struct VsOut {
@builtin(position) pos: vec4<f32>,
@location(0) color: vec4<f32>,
};
@vertex
fn vs_main(@location(0) position: vec2<f32>, @location(1) color: vec4<f32>) -> VsOut {
var out: VsOut;
out.pos = vec4<f32>(position, 0.0, 1.0);
out.color = color;
return out;
}
@fragment
fn fs_main(in: VsOut) -> @location(0) vec4<f32> {
return in.color;
}