use crate::renderer::{self, Renderer};
use crate::{Backend, Primitive};
pub mod event;
pub mod path;
mod cache;
mod cursor;
mod fill;
mod frame;
mod geometry;
mod program;
mod stroke;
mod text;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
pub use fill::{Fill, FillRule};
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use text::Text;
use iced_native::layout;
use iced_native::mouse;
use iced_native::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Size, Vector,
Widget,
};
use std::marker::PhantomData;
#[derive(Debug)]
pub struct Canvas<Message, P: Program<Message>> {
width: Length,
height: Length,
program: P,
message_: PhantomData<Message>,
}
impl<Message, P: Program<Message>> Canvas<Message, P> {
const DEFAULT_SIZE: u16 = 100;
pub fn new(program: P) -> Self {
Canvas {
width: Length::Units(Self::DEFAULT_SIZE),
height: Length::Units(Self::DEFAULT_SIZE),
program,
message_: PhantomData,
}
}
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
}
impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P>
where
P: Program<Message>,
B: Backend,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
_renderer: &Renderer<B>,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = limits.resolve(Size::ZERO);
layout::Node::new(size)
}
fn on_event(
&mut self,
event: iced_native::Event,
layout: Layout<'_>,
cursor_position: Point,
_renderer: &Renderer<B>,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
let canvas_event = match event {
iced_native::Event::Mouse(mouse_event) => {
Some(Event::Mouse(mouse_event))
}
iced_native::Event::Keyboard(keyboard_event) => {
Some(Event::Keyboard(keyboard_event))
}
_ => None,
};
let cursor = Cursor::from_window_position(cursor_position);
if let Some(canvas_event) = canvas_event {
let (event_status, message) =
self.program.update(canvas_event, bounds, cursor);
if let Some(message) = message {
shell.publish(message);
}
return event_status;
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer<B>,
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor = Cursor::from_window_position(cursor_position);
self.program.mouse_interaction(bounds, cursor)
}
fn draw(
&self,
renderer: &mut Renderer<B>,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
use iced_native::Renderer as _;
let bounds = layout.bounds();
if bounds.width < 1.0 || bounds.height < 1.0 {
return;
}
let translation = Vector::new(bounds.x, bounds.y);
let cursor = Cursor::from_window_position(cursor_position);
renderer.with_translation(translation, |renderer| {
renderer.draw_primitive(Primitive::Group {
primitives: self
.program
.draw(bounds, cursor)
.into_iter()
.map(Geometry::into_primitive)
.collect(),
});
});
}
}
impl<'a, Message, P, B> From<Canvas<Message, P>>
for Element<'a, Message, Renderer<B>>
where
Message: 'static,
P: Program<Message> + 'a,
B: Backend,
{
fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> {
Element::new(canvas)
}
}