use crate::core::widget::Id;
use crate::core::widget::operation;
use crate::task;
use crate::{Action, Task};
pub use crate::core::widget::operation::focusable::FocusDirection;
pub use crate::core::widget::operation::scrollable::{
AbsoluteOffset, EnsureVisibleConfig, RelativeOffset, ScrollAnimation,
};
pub fn snap_to<T>(id: impl Into<Id>, offset: impl Into<RelativeOffset<Option<f32>>>) -> Task<T> {
task::effect(Action::widget(operation::scrollable::snap_to(
id.into(),
offset.into(),
)))
}
pub fn snap_to_end<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::scrollable::snap_to(
id.into(),
RelativeOffset::END.into(),
)))
}
pub fn scroll_to<T>(id: impl Into<Id>, offset: impl Into<AbsoluteOffset<Option<f32>>>) -> Task<T> {
task::effect(Action::widget(operation::scrollable::scroll_to(
id.into(),
offset.into(),
)))
}
pub fn scroll_by<T>(id: impl Into<Id>, offset: AbsoluteOffset) -> Task<T> {
task::effect(Action::widget(operation::scrollable::scroll_by(
id.into(),
offset,
)))
}
pub fn ensure_focused_visible<T: Send + 'static>(config: EnsureVisibleConfig) -> Task<T> {
task::effect(Action::widget(
operation::scrollable::ensure_focused_visible_op(config),
))
}
pub fn focus_previous<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::focus_previous()))
}
pub fn focus_next<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::focus_next()))
}
pub fn focus_direction<T>(direction: FocusDirection) -> Task<T> {
task::effect(Action::widget(operation::focusable::focus_directional(
direction,
)))
}
pub fn focus_direction_no_wrap<T>(direction: FocusDirection) -> Task<T> {
task::effect(Action::widget(
operation::focusable::focus_directional_no_wrap(direction),
))
}
pub fn focus_auto<T>() -> Task<T> {
task::effect(Action::widget(operation::auto_focusable::focus_auto()))
}
pub fn press_focused<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::press_focused()))
}
pub fn is_focused(id: impl Into<Id>) -> Task<bool> {
task::widget(operation::focusable::is_focused(id.into()))
}
pub fn focus<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::focusable::focus(id.into())))
}
pub fn unfocus<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::unfocus()))
}
pub fn move_cursor_to_end<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::text_input::move_cursor_to_end(
id.into(),
)))
}
pub fn move_cursor_to_front<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::text_input::move_cursor_to_front(
id.into(),
)))
}
pub fn move_cursor_to<T>(id: impl Into<Id>, position: usize) -> Task<T> {
task::effect(Action::widget(operation::text_input::move_cursor_to(
id.into(),
position,
)))
}
pub fn select_all<T>(id: impl Into<Id>) -> Task<T> {
task::effect(Action::widget(operation::text_input::select_all(id.into())))
}
pub fn select_range<T>(id: impl Into<Id>, start: usize, end: usize) -> Task<T> {
task::effect(Action::widget(operation::text_input::select_range(
id.into(),
start,
end,
)))
}