use crate::error::{Error, Result};
use crate::mesh::Mesh;
use ifc_lite_core::{DecodedEntity, EntityDecoder, IfcType};
use nalgebra::{Matrix4, Point3, Vector3};
pub fn parse_axis2_placement_3d(
placement: &DecodedEntity,
decoder: &mut EntityDecoder,
) -> Result<Matrix4<f64>> {
let location = parse_cartesian_point(placement, decoder, 0)?;
let z_axis = if let Some(axis_attr) = placement.get(1) {
if !axis_attr.is_null() {
if let Some(axis_entity) = decoder.resolve_ref(axis_attr)? {
parse_direction(&axis_entity)?
} else {
Vector3::new(0.0, 0.0, 1.0)
}
} else {
Vector3::new(0.0, 0.0, 1.0)
}
} else {
Vector3::new(0.0, 0.0, 1.0)
};
let x_axis = if let Some(ref_dir_attr) = placement.get(2) {
if !ref_dir_attr.is_null() {
if let Some(ref_dir_entity) = decoder.resolve_ref(ref_dir_attr)? {
parse_direction(&ref_dir_entity)?
} else {
Vector3::new(1.0, 0.0, 0.0)
}
} else {
Vector3::new(1.0, 0.0, 0.0)
}
} else {
Vector3::new(1.0, 0.0, 0.0)
};
let z_axis_final = z_axis.normalize();
let x_axis_normalized = x_axis.normalize();
let dot_product = x_axis_normalized.dot(&z_axis_final);
let x_axis_orthogonal = x_axis_normalized - z_axis_final * dot_product;
let x_axis_final = if x_axis_orthogonal.norm() > 1e-6 {
x_axis_orthogonal.normalize()
} else {
if z_axis_final.z.abs() < 0.9 {
Vector3::new(0.0, 0.0, 1.0).cross(&z_axis_final).normalize()
} else {
Vector3::new(1.0, 0.0, 0.0).cross(&z_axis_final).normalize()
}
};
let y_axis = z_axis_final.cross(&x_axis_final).normalize();
let mut transform = Matrix4::identity();
transform[(0, 0)] = x_axis_final.x;
transform[(1, 0)] = x_axis_final.y;
transform[(2, 0)] = x_axis_final.z;
transform[(0, 1)] = y_axis.x;
transform[(1, 1)] = y_axis.y;
transform[(2, 1)] = y_axis.z;
transform[(0, 2)] = z_axis_final.x;
transform[(1, 2)] = z_axis_final.y;
transform[(2, 2)] = z_axis_final.z;
transform[(0, 3)] = location.x;
transform[(1, 3)] = location.y;
transform[(2, 3)] = location.z;
Ok(transform)
}
pub fn parse_cartesian_point(
parent: &DecodedEntity,
decoder: &mut EntityDecoder,
attr_index: usize,
) -> Result<Point3<f64>> {
let point_attr = parent
.get(attr_index)
.ok_or_else(|| Error::geometry("Missing cartesian point".to_string()))?;
if let Some(point_id) = point_attr.as_entity_ref() {
if let Some((x, y, z)) = decoder.get_cartesian_point_fast(point_id) {
return Ok(Point3::new(x, y, z));
}
}
let point_entity = decoder
.resolve_ref(point_attr)?
.ok_or_else(|| Error::geometry("Failed to resolve cartesian point".to_string()))?;
if point_entity.ifc_type != IfcType::IfcCartesianPoint {
return Err(Error::geometry(format!(
"Expected IfcCartesianPoint, got {}",
point_entity.ifc_type
)));
}
let coords_attr = point_entity
.get(0)
.ok_or_else(|| Error::geometry("IfcCartesianPoint missing coordinates".to_string()))?;
let coords = coords_attr
.as_list()
.ok_or_else(|| Error::geometry("Expected coordinate list".to_string()))?;
let x = coords.first().and_then(|v| v.as_float()).unwrap_or(0.0);
let y = coords.get(1).and_then(|v| v.as_float()).unwrap_or(0.0);
let z = coords.get(2).and_then(|v| v.as_float()).unwrap_or(0.0);
Ok(Point3::new(x, y, z))
}
pub fn parse_cartesian_point_from_id(
point_id: u32,
decoder: &mut EntityDecoder,
) -> Result<Point3<f64>> {
if let Some((x, y, z)) = decoder.get_cartesian_point_fast(point_id) {
return Ok(Point3::new(x, y, z));
}
let point_entity = decoder.decode_by_id(point_id)?;
if point_entity.ifc_type != IfcType::IfcCartesianPoint {
return Err(Error::geometry(format!(
"Expected IfcCartesianPoint, got {}",
point_entity.ifc_type
)));
}
let coords_attr = point_entity
.get(0)
.ok_or_else(|| Error::geometry("IfcCartesianPoint missing coordinates".to_string()))?;
let coords = coords_attr
.as_list()
.ok_or_else(|| Error::geometry("Expected coordinate list".to_string()))?;
let x = coords.first().and_then(|v| v.as_float()).unwrap_or(0.0);
let y = coords.get(1).and_then(|v| v.as_float()).unwrap_or(0.0);
let z = coords.get(2).and_then(|v| v.as_float()).unwrap_or(0.0);
Ok(Point3::new(x, y, z))
}
pub fn parse_direction_from_id(dir_id: u32, decoder: &mut EntityDecoder) -> Result<Vector3<f64>> {
let dir = decoder.decode_by_id(dir_id)?;
parse_direction(&dir)
}
pub fn parse_axis2_placement_3d_from_id(
placement_id: u32,
decoder: &mut EntityDecoder,
) -> Result<Matrix4<f64>> {
let placement = decoder.decode_by_id(placement_id)?;
let location = if let Some(loc_attr) = placement.get(0) {
if let Some(loc_id) = loc_attr.as_entity_ref() {
parse_cartesian_point_from_id(loc_id, decoder)?
} else {
Point3::new(0.0, 0.0, 0.0)
}
} else {
Point3::new(0.0, 0.0, 0.0)
};
let z_axis = if let Some(axis_attr) = placement.get(1) {
if !axis_attr.is_null() {
if let Some(axis_id) = axis_attr.as_entity_ref() {
parse_direction_from_id(axis_id, decoder)?
} else {
Vector3::new(0.0, 0.0, 1.0)
}
} else {
Vector3::new(0.0, 0.0, 1.0)
}
} else {
Vector3::new(0.0, 0.0, 1.0)
};
let x_axis = if let Some(ref_dir_attr) = placement.get(2) {
if !ref_dir_attr.is_null() {
if let Some(ref_dir_id) = ref_dir_attr.as_entity_ref() {
parse_direction_from_id(ref_dir_id, decoder)?
} else {
Vector3::new(1.0, 0.0, 0.0)
}
} else {
Vector3::new(1.0, 0.0, 0.0)
}
} else {
Vector3::new(1.0, 0.0, 0.0)
};
let z_axis_final = z_axis.normalize();
let x_axis_normalized = x_axis.normalize();
let dot_product = x_axis_normalized.dot(&z_axis_final);
let x_axis_orthogonal = x_axis_normalized - z_axis_final * dot_product;
let x_axis_final = if x_axis_orthogonal.norm() > 1e-6 {
x_axis_orthogonal.normalize()
} else {
if z_axis_final.z.abs() < 0.9 {
Vector3::new(0.0, 0.0, 1.0).cross(&z_axis_final).normalize()
} else {
Vector3::new(1.0, 0.0, 0.0).cross(&z_axis_final).normalize()
}
};
let y_axis = z_axis_final.cross(&x_axis_final).normalize();
Ok(Matrix4::new(
x_axis_final.x,
y_axis.x,
z_axis_final.x,
location.x,
x_axis_final.y,
y_axis.y,
z_axis_final.y,
location.y,
x_axis_final.z,
y_axis.z,
z_axis_final.z,
location.z,
0.0,
0.0,
0.0,
1.0,
))
}
pub fn parse_direction(direction_entity: &DecodedEntity) -> Result<Vector3<f64>> {
if direction_entity.ifc_type != IfcType::IfcDirection {
return Err(Error::geometry(format!(
"Expected IfcDirection, got {}",
direction_entity.ifc_type
)));
}
let ratios_attr = direction_entity
.get(0)
.ok_or_else(|| Error::geometry("IfcDirection missing ratios".to_string()))?;
let ratios = ratios_attr
.as_list()
.ok_or_else(|| Error::geometry("Expected ratio list".to_string()))?;
let x = ratios.first().and_then(|v| v.as_float()).unwrap_or(0.0);
let y = ratios.get(1).and_then(|v| v.as_float()).unwrap_or(0.0);
let z = ratios.get(2).and_then(|v| v.as_float()).unwrap_or(0.0);
Ok(Vector3::new(x, y, z))
}
pub fn apply_rtc_offset(mesh: &mut Mesh, rtc: (f64, f64, f64)) {
let (rtc_x, rtc_y, rtc_z) = rtc;
mesh.positions.chunks_exact_mut(3).for_each(|chunk| {
chunk[0] = (chunk[0] as f64 - rtc_x) as f32;
chunk[1] = (chunk[1] as f64 - rtc_y) as f32;
chunk[2] = (chunk[2] as f64 - rtc_z) as f32;
});
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_parse_direction() {
}
}