use crate::canvas::event::{self, Event};
use crate::canvas::mouse;
use crate::canvas::Geometry;
use crate::core::Rectangle;
use crate::graphics::geometry;
pub trait Program<Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Renderer: geometry::Renderer,
{
type State: Default + 'static;
fn update(
&self,
_state: &mut Self::State,
_event: Event,
_bounds: Rectangle,
_cursor: mouse::Cursor,
) -> (event::Status, Option<Message>) {
(event::Status::Ignored, None)
}
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry<Renderer>>;
fn mouse_interaction(
&self,
_state: &Self::State,
_bounds: Rectangle,
_cursor: mouse::Cursor,
) -> mouse::Interaction {
mouse::Interaction::default()
}
}
impl<Message, Theme, Renderer, T> Program<Message, Theme, Renderer> for &T
where
Renderer: geometry::Renderer,
T: Program<Message, Theme, Renderer>,
{
type State = T::State;
fn update(
&self,
state: &mut Self::State,
event: Event,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> (event::Status, Option<Message>) {
T::update(self, state, event, bounds, cursor)
}
fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> Vec<Geometry<Renderer>> {
T::draw(self, state, renderer, theme, bounds, cursor)
}
fn mouse_interaction(
&self,
state: &Self::State,
bounds: Rectangle,
cursor: mouse::Cursor,
) -> mouse::Interaction {
T::mouse_interaction(self, state, bounds, cursor)
}
}