use crate::alignment;
use crate::{Padding, Point, Radians, Size, Vector};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Rectangle<T = f32> {
pub x: T,
pub y: T,
pub width: T,
pub height: T,
}
impl<T> Rectangle<T>
where
T: Default,
{
pub fn with_size(size: Size<T>) -> Self {
Self {
x: T::default(),
y: T::default(),
width: size.width,
height: size.height,
}
}
}
impl Rectangle<f32> {
pub const INFINITE: Self = Self::new(
Point::new(f32::NEG_INFINITY, f32::NEG_INFINITY),
Size::INFINITE,
);
pub const fn new(top_left: Point, size: Size) -> Self {
Self {
x: top_left.x,
y: top_left.y,
width: size.width,
height: size.height,
}
}
pub fn with_radius(radius: f32) -> Self {
Self {
x: -radius,
y: -radius,
width: radius * 2.0,
height: radius * 2.0,
}
}
pub fn with_vertices(
top_left: Point,
top_right: Point,
bottom_left: Point,
) -> (Rectangle, Radians) {
let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
let height =
(bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
let rotation =
(top_right.y - top_left.y).atan2(top_right.x - top_left.x);
let rotation = if rotation < 0.0 {
2.0 * std::f32::consts::PI + rotation
} else {
rotation
};
let position = {
let center = Point::new(
(top_right.x + bottom_left.x) / 2.0,
(top_right.y + bottom_left.y) / 2.0,
);
let rotation = -rotation - std::f32::consts::PI * 2.0;
Point::new(
center.x + (top_left.x - center.x) * rotation.cos()
- (top_left.y - center.y) * rotation.sin(),
center.y
+ (top_left.x - center.x) * rotation.sin()
+ (top_left.y - center.y) * rotation.cos(),
)
};
(
Rectangle::new(position, Size::new(width, height)),
Radians(rotation),
)
}
pub fn center(&self) -> Point {
Point::new(self.center_x(), self.center_y())
}
pub fn center_x(&self) -> f32 {
self.x + self.width / 2.0
}
pub fn center_y(&self) -> f32 {
self.y + self.height / 2.0
}
pub fn position(&self) -> Point {
Point::new(self.x, self.y)
}
pub fn size(&self) -> Size {
Size::new(self.width, self.height)
}
pub fn area(&self) -> f32 {
self.width * self.height
}
pub fn contains(&self, point: Point) -> bool {
self.x <= point.x
&& point.x < self.x + self.width
&& self.y <= point.y
&& point.y < self.y + self.height
}
pub fn distance(&self, point: Point) -> f32 {
let center = self.center();
let distance_x =
((point.x - center.x).abs() - self.width / 2.0).max(0.0);
let distance_y =
((point.y - center.y).abs() - self.height / 2.0).max(0.0);
distance_x.hypot(distance_y)
}
pub fn offset(&self, container: &Rectangle) -> Vector {
let Some(intersection) = self.intersection(container) else {
return Vector::ZERO;
};
let left = intersection.x - self.x;
let top = intersection.y - self.y;
Vector::new(
if left > 0.0 {
left
} else {
intersection.x + intersection.width - self.x - self.width
},
if top > 0.0 {
top
} else {
intersection.y + intersection.height - self.y - self.height
},
)
}
pub fn is_within(&self, container: &Rectangle) -> bool {
self.x >= container.x
&& self.y >= container.y
&& self.x + self.width <= container.x + container.width
&& self.y + self.height <= container.y + container.height
}
pub fn intersection(
&self,
other: &Rectangle<f32>,
) -> Option<Rectangle<f32>> {
let x = self.x.max(other.x);
let y = self.y.max(other.y);
let lower_right_x = (self.x + self.width).min(other.x + other.width);
let lower_right_y = (self.y + self.height).min(other.y + other.height);
let width = lower_right_x - x;
let height = lower_right_y - y;
if width > 0.0 && height > 0.0 {
Some(Rectangle {
x,
y,
width,
height,
})
} else {
None
}
}
pub fn intersects(&self, other: &Self) -> bool {
self.intersection(other).is_some()
}
pub fn union(&self, other: &Self) -> Self {
let x = self.x.min(other.x);
let y = self.y.min(other.y);
let lower_right_x = (self.x + self.width).max(other.x + other.width);
let lower_right_y = (self.y + self.height).max(other.y + other.height);
let width = lower_right_x - x;
let height = lower_right_y - y;
Rectangle {
x,
y,
width,
height,
}
}
pub fn snap(self) -> Option<Rectangle<u32>> {
let top_left = self.position().snap();
let bottom_right = (self.position() + Vector::from(self.size())).snap();
let width = bottom_right.x.checked_sub(top_left.x)?;
let height = bottom_right.y.checked_sub(top_left.y)?;
if width < 1 || height < 1 {
return None;
}
Some(Rectangle {
x: top_left.x,
y: top_left.y,
width,
height,
})
}
pub fn expand(self, padding: impl Into<Padding>) -> Self {
let padding = padding.into();
Self {
x: self.x - padding.left,
y: self.y - padding.top,
width: self.width + padding.x(),
height: self.height + padding.y(),
}
}
pub fn shrink(self, padding: impl Into<Padding>) -> Self {
let padding = padding.into();
Self {
x: self.x + padding.left,
y: self.y + padding.top,
width: self.width - padding.x(),
height: self.height - padding.y(),
}
}
pub fn rotate(self, rotation: Radians) -> Self {
let size = self.size().rotate(rotation);
let position = Point::new(
self.center_x() - size.width / 2.0,
self.center_y() - size.height / 2.0,
);
Self::new(position, size)
}
pub fn zoom(self, zoom: f32) -> Self {
Self {
x: self.x - (self.width * (zoom - 1.0)) / 2.0,
y: self.y - (self.height * (zoom - 1.0)) / 2.0,
width: self.width * zoom,
height: self.height * zoom,
}
}
pub fn anchor(
&self,
size: Size,
align_x: impl Into<alignment::Horizontal>,
align_y: impl Into<alignment::Vertical>,
) -> Point {
let x = match align_x.into() {
alignment::Horizontal::Left => self.x,
alignment::Horizontal::Center => {
self.x + (self.width - size.width) / 2.0
}
alignment::Horizontal::Right => self.x + self.width - size.width,
};
let y = match align_y.into() {
alignment::Vertical::Top => self.y,
alignment::Vertical::Center => {
self.y + (self.height - size.height) / 2.0
}
alignment::Vertical::Bottom => self.y + self.height - size.height,
};
Point::new(x, y)
}
}
impl std::ops::Mul<f32> for Rectangle<f32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: self.x * scale,
y: self.y * scale,
width: self.width * scale,
height: self.height * scale,
}
}
}
impl From<Rectangle<u32>> for Rectangle<f32> {
fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
Rectangle {
x: rectangle.x as f32,
y: rectangle.y as f32,
width: rectangle.width as f32,
height: rectangle.height as f32,
}
}
}
impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
where
T: std::ops::Add<Output = T>,
{
type Output = Rectangle<T>;
fn add(self, translation: Vector<T>) -> Self {
Rectangle {
x: self.x + translation.x,
y: self.y + translation.y,
..self
}
}
}
impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
where
T: std::ops::Sub<Output = T>,
{
type Output = Rectangle<T>;
fn sub(self, translation: Vector<T>) -> Self {
Rectangle {
x: self.x - translation.x,
y: self.y - translation.y,
..self
}
}
}