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//! A [`MenuBar`] widget for displaying menu trees created with [`Item`]s and [`Menu`]s
//!
//! *This API requires the following crate features to be activated: `menu`*
//!
//! ## Example 1
//!
//! ```ignore
//! use iced_widget::button;
//! use iced_aw::menu::{Item, Menu, MenuBar};
//!
//! let sub_2 = Item::with_menu(
//! button("Sub Menu 2"),
//! Menu::new([
//! Item::new(button("item_1")),
//! Item::new(button("item_2")),
//! Item::new(button("item_3")),
//! ].into())
//! );
//!
//! let sub_1 = Item::with_menu(
//! button("Sub Menu 1"),
//! Menu::new([
//! Item::new(button("item_1")),
//! sub_2,
//! Item::new(button("item_2")),
//! Item::new(button("item_3")),
//! ].into())
//! );
//!
//! let root_1 = Item::with_menu(
//! button("Menu 1"),
//! Menu::new([
//! Item::new(button("item_1")),
//! Item::new(button("item_2")),
//! sub_1,
//! Item::new(button("item_3")),
//! ].into())
//! );
//!
//! let root_2 = Item::with_menu(
//! button("Menu 2"),
//! Menu::new([
//! Item::new(button("item_1")),
//! Item::new(button("item_2")),
//! Item::new(button("item_3")),
//! ].into())
//! );
//!
//! let menu_bar = MenuBar::new(vec![root_1, root_2]);
//!
//! ```
//!
//! Alternatively you can use the helper macros
//!
//! ## Example 2
//! ```ignore
//! use iced_widget::button;
//! use iced_aw::menu::{Menu, Item, MenuBar};
//! use iced_aw::{menu_bar, menu_items};
//!
//! let menu_template = |items| Menu::new(items).max_width(180.0).offset(6.0);
//!
//! let menu_bar: MenuBar<'_, (), iced_widget::Theme, iced::Renderer> = menu_bar!(
//! (button("Menu 1"),menu_template(menu_items!(
//! (button("item_1"))
//! (button("item_2"))
//! (button("Sub Menu 1"), menu_template(menu_items!(
//! (button("item_1"))
//! (button("Sub Menu 2"), menu_template(menu_items!(
//! (button("item_1"))
//! (button("item_2"))
//! (button("item_3"))
//! )))
//! (button("item_2"))
//! (button("item_3"))
//! )))
//! (button("item_3"))
//! )))
//! (button("Menu 2"), menu_template(menu_items!(
//! (button("item_1"))
//! (button("item_2"))
//! (button("item_3"))
//! )))
//! );
//! ```
//!
//! Here a menu_template function/closure is used in example 2,
//! usually some properties are sync across all menus while others are not,
//! using template functions can reduce the repeated code.
//! If you find writing menu_template(menu_items!()) too cumbersome,
//! there's a menu! macro you can use to create template macros
//!
//! ## Example 3
//!
//! ```ignore
//! use iced_widget::button;
//! use iced_aw::{menu, Menu};
//!
//! macro_rules! menu_template {
//! ($($x:tt)+) => {
//! menu!($($x)+).max_width(180.0).offset(6.0)
//! };
//! }
//!
//! // then you can just write
//! let m: Menu<'_, (), iced_widget::Theme, iced::Renderer> = menu_template!(
//! (button("item_1"))
//! (button("item_2"))
//! (button("sub menu"), menu_template!(
//! (button("item_1"))
//! (button("item_2"))
//! ))
//! (button("item_3"))
//! );
//! ```
//!
//! Technically you can create menu template functions with the menu! macro,
//! but turns out closures can't infer the proper generic types in this case,
//! and creating a function for it you have to write a bunch of generic annotations
//!
//! ## Example 4
//!
//! ```ignore
//! use iced_aw::{menu, Menu};
//! use iced_widget::button;
//!
//! fn menu_template<'a, Message, Theme, Renderer>(
//! menu: Menu<'a, Message, Theme, Renderer>
//! ) -> Menu<'a, Message, Theme, Renderer>
//! where
//! Theme: iced_aw::menu::Catalog,
//! Renderer: iced_core::Renderer,
//! {
//! menu.max_width(180.0).offset(6.0)
//! }
//!
//! let m: Menu<'_, (), iced_widget::Theme, iced::Renderer> = menu_template(menu!(
//! (button("item_1"))
//! (button("item_2"))
//! (button("item_3"))
//! ));
//! ```
//!
//! For a more detailed example please
//! take a look at the menu example in the iced_aw repo
//!
pub use crate;
pub use ;
pub use MenuBar;
pub use ;