use std::marker::PhantomData;
use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{self, Widget};
use iced::advanced::{Clipboard, Shell};
use iced::event;
use iced::{Element, Event, Length, Point, Rectangle, Size};
use smallvec::SmallVec;
use crate::direction::{Direction, Horizontal, Vertical};
pub struct Stack<'a, D, Message, Theme = iced::Theme, Renderer = iced::Renderer>
where
D: Direction,
{
children: SmallVec<[Element<'a, Message, Theme, Renderer>; 8]>,
spacing: f32,
padding: f32,
width: Length,
height: Length,
align: D::CrossAlign,
_direction: PhantomData<D>,
}
pub type HStack<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> =
Stack<'a, Horizontal, Message, Theme, Renderer>;
pub type VStack<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer> =
Stack<'a, Vertical, Message, Theme, Renderer>;
impl<'a, D, Message, Theme, Renderer> Stack<'a, D, Message, Theme, Renderer>
where
D: Direction,
{
#[must_use]
pub fn new() -> Self {
Self {
children: SmallVec::new(),
spacing: 0.0,
padding: 0.0,
width: Length::Shrink,
height: Length::Shrink,
align: D::default_align(),
_direction: PhantomData,
}
}
#[must_use]
pub fn spacing(mut self, spacing: impl Into<f32>) -> Self {
self.spacing = spacing.into();
self
}
#[must_use]
pub fn padding(mut self, padding: impl Into<f32>) -> Self {
self.padding = padding.into();
self
}
#[must_use]
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
#[must_use]
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
#[must_use]
pub fn align(mut self, align: D::CrossAlign) -> Self {
self.align = align;
self
}
#[must_use]
pub fn push(mut self, child: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
self.children.push(child.into());
self
}
#[must_use]
pub fn push_if(
self,
condition: bool,
child: impl FnOnce() -> Element<'a, Message, Theme, Renderer>,
) -> Self {
if condition {
self.push(child())
} else {
self
}
}
#[must_use]
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Self {
if let Some(c) = child {
self.push(c)
} else {
self
}
}
#[must_use]
pub fn extend(
mut self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
self.children.extend(children);
self
}
}
impl<'a, D, Message, Theme, Renderer> Default for Stack<'a, D, Message, Theme, Renderer>
where
D: Direction,
{
fn default() -> Self {
Self::new()
}
}
impl<'a, D, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Stack<'a, D, Message, Theme, Renderer>
where
D: Direction,
Renderer: renderer::Renderer,
{
fn size(&self) -> Size<Length> {
Size::new(self.width, self.height)
}
fn layout(
&self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let padding = self.padding;
if self.children.is_empty() {
return layout::Node::new(limits.resolve(self.width, self.height, Size::ZERO));
}
let is_horizontal = D::is_horizontal();
let mut nodes = Vec::with_capacity(self.children.len());
let mut main_axis_used = padding * 2.0;
let mut cross_axis_max: f32 = 0.0;
for (i, child) in self.children.iter().enumerate() {
let child_limits = if is_horizontal {
layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, limits.max().height))
} else {
layout::Limits::new(Size::ZERO, Size::new(limits.max().width, f32::INFINITY))
};
let node = child.as_widget().layout(&mut tree.children[i], renderer, &child_limits);
let size = node.size();
if is_horizontal {
main_axis_used += size.width;
cross_axis_max = cross_axis_max.max(size.height);
} else {
main_axis_used += size.height;
cross_axis_max = cross_axis_max.max(size.width);
}
nodes.push(node);
}
main_axis_used += self.spacing * (self.children.len().saturating_sub(1)) as f32;
let total_size = if is_horizontal {
Size::new(main_axis_used, cross_axis_max + padding * 2.0)
} else {
Size::new(cross_axis_max + padding * 2.0, main_axis_used)
};
let total_size = limits.resolve(self.width, self.height, total_size);
let mut main_offset = padding;
let cross_available = if is_horizontal {
total_size.height - padding * 2.0
} else {
total_size.width - padding * 2.0
};
for node in &mut nodes {
let size = node.size();
let cross_size = if is_horizontal { size.height } else { size.width };
let cross_offset = match self.align.into() {
iced::alignment::Alignment::Start => padding,
iced::alignment::Alignment::Center => padding + (cross_available - cross_size) / 2.0,
iced::alignment::Alignment::End => padding + cross_available - cross_size,
};
let position = if is_horizontal {
Point::new(main_offset, cross_offset)
} else {
Point::new(cross_offset, main_offset)
};
node.move_to_mut(position);
main_offset += if is_horizontal { size.width } else { size.height } + self.spacing;
}
layout::Node::with_children(total_size, nodes)
}
fn children(&self) -> Vec<widget::Tree> {
self.children.iter().map(widget::Tree::new).collect()
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(&self.children);
}
fn operate(
&self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
for ((child, state), layout) in self
.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
{
child
.as_widget()
.operate(state, layout, renderer, operation);
}
}
fn on_event(
&mut self,
tree: &mut widget::Tree,
event: Event,
layout: Layout<'_>,
cursor: iced::mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
let mut status = event::Status::Ignored;
for ((child, state), layout) in self
.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
{
let child_status = child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if child_status == event::Status::Captured {
status = event::Status::Captured;
}
}
status
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: iced::mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> iced::mouse::Interaction {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
let interaction =
child
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer);
if interaction != iced::mouse::Interaction::default() {
return interaction;
}
}
iced::mouse::Interaction::default()
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: iced::mouse::Cursor,
viewport: &Rectangle,
) {
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
{
child
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, viewport);
}
}
}
impl<'a, D, Message, Theme, Renderer> From<Stack<'a, D, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
D: Direction + 'a,
Message: 'a,
Theme: 'a,
Renderer: renderer::Renderer + 'a,
{
fn from(stack: Stack<'a, D, Message, Theme, Renderer>) -> Self {
Self::new(stack)
}
}