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//! Modern theme implementation for Iced GUI components.
//!
//! This module provides the main `Modern` struct and implementations
//! for styling each Iced component with Modern-inspired designs.
use iced::{Border, Color, Shadow, Theme, Background, Vector};
use iced::overlay::menu;
/// Modern design-inspired text input style implementation
fn text_input_style(theme: &Theme, status: TextInputStatus) -> text_input::Style {
let colors = get_theme_colors(theme);
let base_style = text_input::Style {
background: Background::Color(colors.input_bg),
border: Border {
radius: SMALL_CORNER_RADIUS.into(),
width: 1.0,
color: colors.input_border,
},
icon: colors.text,
placeholder: colors.placeholder,
value: colors.text,
selection: colors.blue.scale_alpha(0.3),
};
match status {
TextInputStatus::Active => base_style,
TextInputStatus::Hovered => text_input::Style {
border: Border {
color: colors.placeholder,
..base_style.border
},
..base_style
},
TextInputStatus::Focused => text_input::Style {
border: Border {
color: colors.blue,
width: 2.0,
..base_style.border
},
..base_style
},
TextInputStatus::Disabled => text_input::Style {
background: Background::Color(colors.input_bg.scale_alpha(0.7)),
border: Border {
color: colors.input_border.scale_alpha(0.5),
..base_style.border
},
value: colors.text.scale_alpha(0.5),
..base_style
},
}
}
/// Modern design-inspired pick list style implementation
fn pick_list_style(theme: &Theme, status: pick_list::Status) -> pick_list::Style {
let colors = get_theme_colors(theme);
// Base style
let base_style = pick_list::Style {
text_color: colors.text,
placeholder_color: colors.placeholder,
background: Background::Color(colors.input_bg),
border: Border {
radius: SMALL_CORNER_RADIUS.into(),
width: 1.0,
color: colors.input_border,
},
handle_color: colors.placeholder,
};
match status {
pick_list::Status::Active => base_style,
pick_list::Status::Hovered => pick_list::Style {
border: Border {
color: colors.placeholder,
..base_style.border
},
..base_style
},
pick_list::Status::Opened => pick_list::Style {
border: Border {
color: colors.blue,
width: 1.5,
..base_style.border
},
handle_color: colors.blue,
..base_style
},
}
}
/// Modern design-inspired combo box style implementation
fn combo_box_style(theme: &Theme, status: TextInputStatus) -> text_input::Style {
// For consistency, we use the same style as text input
text_input_style(theme, status)
}
/// Create a complete Modern-styled theme
fn create_modern_theme(dark_mode: bool) -> Theme {
let name = if dark_mode { "Modern Dark" } else { "Modern Light" };
// Define the base colors
let (background, text) = if dark_mode {
(Color::from_rgb(0.11, 0.11, 0.12), Color::WHITE) // #1C1C1E (dark bg)
} else {
(Color::from_rgb(0.95, 0.95, 0.97), Color::BLACK) // #F2F2F7 (light bg)
};
let primary = if dark_mode { MODERN_BLUE_DARK } else { MODERN_BLUE_LIGHT };
let success = if dark_mode { MODERN_GREEN_DARK } else { MODERN_GREEN_LIGHT };
let danger = if dark_mode { MODERN_RED_DARK } else { MODERN_RED_LIGHT };
// Create the Modern theme
Theme::custom(
String::from(name),
iced::theme::Palette {
background,
text,
primary,
success,
danger,
}
)
}
/// Modern design-inspired radio button style implementation
fn radio_style(theme: &Theme, status: radio::Status) -> radio::Style {
let colors = get_theme_colors(theme);
// Base style
let style = radio::Style {
background: Background::Color(Color::TRANSPARENT),
dot_color: colors.blue,
border_width: 2.0,
border_color: match status {
radio::Status::Active { is_selected } if is_selected => colors.blue,
radio::Status::Hovered { is_selected } if is_selected => colors.blue,
_ => colors.inactive_border,
},
text_color: Some(colors.text),
};
// Adjust for hover state
match status {
radio::Status::Hovered { is_selected: true } => style,
radio::Status::Hovered { is_selected: false } => radio::Style {
border_color: colors.blue.scale_alpha(0.5),
..style
},
_ => style,
}
}
/// Modern design-inspired checkbox style implementation
fn checkbox_style(theme: &Theme, status: checkbox::Status) -> checkbox::Style {
let colors = get_theme_colors(theme);
match status {
checkbox::Status::Active { is_checked } => {
if is_checked {
checkbox::Style {
background: Background::Color(colors.blue),
icon_color: Color::WHITE,
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
text_color: Some(colors.text),
}
} else {
checkbox::Style {
background: Background::Color(Color::TRANSPARENT),
icon_color: Color::TRANSPARENT,
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 2.0,
color: colors.inactive_border,
},
text_color: Some(colors.text),
}
}
},
checkbox::Status::Hovered { is_checked } => {
if is_checked {
checkbox::Style {
background: Background::Color(colors.blue.scale_alpha(0.9)),
icon_color: Color::WHITE,
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
text_color: Some(colors.text),
}
} else {
checkbox::Style {
background: Background::Color(Color::TRANSPARENT),
icon_color: Color::TRANSPARENT,
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 2.0,
color: colors.blue.scale_alpha(0.5),
},
text_color: Some(colors.text),
}
}
},
checkbox::Status::Disabled { is_checked } => {
if is_checked {
checkbox::Style {
background: Background::Color(colors.blue.scale_alpha(0.5)),
icon_color: Color::WHITE.scale_alpha(0.5),
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
text_color: Some(colors.text.scale_alpha(0.5)),
}
} else {
checkbox::Style {
background: Background::Color(Color::TRANSPARENT),
icon_color: Color::TRANSPARENT,
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 2.0,
color: colors.inactive_border.scale_alpha(0.5),
},
text_color: Some(colors.text.scale_alpha(0.5)),
}
}
},
}
}
/// Modern design-inspired container style
fn container_style(theme: &Theme, class: &style::Container) -> container::Style {
let colors = get_theme_colors(theme);
match class {
style::Container::Transparent => container::Style {
text_color: Some(colors.text),
background: None,
border: Border::default(),
shadow: Shadow::default(),
},
style::Container::Card => {
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(colors.card_bg)),
border: Border {
radius: 10.0.into(), // Modern rounded card corners
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 2.0),
blur_radius: 8.0,
},
}
},
style::Container::Sheet => {
let sheet_bg = if is_dark_mode(theme) {
Color::from_rgb(0.22, 0.22, 0.23) // #383839 (dark mode sheet)
} else {
Color::from_rgb(0.95, 0.95, 0.97) // #F2F2F7 (light mode sheet)
};
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(sheet_bg)),
border: Border {
radius: 12.0.into(), // Modern rounded sheet corners
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.2, ..Color::BLACK },
offset: Vector::new(0.0, 4.0),
blur_radius: 16.0,
},
}
},
style::Container::Group => {
let group_bg = if is_dark_mode(theme) {
Color::from_rgb(0.17, 0.17, 0.18) // #2C2C2E (dark mode group)
} else {
Color::from_rgb(0.95, 0.95, 0.97) // #F2F2F7 (light mode group)
};
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(group_bg)),
border: Border {
radius: 10.0.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow::default(), // No shadow for groups
}
},
style::Container::Sidebar => {
let sidebar_bg = if is_dark_mode(theme) {
Color::from_rgb(0.15, 0.15, 0.16) // #262628 (dark mode sidebar)
} else {
Color::from_rgb(0.92, 0.92, 0.93) // #EAEAEE (light mode sidebar)
};
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(sidebar_bg)),
border: Border::default(),
shadow: Shadow {
color: Color { a: 0.05, ..Color::BLACK },
offset: Vector::new(1.0, 0.0),
blur_radius: 3.0,
},
}
},
}
}
fn button_hover_style(base_style: button::Style, is_dark: bool) -> button::Style {
let adjust_color = |color: Color| -> Color {
if is_dark {
// Lighten in dark mode
Color {
r: (color.r + 0.05).min(1.0),
g: (color.g + 0.05).min(1.0),
b: (color.b + 0.05).min(1.0),
a: color.a,
}
} else {
// Darken in light mode
Color {
r: (color.r - 0.05).max(0.0),
g: (color.g - 0.05).max(0.0),
b: (color.b - 0.05).max(0.0),
a: color.a,
}
}
};
if let Some(Background::Color(color)) = base_style.background {
button::Style {
background: Some(Background::Color(adjust_color(color))),
..base_style
}
} else {
base_style
}
}
fn button_pressed_style(base_style: button::Style, is_dark: bool) -> button::Style {
let adjust_color = |color: Color| -> Color {
if is_dark {
// Lighten more in dark mode
Color {
r: (color.r + 0.1).min(1.0),
g: (color.g + 0.1).min(1.0),
b: (color.b + 0.1).min(1.0),
a: color.a,
}
} else {
// Darken more in light mode
Color {
r: (color.r - 0.1).max(0.0),
g: (color.g - 0.1).max(0.0),
b: (color.b - 0.1).max(0.0),
a: color.a,
}
}
};
let mut pressed_style = base_style;
pressed_style.shadow = Shadow::default(); // Remove shadow when pressed
if let Some(Background::Color(color)) = base_style.background {
pressed_style.background = Some(Background::Color(adjust_color(color)));
}
pressed_style
}
fn button_disabled_style(base_style: button::Style) -> button::Style {
button::Style {
background: base_style.background.map(|bg| match bg {
Background::Color(color) => Background::Color(color.scale_alpha(0.5)),
_ => bg,
}),
text_color: base_style.text_color.scale_alpha(0.5),
border: Border {
color: base_style.border.color.scale_alpha(0.5),
..base_style.border
},
shadow: Shadow::default(), // No shadow for disabled buttons
}
}
use iced::widget::{button, text, text_input, container, radio, checkbox, pick_list, combo_box};
use iced::widget::button::Status as ButtonStatus;
use iced::widget::text_input::Status as TextInputStatus;
use crate::colors::*;
use crate::styles::*;
/// Modern theme utilities for styling iced widgets
pub struct Modern;
impl Modern {
/// Get an Modern-style theme for buttons
pub fn button<'a>(style: style::Button) -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| button_style(theme, &style, status)
}
/// Get an Modern-style theme for primary buttons (blue)
pub fn primary_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Primary)
}
/// Get an Modern-style theme for secondary buttons (outlined)
pub fn secondary_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Secondary)
}
/// Get an Modern-style theme for success buttons (green)
pub fn success_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Success)
}
/// Get an Modern-style theme for warning buttons (orange)
pub fn warning_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Warning)
}
/// Get an Modern-style theme for danger buttons (red)
pub fn danger_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Danger)
}
/// Get an Modern-style theme for link buttons (text-only)
pub fn link_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Link)
}
/// Get an Modern-style theme for system buttons (light gray)
pub fn system_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::System)
}
/// Get an Modern-style theme for plain buttons (text only without link color)
pub fn plain_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::button(style::Button::Plain)
}
/// Get an Modern-style theme for text inputs
pub fn text_input<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
text_input_style
}
/// Get an Modern-style theme for containers
pub fn container<'a>(style: style::Container) -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| container_style(theme, &style)
}
/// Get an Modern-style theme for card containers
pub fn card_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
Self::container(style::Container::Card)
}
/// Get an Modern-style theme for sheet containers
pub fn sheet_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
Self::container(style::Container::Sheet)
}
/// Get an Modern-style theme for group containers
pub fn group_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
Self::container(style::Container::Group)
}
/// Get an Modern-style theme for sidebar containers
pub fn sidebar_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
Self::container(style::Container::Sidebar)
}
/// Get an Modern-style theme for radio buttons
pub fn radio<'a>() -> impl Fn(&Theme, radio::Status) -> radio::Style + 'a {
radio_style
}
/// Get an Modern-style theme for checkboxes
pub fn checkbox<'a>() -> impl Fn(&Theme, checkbox::Status) -> checkbox::Style + 'a {
checkbox_style
}
/// Get an Modern-style theme for pick lists
pub fn pick_list<'a>() -> impl Fn(&Theme, pick_list::Status) -> pick_list::Style + 'a {
pick_list_style
}
/* /// Get an Modern-style theme for combo boxes
pub fn combo_box<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
combo_box_style
} */
/// Create a complete Modern-styled theme
pub fn theme(dark_mode: bool) -> Theme {
create_modern_theme(dark_mode)
}
/// Create a light Modern-styled theme
pub fn light_theme() -> Theme {
Self::theme(false)
}
/// Create a dark Modern-styled theme
pub fn dark_theme() -> Theme {
Self::theme(true)
}
// Additional button styles using more Modern colors
/// Get a teal button style (cyan-blue)
pub fn teal_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(colors.teal, Color::WHITE);
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get an indigo button style (blue-purple)
pub fn indigo_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(colors.indigo, Color::WHITE);
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get a purple button style
pub fn purple_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(colors.purple, Color::WHITE);
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get a pink button style
pub fn pink_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(colors.pink, Color::WHITE);
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get an Modern-style gray button (neutral, subdued appearance)
pub fn gray_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
// Gray color varies by theme
let gray_color = if is_dark {
colors::gray::GRAY3_DARK
} else {
colors::gray::GRAY4_LIGHT
};
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(gray_color, colors.text);
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get an Modern-style tinted button (semi-transparent colored background)
pub fn tinted_button<'a>(color_variant: TintedButtonColor) -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
// Get the base color based on the variant
let (base_color, text_color) = match color_variant {
TintedButtonColor::Blue => (colors.blue, Color::WHITE),
TintedButtonColor::Green => (colors.green, Color::WHITE),
TintedButtonColor::Red => (colors.red, Color::WHITE),
TintedButtonColor::Orange => (colors.orange, Color::WHITE),
TintedButtonColor::Purple => (colors.purple, Color::WHITE),
TintedButtonColor::Teal => (colors.teal, Color::WHITE),
TintedButtonColor::Pink => (colors.pink, Color::WHITE),
TintedButtonColor::Indigo => (colors.indigo, Color::WHITE),
};
// Make color semi-transparent for tinted look
let tinted_color = Color {
r: base_color.r,
g: base_color.g,
b: base_color.b,
a: 0.2, // Low opacity for tinted appearance
};
// For tinted buttons, we usually want a stronger text color
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.05, ..Color::BLACK }, // Lighter shadow for tinted
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
let base_style = modern_base(tinted_color, base_color); // Use the base color for text
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => button_hover_style(base_style, is_dark),
ButtonStatus::Pressed => button_pressed_style(base_style, is_dark),
ButtonStatus::Disabled => button_disabled_style(base_style),
}
}
}
/// Get an Modern-style blue tinted button
pub fn blue_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Blue)
}
/// Get an Modern-style green tinted button
pub fn green_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Green)
}
/// Get an Modern-style red tinted button
pub fn red_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Red)
}
/// Get an Modern-style orange tinted button
pub fn orange_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Orange)
}
/// Get an Modern-style purple tinted button
pub fn purple_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Purple)
}
/// Get an Modern-style teal tinted button
pub fn teal_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Teal)
}
/// Get an Modern-style indigo tinted button
pub fn indigo_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Indigo)
}
/// Get an Modern-style pink tinted button
pub fn pink_tinted_button<'a>() -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
Self::tinted_button(TintedButtonColor::Pink)
}
/// Size variants for buttons (small, medium, large)
pub fn sized_button<'a>(
style_fn: impl Fn(&Theme, ButtonStatus) -> button::Style + 'a,
size: ButtonSize
) -> impl Fn(&Theme, ButtonStatus) -> button::Style + 'a {
move |theme, status| {
let mut base_style = style_fn(theme, status);
// Modify the border radius based on size
base_style.border = Border {
radius: match size {
ButtonSize::Small => (CORNER_RADIUS * 0.8).into(),
ButtonSize::Medium => CORNER_RADIUS.into(),
ButtonSize::Large => (CORNER_RADIUS * 1.2).into(),
},
..base_style.border
};
base_style
}
}
// Container variants
/// Get a container with separator line style
pub fn separated_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(colors.background)),
border: Border {
radius: 0.0.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow::default(),
}
}
}
/// Get a branded container with accent color border
pub fn accent_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(colors.background)),
border: Border {
radius: 8.0.into(),
width: 2.0,
color: colors.blue,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 2.0),
blur_radius: 4.0,
},
}
}
}
/// Get a toolbar container style
pub fn toolbar_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(colors.system_bg)),
border: Border {
radius: 0.0.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.05, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
}
}
}
/// Get a floating panel container style
pub fn floating_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.text),
background: Some(Background::Color(colors.card_bg)),
border: Border {
radius: 10.0.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.25, ..Color::BLACK },
offset: Vector::new(0.0, 4.0),
blur_radius: 16.0,
},
}
}
}
/// Get a danger tooltip container style with error styling
pub fn danger_tooltip_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.red), // Red text for emphasis
background: Some(Background::Color(
if is_dark_mode(theme) {
// Darker theme - subtle dark red background
Color { r: 0.3, g: 0.0, b: 0.0, a: 0.7 }
} else {
// Light theme - very subtle light red background
Color { r: 1.0, g: 0.94, b: 0.94, a: 1.0 }
}
)),
border: Border {
radius: 6.0.into(), // Slightly rounded corners
width: 1.0,
color: colors.red, // Red border to match the error theme
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
}
}
}
/// Get a warning tooltip container style with warning styling
pub fn warning_tooltip_container<'a>() -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
let colors = get_theme_colors(theme);
container::Style {
text_color: Some(colors.orange), // Orange text for warnings
background: Some(Background::Color(
if is_dark_mode(theme) {
// Darker theme - subtle orange-brown background
Color { r: 0.3, g: 0.15, b: 0.0, a: 0.7 }
} else {
// Light theme - very subtle light orange background
Color { r: 1.0, g: 0.96, b: 0.9, a: 1.0 }
}
)),
border: Border {
radius: 6.0.into(), // Slightly rounded corners
width: 1.0,
color: colors.orange, // Orange border to match the warning theme
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
}
}
}
/// Dynamically choose between danger, warning and standard tooltip container styles
pub fn conditional_tooltip_container<'a>(
validation_state: ValidationState
) -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
match validation_state {
ValidationState::Error => {
// Call the danger function and immediately apply it
(Self::danger_tooltip_container())(theme)
},
ValidationState::Warning => {
// Call the warning function and immediately apply it
(Self::warning_tooltip_container())(theme)
},
ValidationState::Valid => {
// Call a standard container style for consistent padding/sizing
// You could use card_container or create a specific info_tooltip_container
(Self::card_container())(theme)
}
}
}
}
/// Simple conditional container if you don't want / need a warning state
pub fn validated_tooltip_container<'a>(
has_error: bool
) -> impl Fn(&Theme) -> container::Style + 'a {
move |theme| {
if has_error {
// Call the danger function and immediately apply it
(Self::danger_tooltip_container())(theme)
} else {
// Call a standard container style for consistent padding/sizing
(Self::card_container())(theme)
}
}
}
// Text input variants
/// Get a search input style with rounded corners
pub fn search_input<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let base_style = text_input::Style {
background: Background::Color(colors.system_bg),
border: Border {
radius: CORNER_RADIUS.into(),
width: 0.0,
color: Color::TRANSPARENT,
},
icon: colors.tertiary_text,
placeholder: colors.placeholder,
value: colors.text,
selection: colors.selection,
};
match status {
TextInputStatus::Active => base_style,
TextInputStatus::Hovered => base_style,
TextInputStatus::Focused => text_input::Style {
background: Background::Color(colors.tertiary_background),
..base_style
},
TextInputStatus::Disabled => text_input::Style {
background: Background::Color(colors.system_bg.scale_alpha(0.7)),
value: colors.text.scale_alpha(0.5),
..base_style
},
}
}
}
/// Get an inline text input style with bottom border only
pub fn inline_text_input<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let base_style = text_input::Style {
background: Background::Color(Color::TRANSPARENT),
border: Border {
radius: 0.0.into(),
width: 1.0,
color: colors.separator,
},
icon: colors.text,
placeholder: colors.placeholder,
value: colors.text,
selection: colors.selection,
};
match status {
TextInputStatus::Active => base_style,
TextInputStatus::Hovered => text_input::Style {
border: Border {
color: colors.tertiary_text,
..base_style.border
},
..base_style
},
TextInputStatus::Focused => text_input::Style {
border: Border {
color: colors.blue,
width: 2.0,
..base_style.border
},
..base_style
},
TextInputStatus::Disabled => text_input::Style {
border: Border {
color: colors.separator.scale_alpha(0.5),
..base_style.border
},
value: colors.text.scale_alpha(0.5),
..base_style
},
}
}
}
/// Get an modern danger theme for text inputs with validation errors
pub fn danger_text_input<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
// Start with base text input style
let base_style = text_input_style(theme, status);
// Override with error styling
text_input::Style {
border: Border {
color: colors.red, // Use red border for error indication
width: 1.0,
..base_style.border
},
// You could add a light red background for increased visibility
background: Background::Color(
if is_dark_mode(theme) {
// Darker theme - subtle dark red
Color { r: 0.3, g: 0.0, b: 0.0, a: 0.2 }
} else {
// Light theme - very subtle light red
Color { r: 1.0, g: 0.9, b: 0.9, a: 1.0 }
}
),
..base_style
}
}
}
/// Dynamically choose between danger, warning and inline text input styles
pub fn conditional_text_input<'a>(
validation_state: ValidationState
) -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
match validation_state {
ValidationState::Error => {
// Call the danger function and immediately apply it
(Self::danger_text_input())(theme, status)
},
ValidationState::Warning => {
// Call the warning function and immediately apply it
(Self::warning_text_input())(theme, status)
},
ValidationState::Valid => {
// Call the inline function and immediately apply it
(Self::inline_text_input())(theme, status)
}
}
}
}
// Simple conditional text_input if you don't need/want a warning state
pub fn validated_text_input<'a>(
has_error: bool
) -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
if has_error {
(Self::danger_text_input())(theme, status)
} else {
(Self::inline_text_input())(theme, status)
}
}
}
// Get an modern warning theme for text inputs with validation errors
pub fn warning_text_input<'a>() -> impl Fn(&Theme, TextInputStatus) -> text_input::Style + 'a {
move |theme, status| {
let colors = get_theme_colors(theme);
let base_style = text_input_style(theme, status);
text_input::Style {
border: Border {
color: colors.orange, // Orange border for warnings
width: 1.0,
..base_style.border
},
..base_style
}
}
}
/// Get an Modern-style primary text style (main content text)
pub fn primary_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
|theme| {
let colors = get_theme_colors(theme);
text::Style {
color: Some(colors.text),
}
}
}
/// Get an Modern-style secondary text style (supporting information)
pub fn secondary_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
|theme| {
let colors = get_theme_colors(theme);
text::Style {
color: Some(colors.secondary_text),
}
}
}
/// Get an Modern-style tertiary text style (less important information)
pub fn tertiary_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
|theme| {
let colors = get_theme_colors(theme);
text::Style {
color: Some(colors.tertiary_text),
}
}
}
/// Get an Modern-style link text style
pub fn link_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
|theme| {
let colors = get_theme_colors(theme);
text::Style {
color: Some(colors.link),
}
}
}
/// Get text styled with a specific color for both light and dark modes
pub fn colored_text<'a>(
light_color: Color,
dark_color: Color
) -> impl Fn(&Theme) -> text::Style + 'a {
move |theme| {
let is_dark = is_dark_mode(theme);
let color = if is_dark { dark_color } else { light_color };
text::Style {
color: Some(color),
}
}
}
/// Get text in Modern's red color
pub fn red_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::RED, colors::system::RED_DARK)
}
/// Get text in Modern's blue color
pub fn blue_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::BLUE, colors::system::BLUE_DARK)
}
/// Get text in Modern's green color
pub fn green_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::GREEN, colors::system::GREEN_DARK)
}
/// Get text in Modern's orange color
pub fn orange_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::ORANGE, colors::system::ORANGE_DARK)
}
/// Get text in Modern's yellow color
pub fn yellow_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::YELLOW, colors::system::YELLOW_DARK)
}
/// Get text in Modern's purple color
pub fn purple_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::PURPLE, colors::system::PURPLE_DARK)
}
/// Get text in Modern's pink color
pub fn pink_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::PINK, colors::system::PINK_DARK)
}
/// Get text in Modern's teal color
pub fn teal_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::TEAL, colors::system::TEAL_DARK)
}
/// Get text in Modern's indigo color
pub fn indigo_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::INDIGO, colors::system::INDIGO_DARK)
}
/// Get text in Modern's mint color
pub fn mint_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::MINT, colors::system::MINT_DARK)
}
/// Get text in Modern's brown color
pub fn brown_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::colored_text(colors::system::BROWN, colors::system::BROWN_DARK)
}
/// Get a success / positive message text style
pub fn success_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::green_text()
}
/// Get a warning message text style
pub fn warning_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::orange_text()
}
/// Get an error / destructive message text style
pub fn error_text<'a>() -> impl Fn(&Theme) -> text::Style + 'a {
Self::red_text()
}
/// Get an modern theme for combo boxes
pub fn combo_box<'a>() -> impl Fn(&Theme, text_input::Status) -> text_input::Style + 'a {
// Use the same style as text_input, since combo_box uses TextInput under the hood
text_input_style
}
/// Get a modern theme for combo box menus
pub fn combo_box_menu<'a>() -> impl Fn(&Theme) -> menu::Style + 'a {
|theme| {
let colors = get_theme_colors(theme);
menu::Style {
text_color: colors.text,
background: Background::Color(colors.card_bg),
border: Border {
radius: TINY_CORNER_RADIUS.into(),
width: 1.0,
color: colors.input_border,
},
selected_text_color: Color::WHITE,
selected_background: Background::Color(colors.blue),
}
}
}
/// Generic helper to conditionally choose between style functions with the same signature
///
/// This allows you to use conditional styling without opaque type errors.
///
/// # Type Parameters
/// - `Args`: The argument type(s) the style function accepts (e.g., `ButtonStatus`)
/// - `Output`: The style type the function returns (e.g., `button::Style`)
///
/// # Example
/// ```
/// // Instead of this (which would cause opaque type errors):
/// button.style(if selected { Modern::primary_button() } else { Modern::plain_button() })
///
/// // Do this:
/// button.style(Modern::conditional_style(
/// selected,
/// Modern::primary_button(),
/// Modern::plain_button()
/// ))
/// ```
pub fn conditional_style<Args, Output, F>(
condition: bool,
true_style: F,
false_style: F,
) -> impl Fn(Args) -> Output
where
F: Fn(Args) -> Output,
{
move |args| {
if condition {
true_style(args)
} else {
false_style(args)
}
}
}
/// Multi-condition version for ValidationState or other enums
pub fn match_style<Args, Output, F>(
matcher: impl Fn(Args) -> Output,
) -> impl Fn(Args) -> Output {
move |args| matcher(args)
}
}
/// Modern design-inspired button style implementation
fn button_style(theme: &Theme, class: &style::Button, status: ButtonStatus) -> button::Style {
let colors = get_theme_colors(theme);
let is_dark = is_dark_mode(theme);
// Function to create the base Modern style with rounded corners
let modern_base = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(color)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(), // Modern's rounded corners
width: 0.0, // No border for filled buttons
color: Color::TRANSPARENT,
},
shadow: Shadow {
color: Color { a: 0.1, ..Color::BLACK },
offset: Vector::new(0.0, 1.0),
blur_radius: 2.0,
},
};
// Function to create outlined style
let outlined = |color: Color, text_color: Color| button::Style {
background: Some(Background::Color(Color::TRANSPARENT)),
text_color,
border: Border {
radius: CORNER_RADIUS.into(),
width: 1.0,
color,
},
shadow: Shadow::default(),
};
// Function to create a transparent button style (for links/text)
let transparent = |text_color: Color| button::Style {
background: Some(Background::Color(Color::TRANSPARENT)),
text_color,
border: Border::default(),
shadow: Shadow::default(),
};
// Base style based on button class
let base_style = match class {
style::Button::Primary => modern_base(colors.blue, Color::WHITE),
style::Button::Secondary => outlined(colors.blue, colors.blue),
style::Button::Success => modern_base(colors.green, Color::WHITE),
style::Button::Warning => modern_base(colors.orange, if is_dark { Color::BLACK } else { Color::WHITE }),
style::Button::Danger => modern_base(colors.red, Color::WHITE),
style::Button::Link => transparent(colors.blue),
style::Button::System => modern_base(colors.system_bg, colors.text),
style::Button::Plain => transparent(colors.text),
};
// Adjust style based on status
match status {
ButtonStatus::Active => base_style,
ButtonStatus::Hovered => {
// For Modern style, make buttons slightly lighter/darker on hover
let adjust_color = |color: Color| -> Color {
if is_dark {
// Lighten in dark mode
Color {
r: (color.r + 0.05).min(1.0),
g: (color.g + 0.05).min(1.0),
b: (color.b + 0.05).min(1.0),
a: color.a,
}
} else {
// Darken in light mode
Color {
r: (color.r - 0.05).max(0.0),
g: (color.g - 0.05).max(0.0),
b: (color.b - 0.05).max(0.0),
a: color.a,
}
}
};
match class {
style::Button::Link | style::Button::Plain => {
// For text/links, just adjust the text color
button::Style {
text_color: base_style.text_color.scale_alpha(0.8),
..base_style
}
},
_ => {
// For other buttons, adjust the background
if let Some(Background::Color(color)) = base_style.background {
button::Style {
background: Some(Background::Color(adjust_color(color))),
..base_style
}
} else {
base_style
}
}
}
},
ButtonStatus::Pressed => {
// For pressed state, make buttons even more light/dark and reduce shadow
let adjust_color = |color: Color| -> Color {
if is_dark {
// Lighten more in dark mode
Color {
r: (color.r + 0.1).min(1.0),
g: (color.g + 0.1).min(1.0),
b: (color.b + 0.1).min(1.0),
a: color.a,
}
} else {
// Darken more in light mode
Color {
r: (color.r - 0.1).max(0.0),
g: (color.g - 0.1).max(0.0),
b: (color.b - 0.1).max(0.0),
a: color.a,
}
}
};
let mut pressed_style = base_style;
// Remove shadow when pressed (Modern's buttons appear to press down)
pressed_style.shadow = Shadow::default();
match class {
style::Button::Link | style::Button::Plain => {
// For text/links, just adjust the text color more
pressed_style.text_color = base_style.text_color.scale_alpha(0.6);
pressed_style
},
_ => {
// For other buttons, adjust the background more
if let Some(Background::Color(color)) = base_style.background {
pressed_style.background = Some(Background::Color(adjust_color(color)));
}
pressed_style
}
}
},
ButtonStatus::Disabled => {
// For disabled state, reduce opacity
button::Style {
background: base_style.background.map(|bg| match bg {
Background::Color(color) => Background::Color(color.scale_alpha(0.5)),
_ => bg,
}),
text_color: base_style.text_color.scale_alpha(0.5),
border: Border {
color: base_style.border.color.scale_alpha(0.5),
..base_style.border
},
shadow: Shadow::default(), // No shadow for disabled buttons
}
},
}
}
// Define an enum for validation states
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ValidationState {
Valid,
Warning,
Error,
}