iced_glow
iced_glow is a glow renderer for iced_native. This renderer supports OpenGL 3.0+ and OpenGL ES 2.0.
This renderer is mostly used as a fallback for hardware that doesn't support wgpu (Vulkan, Metal or DX12).
Currently, iced_glow supports the following primitives:
- Text, which is rendered using
glow_glyph. No shaping at all. - Quads or rectangles, with rounded borders and a solid background color.
- Clip areas, useful to implement scrollables or hide overflowing content.
- Meshes of triangles, useful to draw geometry freely.
Installation
Add iced_glow as a dependency in your Cargo.toml:
= "0.8"
Iced moves fast and the master branch can contain breaking changes! If
you want to learn about a specific release, check out the release list.
Current limitations
The current implementation is quite naive, it uses:
- A different pipeline/shader for each primitive
- A very simplistic layer model: every
Clipprimitive will generate new layers - Many render passes instead of preparing everything upfront
- A glyph cache that is trimmed incorrectly when there are multiple layers (a
glyph_brushlimitation)
Some of these issues are already being worked on! If you want to help, get in touch!