use crate::message;
use crate::program::{self, Program};
use crate::shell;
use crate::theme;
use crate::window;
use crate::{
Element, Executor, Font, Never, Preset, Result, Settings, Size,
Subscription, Task, Theme,
};
use iced_debug as debug;
use std::borrow::Cow;
pub mod timed;
pub use timed::timed;
pub fn application<State, Message, Theme, Renderer>(
boot: impl BootFn<State, Message>,
update: impl UpdateFn<State, Message>,
view: impl for<'a> ViewFn<'a, State, Message, Theme, Renderer>,
) -> Application<impl Program<State = State, Message = Message, Theme = Theme>>
where
State: 'static,
Message: Send + 'static,
Theme: theme::Base,
Renderer: program::Renderer,
{
use std::marker::PhantomData;
struct Instance<State, Message, Theme, Renderer, Boot, Update, View> {
boot: Boot,
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
}
impl<State, Message, Theme, Renderer, Boot, Update, View> Program
for Instance<State, Message, Theme, Renderer, Boot, Update, View>
where
Message: Send + 'static,
Theme: theme::Base,
Renderer: program::Renderer,
Boot: self::BootFn<State, Message>,
Update: self::UpdateFn<State, Message>,
View: for<'a> self::ViewFn<'a, State, Message, Theme, Renderer>,
{
type State = State;
type Message = Message;
type Theme = Theme;
type Renderer = Renderer;
type Executor = iced_futures::backend::default::Executor;
fn name() -> &'static str {
let name = std::any::type_name::<State>();
name.split("::").next().unwrap_or("a_cool_application")
}
fn boot(&self) -> (State, Task<Message>) {
self.boot.boot()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Task<Self::Message> {
self.update.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
_window: window::Id,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state)
}
fn settings(&self) -> Settings {
Settings::default()
}
fn window(&self) -> Option<iced_core::window::Settings> {
Some(window::Settings::default())
}
}
Application {
raw: Instance {
boot,
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
},
settings: Settings::default(),
window: window::Settings::default(),
presets: Vec::new(),
}
}
#[derive(Debug)]
pub struct Application<P: Program> {
raw: P,
settings: Settings,
window: window::Settings,
presets: Vec<Preset<P::State, P::Message>>,
}
impl<P: Program> Application<P> {
pub fn run(self) -> Result
where
Self: 'static,
P::Message: message::MaybeDebug + message::MaybeClone,
{
#[cfg(feature = "debug")]
iced_debug::init(iced_debug::Metadata {
name: P::name(),
theme: None,
can_time_travel: cfg!(feature = "time-travel"),
});
#[cfg(feature = "tester")]
let program = iced_tester::attach(self);
#[cfg(all(
feature = "debug",
not(feature = "tester"),
not(target_arch = "wasm32")
))]
let program = iced_devtools::attach(self);
#[cfg(not(any(
feature = "tester",
all(feature = "debug", not(target_arch = "wasm32"))
)))]
let program = self;
Ok(shell::run(program)?)
}
pub fn settings(self, settings: Settings) -> Self {
Self { settings, ..self }
}
pub fn antialiasing(self, antialiasing: bool) -> Self {
Self {
settings: Settings {
antialiasing,
..self.settings
},
..self
}
}
pub fn default_font(self, default_font: Font) -> Self {
Self {
settings: Settings {
default_font,
..self.settings
},
..self
}
}
pub fn font(mut self, font: impl Into<Cow<'static, [u8]>>) -> Self {
self.settings.fonts.push(font.into());
self
}
pub fn window(self, window: window::Settings) -> Self {
Self { window, ..self }
}
pub fn centered(self) -> Self {
Self {
window: window::Settings {
position: window::Position::Centered,
..self.window
},
..self
}
}
pub fn exit_on_close_request(self, exit_on_close_request: bool) -> Self {
Self {
window: window::Settings {
exit_on_close_request,
..self.window
},
..self
}
}
pub fn window_size(self, size: impl Into<Size>) -> Self {
Self {
window: window::Settings {
size: size.into(),
..self.window
},
..self
}
}
pub fn transparent(self, transparent: bool) -> Self {
Self {
window: window::Settings {
transparent,
..self.window
},
..self
}
}
pub fn resizable(self, resizable: bool) -> Self {
Self {
window: window::Settings {
resizable,
..self.window
},
..self
}
}
pub fn decorations(self, decorations: bool) -> Self {
Self {
window: window::Settings {
decorations,
..self.window
},
..self
}
}
pub fn position(self, position: window::Position) -> Self {
Self {
window: window::Settings {
position,
..self.window
},
..self
}
}
pub fn level(self, level: window::Level) -> Self {
Self {
window: window::Settings {
level,
..self.window
},
..self
}
}
pub fn title(
self,
title: impl TitleFn<P::State>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_title(self.raw, move |state, _window| {
title.title(state)
}),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn subscription(
self,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_subscription(self.raw, f),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn theme(
self,
f: impl ThemeFn<P::State, P::Theme>,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_theme(self.raw, move |state, _window| {
f.theme(state)
}),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn style(
self,
f: impl Fn(&P::State, &P::Theme) -> theme::Style,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_style(self.raw, f),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn scale_factor(
self,
f: impl Fn(&P::State) -> f32,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Application {
raw: program::with_scale_factor(self.raw, move |state, _window| {
f(state)
}),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn executor<E>(
self,
) -> Application<
impl Program<State = P::State, Message = P::Message, Theme = P::Theme>,
>
where
E: Executor,
{
Application {
raw: program::with_executor::<P, E>(self.raw),
settings: self.settings,
window: self.window,
presets: self.presets,
}
}
pub fn presets(
self,
presets: impl IntoIterator<Item = Preset<P::State, P::Message>>,
) -> Self {
Self {
presets: presets.into_iter().collect(),
..self
}
}
}
impl<P: Program> Program for Application<P> {
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = P::Executor;
fn name() -> &'static str {
P::name()
}
fn settings(&self) -> Settings {
self.settings.clone()
}
fn window(&self) -> Option<window::Settings> {
Some(self.window.clone())
}
fn boot(&self) -> (Self::State, Task<Self::Message>) {
self.raw.boot()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Task<Self::Message> {
debug::hot(|| self.raw.update(state, message))
}
fn view<'a>(
&self,
state: &'a Self::State,
window: window::Id,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
debug::hot(|| self.raw.view(state, window))
}
fn title(&self, state: &Self::State, window: window::Id) -> String {
debug::hot(|| self.raw.title(state, window))
}
fn subscription(&self, state: &Self::State) -> Subscription<Self::Message> {
debug::hot(|| self.raw.subscription(state))
}
fn theme(
&self,
state: &Self::State,
window: iced_core::window::Id,
) -> Option<Self::Theme> {
debug::hot(|| self.raw.theme(state, window))
}
fn style(&self, state: &Self::State, theme: &Self::Theme) -> theme::Style {
debug::hot(|| self.raw.style(state, theme))
}
fn scale_factor(&self, state: &Self::State, window: window::Id) -> f32 {
debug::hot(|| self.raw.scale_factor(state, window))
}
fn presets(&self) -> &[Preset<Self::State, Self::Message>] {
&self.presets
}
}
pub trait BootFn<State, Message> {
fn boot(&self) -> (State, Task<Message>);
}
impl<T, C, State, Message> BootFn<State, Message> for T
where
T: Fn() -> C,
C: IntoBoot<State, Message>,
{
fn boot(&self) -> (State, Task<Message>) {
self().into_boot()
}
}
pub trait IntoBoot<State, Message> {
fn into_boot(self) -> (State, Task<Message>);
}
impl<State, Message> IntoBoot<State, Message> for State {
fn into_boot(self) -> (State, Task<Message>) {
(self, Task::none())
}
}
impl<State, Message> IntoBoot<State, Message> for (State, Task<Message>) {
fn into_boot(self) -> (State, Task<Message>) {
self
}
}
pub trait TitleFn<State> {
fn title(&self, state: &State) -> String;
}
impl<State> TitleFn<State> for &'static str {
fn title(&self, _state: &State) -> String {
self.to_string()
}
}
impl<T, State> TitleFn<State> for T
where
T: Fn(&State) -> String,
{
fn title(&self, state: &State) -> String {
self(state)
}
}
pub trait UpdateFn<State, Message> {
fn update(&self, state: &mut State, message: Message) -> Task<Message>;
}
impl<State> UpdateFn<State, Never> for () {
fn update(&self, _state: &mut State, _message: Never) -> Task<Never> {
Task::none()
}
}
impl<T, State, Message, C> UpdateFn<State, Message> for T
where
T: Fn(&mut State, Message) -> C,
C: Into<Task<Message>>,
{
fn update(&self, state: &mut State, message: Message) -> Task<Message> {
self(state, message).into()
}
}
pub trait ViewFn<'a, State, Message, Theme, Renderer> {
fn view(&self, state: &'a State) -> Element<'a, Message, Theme, Renderer>;
}
impl<'a, T, State, Message, Theme, Renderer, Widget>
ViewFn<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(&self, state: &'a State) -> Element<'a, Message, Theme, Renderer> {
self(state).into()
}
}
pub trait ThemeFn<State, Theme> {
fn theme(&self, state: &State) -> Option<Theme>;
}
impl<State> ThemeFn<State, Theme> for Theme {
fn theme(&self, _state: &State) -> Option<Theme> {
Some(self.clone())
}
}
impl<F, T, State, Theme> ThemeFn<State, Theme> for F
where
F: Fn(&State) -> T,
T: Into<Option<Theme>>,
{
fn theme(&self, state: &State) -> Option<Theme> {
(self)(state).into()
}
}