use crate::quaternion::Quaternion;
use crate::vector3::Vector3;
use crate::vector4::Vector4;
#[derive(Copy, Clone, Debug)]
#[repr(C, align(16))]
pub struct DualQuaternion {
pub real: Quaternion,
pub dual: Quaternion,
}
impl DualQuaternion {
#[inline(always)]
pub fn identity() -> DualQuaternion {
return DualQuaternion {
real: Quaternion::identity(),
dual: Quaternion::from(Vector4::zero()),
};
}
#[inline(always)]
pub fn new(rotation: Quaternion, translation: Vector3) -> DualQuaternion {
let vec = Vector4::from(translation) * 0.5f32;
let dual = Quaternion::from(vec) * rotation;
return DualQuaternion {
real: rotation,
dual: dual,
};
}
#[inline(always)]
pub fn rotation(&self) -> Quaternion {
return self.real;
}
#[inline(always)]
pub fn translation(&self) -> Vector3 {
let inv_rot = self.real.inverse();
let p = self.dual * inv_rot;
let vec = Vector4::from(p);
return Vector3::from(vec + vec);
}
#[inline(always)]
pub fn inverse(&self) -> DualQuaternion {
return DualQuaternion {
real: self.real.inverse(),
dual: self.dual.inverse(),
};
}
#[inline(always)]
pub fn reverse(&self) -> DualQuaternion {
return DualQuaternion {
real: self.real.reverse(),
dual: self.dual.reverse(),
};
}
#[inline(always)]
pub fn mul(lhs: DualQuaternion, rhs: DualQuaternion) -> DualQuaternion {
let new_dual = Vector4::from(lhs.real * rhs.dual) + Vector4::from(lhs.dual * rhs.real);
return DualQuaternion {
real: lhs.real * rhs.real,
dual: Quaternion::from(new_dual),
};
}
#[inline(always)]
pub fn renormalize(&self) -> DualQuaternion {
let length = self.real.magnitude();
return DualQuaternion {
real: Quaternion::from(Vector4::from(self.real) / length),
dual: Quaternion::from(Vector4::from(self.dual) / length),
};
}
}
impl PartialEq for DualQuaternion {
#[inline(always)]
fn eq(&self, other: &DualQuaternion) -> bool {
let real_equal = self.real.equal(other.real);
let dual_equal = self.dual.equal(other.dual);
let both_equal = real_equal.and(dual_equal);
return both_equal.all();
}
}
#[cfg(test)]
mod test;