use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Event, Layout, Overlay, Shell, Size};
pub struct Group<'a, Message, Theme, Renderer> {
children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
}
impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
pub fn new() -> Self {
Self::default()
}
pub fn with_children(
mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
) -> Self {
use std::cmp;
children.sort_unstable_by(|a, b| {
a.as_overlay()
.index()
.partial_cmp(&b.as_overlay().index())
.unwrap_or(cmp::Ordering::Equal)
});
Group { children }
}
pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> {
overlay::Element::new(Box::new(self))
}
}
impl<'a, Message, Theme, Renderer> Default
for Group<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
fn default() -> Self {
Self::with_children(Vec::new())
}
}
impl<Message, Theme, Renderer> Overlay<Message, Theme, Renderer>
for Group<'_, Message, Theme, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
layout::Node::with_children(
bounds,
self.children
.iter_mut()
.map(|child| child.as_overlay_mut().layout(renderer, bounds))
.collect(),
)
}
fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
for (child, layout) in self.children.iter_mut().zip(layout.children()) {
child
.as_overlay_mut()
.update(event, layout, cursor, renderer, clipboard, shell);
}
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child
.as_overlay()
.draw(renderer, theme, style, layout, cursor);
}
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child
.as_overlay()
.mouse_interaction(layout, cursor, renderer)
})
.max()
.unwrap_or_default()
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
operation.traverse(&mut |operation| {
self.children.iter_mut().zip(layout.children()).for_each(
|(child, layout)| {
child.as_overlay_mut().operate(layout, renderer, operation);
},
);
});
}
fn overlay<'a>(
&'a mut self,
layout: Layout<'a>,
renderer: &Renderer,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
let children = self
.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| {
child.as_overlay_mut().overlay(layout, renderer)
})
.collect::<Vec<_>>();
(!children.is_empty()).then(|| Group::with_children(children).overlay())
}
fn index(&self) -> f32 {
self.children
.first()
.map(|child| child.as_overlay().index())
.unwrap_or(1.0)
}
}
impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
for overlay::Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
fn from(group: Group<'a, Message, Theme, Renderer>) -> Self {
group.overlay()
}
}