ifc-lite-clash 4.1.0

High-performance geometry kernel for IFC clash detection
Documentation
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.

//! 3-component f64 vector helpers.
//!
//! Faithful port of `packages/clash/src/math/vec3.ts`. All clash math runs in
//! `f64` even though geometry is sourced from `f32` buffers.

/// A 3-component vector stored as `[x, y, z]`.
pub type Vec3 = [f64; 3];

#[inline]
pub fn sub(a: Vec3, b: Vec3) -> Vec3 {
    [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}

#[inline]
pub fn add(a: Vec3, b: Vec3) -> Vec3 {
    [a[0] + b[0], a[1] + b[1], a[2] + b[2]]
}

#[inline]
pub fn scale(a: Vec3, s: f64) -> Vec3 {
    [a[0] * s, a[1] * s, a[2] * s]
}

#[inline]
pub fn cross(a: Vec3, b: Vec3) -> Vec3 {
    [
        a[1] * b[2] - a[2] * b[1],
        a[2] * b[0] - a[0] * b[2],
        a[0] * b[1] - a[1] * b[0],
    ]
}

#[inline]
pub fn dot(a: Vec3, b: Vec3) -> f64 {
    a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
}

#[inline]
pub fn dist_sq(a: Vec3, b: Vec3) -> f64 {
    let dx = a[0] - b[0];
    let dy = a[1] - b[1];
    let dz = a[2] - b[2];
    dx * dx + dy * dy + dz * dz
}

#[inline]
pub fn mid(a: Vec3, b: Vec3) -> Vec3 {
    [
        (a[0] + b[0]) / 2.0,
        (a[1] + b[1]) / 2.0,
        (a[2] + b[2]) / 2.0,
    ]
}

#[inline]
pub fn centroid(a: Vec3, b: Vec3, c: Vec3) -> Vec3 {
    [
        (a[0] + b[0] + c[0]) / 3.0,
        (a[1] + b[1] + c[1]) / 3.0,
        (a[2] + b[2] + c[2]) / 3.0,
    ]
}