watertight union;
/// the caller then defers to the sequential per-cutter path. We never feed a
/// non-manifold mesh-merge into the subtract: the CSG kernel cannot classify
/// a non-watertight cutter and silently returns the host UNCHANGED, leaving
/// the gable-end wall at full extrusion height.
fn build_cutter_union(&self, clipper: &ClippingProcessor, prisms: &[Mesh]) -> Option<Mesh> {
if prisms.is_empty() {
return None;
}
if prisms.len() == 1 {
return Some(prisms[0].clone());
}
// Primary path: the pure-Rust kernel's N-ary union — ONE conforming
// arrangement of all cutter prisms over a shared interner, so coplanar
// seams shared by 3+ roof segments (and exactly-duplicated cutter prisms)
// dissolve without the tearing that left-deep pairwise accumulation
// produces. This makes the segmented-roof clip (#960) watertight on EVERY
// build. Exact + platform-deterministic.
{
let refs: Vec<&Mesh> = prisms.iter().collect();
let u = ClippingProcessor::consolidate_coplanar(
crate::kernel::mesh_bridge::union_many(&refs),
);
if !u.is_empty() {
return Some(u);
}
}
// Fallback: the kernel's sequential multi-mesh union. Returns
// `None` on empty/error so the caller defers to the per-cutter path.
match clipper.union_meshes(prisms) {
Ok(m) if !m.is_empty() => Some(m),
_ => None,
}
}
/// Internal processing with depth tracking to prevent stack overflow
fn process_with_depth(
&self,
entity: &DecodedEntity,
decoder: &mut EntityDecoder,
_schema: &IfcSchema,
depth: u32,
quality: TessellationQuality,
) -> Result<Mesh> {
// Depth limit to prevent stack overflow from deeply nested boolean chains
if depth > MAX_BOOLEAN_DEPTH {
return Err(Error::geometry(format!(
"Boolean nesting depth {} exceeds limit {}",
depth, MAX_BOOLEAN_DEPTH
)));
}
// IfcBooleanResult attributes:
// 0: Operator (.DIFFERENCE., .UNION., .INTERSECTION.)
// 1: FirstOperand (base geometry)
// 2: SecondOperand (clipping geometry)
// Get operator
let operator = entity
.get(0)
.and_then(|v| match v {
ifc_lite_core::AttributeValue::Enum(e) => Some(e.as_str()),
_ => None,
})
.unwrap_or(".DIFFERENCE.");
// A left-deep chain of `IfcBooleanClippingResult(.DIFFERENCE., x,
// IfcPolygonalBoundedHalfSpace)` clips — the canonical "gable wall
// trimmed by a segmented roof" pattern — is resolved by unioning all
// cutter prisms into one solid and subtracting it once, rather than
// applying each cutter sequentially. Two reasons (issue #960,
// House.ifc):
//
// 1. **No seam slivers.** Sequentially subtracting two prisms that
// abut along a shared edge (adjacent roof segments meeting at a
// hip/valley) leaves the host material exactly on the seam as a
// zero-thickness, full-height fin — rendered double-sided, it is a
// visible wall sliver poking through the roof. A real CSG *union*
// dissolves the shared face, so the single subtract leaves nothing
// behind. (This is NOT the old mesh-*merge* batching that produced
// non-manifold cutters — `union_meshes` runs a true CSG union,
// which handles overlapping/duplicate cutters correctly.)
// 2. **No depth-limit drops.** The chain is walked iteratively, so a
// wall clipped by 12+ roof planes no longer blows MAX_BOOLEAN_DEPTH
// and vanishes (House.ifc walls #4148/#2797/#5904).
//
// `try_union_polygonal_chain` returns `None` (fall through to the
// sequential path below) whenever batching isn't provably safe, so the
// per-cutter bounded→unbounded fallback still rescues full-cross-section
// clips (duplex.ifc "Party Wall"). Verified mm-identical to IfcOpenShell
// on all five reported House.ifc walls.
//
// The *correctness* of the single subtract hinges on a WATERTIGHT union
// of the cutter prisms, which `build_cutter_union` computes with the
// exact kernel's N-ary `union_many`. When it can't produce a watertight
// union, `try_union_polygonal_chain` returns `None` and we fall through
// to the sequential path — so this is never worse than pre-#960 (the
// seam-sliver / deep-chain drop only fully resolves once that union is
// watertight; 841_house_stack_overflow.ifc).
if operator == ".DIFFERENCE." || operator == "DIFFERENCE" {
if let Some(result) = self.try_union_polygonal_chain(entity, decoder, depth, quality)? {
return Ok(result);
}
}
// NOTE: a previous version had a "fast path for chained polygonal-
// bounded half-space clips" here that mesh-merged every cutter in
// the chain into one combined mesh and ran a single BSP CSG op.
// That batching is incorrect when chained cutter polygons OVERLAP
// or DUPLICATE — the mesh-merge of two closed solids occupying
// the same volume is non-manifold by construction, and BSP CSG on
// a non-manifold cutter produces sliver artefacts (issue #583
// AC20-Institute-Var-2 Wand-010, which has 4 chained cutters
// including an exact duplicate at x=[17,25]).
//
// The reference implementations both handle this differently:
// - web-ifc: strictly sequential. One CSG per IfcBooleanResult
// node, recursing first-operand bottom-up.
// - ifcopenshell: batches via OCCT's topological CSG (handles
// overlap natively) up to 8 operands, then falls
// back to sequential past that.
//
// We can't do OCCT-style topological CSG in our mesh-CSG
// kernel, so we follow web-ifc: SEQUENTIAL through the
// standard recursive path below. The per-step cutter is always a
// single closed manifold prism, so the non-manifold-cutter root
// cause is structurally eliminated.
//
// Performance: N CSG ops instead of 1 for chains of length N, but
// each op runs on a SMALL single-cutter mesh (one polygon prism =
// ~10-20 tris) rather than the combined N-cutter mesh, so wall-
// clock cost is comparable. CSG cost scales with operand polygon
// count, not operation count.
//
// See docs/research/csg-clipping-fidelity.md for the full
// side-by-side comparison with the reference implementations.
// Get first operand (base geometry)
let first_operand_attr = entity
.get(1)
.ok_or_else(|| Error::geometry("BooleanResult missing FirstOperand".to_string()))?;
let first_operand = decoder
.resolve_ref(first_operand_attr)?
.ok_or_else(|| Error::geometry("Failed to resolve FirstOperand".to_string()))?;
// Process first operand to get base mesh
let mesh = self.process_operand_with_depth(&first_operand, decoder, depth, quality)?;
if mesh.is_empty() {
return Ok(mesh);
}
// Get second operand
let second_operand_attr = entity
.get(2)
.ok_or_else(|| Error::geometry("BooleanResult missing SecondOperand".to_string()))?;
let second_operand = decoder
.resolve_ref(second_operand_attr)?
.ok_or_else(|| Error::geometry("Failed to resolve SecondOperand".to_string()))?;
// Handle DIFFERENCE operation
// Note: Parser may strip dots from enum values, so check both forms
if operator == ".DIFFERENCE." || operator == "DIFFERENCE" {
// Check if second operand is a half-space solid (simple or polygonally bounded)
if second_operand.ifc_type == IfcType::IfcHalfSpaceSolid {
// Simple half-space: use plane clipping
let (plane_point, plane_normal, agreement) =
self.parse_half_space_solid(&second_operand, decoder)?;
let clipped =
self.clip_mesh_with_half_space(&mesh, plane_point, plane_normal, agreement)?;
return Ok(self.guard_against_full_host_removal(
mesh,
clipped,
plane_point,
plane_normal,
));
}
if second_operand.ifc_type == IfcType::IfcPolygonalBoundedHalfSpace {
let (plane_point, plane_normal, agreement) =
self.parse_half_space_solid(&second_operand, decoder)?;
if let Ok(bound_mesh) = self.build_polygonal_bounded_half_space_mesh(
&second_operand,
decoder,
&mesh,
plane_point,
plane_normal,
agreement,
) {
let clipper = ClippingProcessor::new();
let subtract_result = clipper.subtract_mesh(&mesh, &bound_mesh);
self.drain_clipper_failures(&clipper);
if let Ok(clipped) = subtract_result {
// The bounded-prism subtract is fragile on coincident
// faces: when the clip polygon spans the full host
// cross-section, the prism's in-plane side walls land
// exactly on the host's side faces and the CSG kernel
// can collapse the host to a near-empty sliver
// (duplex.ifc "Party Wall" segments #4287/#4399 —
// 12-tri box → 2-tri quad on the deleted legacy BSP
// kernel). When the result looks degenerate
// we fall through to the robust unbounded plane clip
// below: a strict superset of the bounded cut that is
// exactly correct whenever the polygon already covers
// the host's projected cross-section.
if !ClippingProcessor::difference_result_looks_degenerate(&mesh, &clipped) {
return Ok(self.guard_against_full_host_removal(
mesh,
clipped,
plane_point,
plane_normal,
));
}
}
}
// Bounded prism subtract failed (or its build did). The
// unbounded plane clip *is* applied, but it's a strict
// superset of the bounded cut — the polygonal boundary is
// silently dropped. Flag so callers can surface the loss.
self.record_failure(
BoolOp::Difference,
BoolFailureReason::PolygonalBoundedHalfSpaceFallback,
);
let clipped =
self.clip_mesh_with_half_space(&mesh, plane_point, plane_normal, agreement)?;
return Ok(self.guard_against_full_host_removal(
mesh,
clipped,
plane_point,
plane_normal,
));
}
// Solid-solid difference on the exact kernel (no operand-size
// cap). The old unconditional `SolidSolidDifferenceSkipped`
// short-circuit here meant every CSG primitive cut (issue #780
// bath, any `IfcCsgSolid` with a solid cutter) silently rendered
// as the uncut host even when the operands were trivially small.
let second_mesh =
self.process_operand_with_depth(&second_operand, decoder, depth, quality)?;
if second_mesh.is_empty() {
self.record_failure(BoolOp::Difference, BoolFailureReason::EmptyOperand);
return Ok(mesh);
}
// Small-cut skip: a cutter far smaller than its host (a steel
// cope/notch, a small detail recess) costs a full exact subtract —
// the dominant load-time cost on boolean-heavy steel — for a
// barely-visible change. Dropping it renders the host un-cut and
// recovers Manifold-class load times. Enabled either by a preview
// tessellation tier (Lowest/Low) OR by the per-build `skip_small_cuts`
// field, which the viewer turns on WITHOUT dropping to a preview tier
// so curves stay full-density while the tiny cuts are skipped (#1286).
// The field is scoped to this processor (injected by the router), so
// concurrent native builds never bleed it into one another. With
// neither set (the default), EVERY cut runs — byte-identical to
// before this optimization, on any tier.
if (quality_skips_small_cuts(quality) || self.skip_small_cuts)
&& cutter_below_skip_ratio(&mesh, &second_mesh)
{
return Ok(mesh);
}
let clipper = ClippingProcessor::new();
let result = clipper.subtract_mesh(&mesh, &second_mesh);
self.drain_clipper_failures(&clipper);
return result;
}
// Handle UNION operation — a real CSG union (overlap removed) on the
// pure-Rust exact kernel.
if operator == ".UNION." || operator == "UNION" {
let second_mesh = self.process_operand_with_depth(&second_operand, decoder, depth, quality)?;
if second_mesh.is_empty() {
self.record_failure(BoolOp::Union, BoolFailureReason::EmptyOperand);
return Ok(mesh);
}
let clipper = ClippingProcessor::new();
let result = clipper.union_mesh(&mesh, &second_mesh);
self.drain_clipper_failures(&clipper);
return result;
}
// Handle INTERSECTION operation — a real intersection volume on the
// pure-Rust exact kernel.
if operator == ".INTERSECTION." || operator == "INTERSECTION" {
let second_mesh =
self.process_operand_with_depth(&second_operand, decoder, depth, quality)?;
if second_mesh.is_empty() {
self.record_failure(BoolOp::Intersection, BoolFailureReason::EmptyOperand);
return Ok(Mesh::new());
}
let clipper = ClippingProcessor::new();
let result = clipper.intersection_mesh(&mesh, &second_mesh);
self.drain_clipper_failures(&clipper);
return result;
}
self.record_failure(
BoolOp::Unknown,
BoolFailureReason::UnknownBooleanOperator(operator.to_string()),
);
Ok(mesh)
}
}
impl GeometryProcessor for BooleanClippingProcessor {
fn process(
&self,
entity: &DecodedEntity,
decoder: &mut EntityDecoder,
schema: &IfcSchema,
quality: TessellationQuality,
) -> Result<Mesh> {
self.process_with_depth(entity, decoder, schema, 0, quality)
}
fn supported_types(&self) -> Vec<IfcType> {
vec![IfcType::IfcBooleanResult, IfcType::IfcBooleanClippingResult]
}
}
impl Default for BooleanClippingProcessor {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod halfspace_cap_tests;
#[cfg(test)]
mod chain_cycle_tests;