use rand::{rngs::OsRng, Rng};
use std::sync::{Arc, Mutex};
#[derive(Clone)]
pub struct NonceFactory {
inner: Arc<Mutex<Box<dyn Iterator<Item = Vec<u8>> + Send>>>,
}
impl NonceFactory {
pub fn from_iterator(iter: Box<dyn Iterator<Item = Vec<u8>> + Send>) -> Self {
Self {
inner: Arc::new(Mutex::new(iter)),
}
}
pub fn random() -> NonceFactory {
Self::from_iterator(Box::new(RandomBlobIter {}))
}
pub fn empty() -> NonceFactory {
Self::from_iterator(Box::new(EmptyBlobIter {}))
}
pub fn incrementing() -> NonceFactory {
Self::from_iterator(Box::new(IncrementingIter { next: 0 }))
}
pub fn generate(&self) -> Option<Vec<u8>> {
self.inner.lock().unwrap().next()
}
}
struct RandomBlobIter {}
impl Iterator for RandomBlobIter {
type Item = Vec<u8>;
fn next(&mut self) -> Option<Self::Item> {
Some(OsRng.gen::<[u8; 16]>().to_vec())
}
}
struct EmptyBlobIter {}
impl Iterator for EmptyBlobIter {
type Item = Vec<u8>;
fn next(&mut self) -> Option<Self::Item> {
None
}
}
struct IncrementingIter {
next: u64,
}
impl Iterator for IncrementingIter {
type Item = Vec<u8>;
fn next(&mut self) -> Option<Self::Item> {
let blob = self.next.to_le_bytes().to_vec();
self.next += 1;
Some(blob)
}
}