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//! Defines `ClientState`, the core type to be implemented by light clients
use core::fmt::{Debug, Display, Formatter};
use core::marker::{Send, Sync};
use ibc_proto::google::protobuf::Any;
use crate::core::ics02_client::client_type::ClientType;
use crate::core::ics02_client::error::ClientError;
use crate::core::ics02_client::ClientExecutionContext;
use crate::core::ics23_commitment::commitment::{
CommitmentPrefix, CommitmentProofBytes, CommitmentRoot,
};
use crate::core::ics24_host::identifier::ClientId;
use crate::core::ics24_host::path::Path;
use crate::prelude::*;
use crate::Height;
/// `UpdateKind` represents the 2 ways that a client can be updated
/// in IBC: either through a `MsgUpdateClient`, or a `MsgSubmitMisbehaviour`.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum UpdateKind {
/// this is the typical scenario where a new header is submitted to the client
/// to update the client. Note that light clients are free to define the type
/// of the object used to update them (e.g. could be a list of headers).
UpdateClient,
/// this is the scenario where misbehaviour is submitted to the client
/// (e.g 2 headers with the same height in Tendermint)
SubmitMisbehaviour,
}
/// Represents the status of a client
#[derive(Debug, PartialEq, Eq)]
pub enum Status {
/// The client is active and allowed to be used
Active,
/// The client is frozen and not allowed to be used
Frozen,
/// The client is expired and not allowed to be used
Expired,
/// Unauthorized indicates that the client type is not registered as an allowed client type.
Unauthorized,
}
impl Status {
pub fn is_active(&self) -> bool {
*self == Status::Active
}
pub fn is_frozen(&self) -> bool {
*self == Status::Frozen
}
pub fn is_expired(&self) -> bool {
*self == Status::Expired
}
}
impl Display for Status {
fn fmt(&self, f: &mut Formatter<'_>) -> core::fmt::Result {
write!(f, "{self:?}")
}
}
/// `ClientState` methods needed in both validation and execution.
///
/// They do not require access to a client `ValidationContext` nor
/// `ExecutionContext`.
pub trait ClientStateCommon {
/// Performs basic validation on the `consensus_state`.
///
/// Notably, an implementation should verify that it can properly
/// deserialize the object into the expected format.
fn verify_consensus_state(&self, consensus_state: Any) -> Result<(), ClientError>;
/// Type of client associated with this state (eg. Tendermint)
fn client_type(&self) -> ClientType;
/// Latest height the client was updated to
fn latest_height(&self) -> Height;
/// Validate that the client is at a sufficient height
fn validate_proof_height(&self, proof_height: Height) -> Result<(), ClientError>;
/// Verify the upgraded client and consensus states and validate proofs
/// against the given root.
///
/// NOTE: proof heights are not included as upgrade to a new revision is
/// expected to pass only on the last height committed by the current
/// revision. Clients are responsible for ensuring that the planned last
/// height of the current revision is somehow encoded in the proof
/// verification process. This is to ensure that no premature upgrades
/// occur, since upgrade plans committed to by the counterparty may be
/// cancelled or modified before the last planned height.
fn verify_upgrade_client(
&self,
upgraded_client_state: Any,
upgraded_consensus_state: Any,
proof_upgrade_client: CommitmentProofBytes,
proof_upgrade_consensus_state: CommitmentProofBytes,
root: &CommitmentRoot,
) -> Result<(), ClientError>;
// Verify_membership is a generic proof verification method which verifies a
// proof of the existence of a value at a given Path.
fn verify_membership(
&self,
prefix: &CommitmentPrefix,
proof: &CommitmentProofBytes,
root: &CommitmentRoot,
path: Path,
value: Vec<u8>,
) -> Result<(), ClientError>;
// Verify_non_membership is a generic proof verification method which
// verifies the absence of a given commitment.
fn verify_non_membership(
&self,
prefix: &CommitmentPrefix,
proof: &CommitmentProofBytes,
root: &CommitmentRoot,
path: Path,
) -> Result<(), ClientError>;
}
/// `ClientState` methods which require access to the client's
/// `ValidationContext`.
///
/// The `ClientValidationContext` enables the light client implementation to
/// define its own `ValidationContext` trait and use it in its implementation.
///
/// ```ignore
/// impl<ClientValidationContext> ClientStateValidation<ClientValidationContext> for MyClientState
/// where
/// ClientValidationContext: MyValidationContext,
/// {
/// // `MyValidationContext` methods available
/// }
///
/// trait MyValidationContext {
/// // My Context methods
/// }
/// ```
pub trait ClientStateValidation<ClientValidationContext> {
/// verify_client_message must verify a client_message. A client_message
/// could be a Header, Misbehaviour. It must handle each type of
/// client_message appropriately. Calls to check_for_misbehaviour,
/// update_state, and update_state_on_misbehaviour will assume that the
/// content of the client_message has been verified and can be trusted. An
/// error should be returned if the client_message fails to verify.
fn verify_client_message(
&self,
ctx: &ClientValidationContext,
client_id: &ClientId,
client_message: Any,
update_kind: &UpdateKind,
) -> Result<(), ClientError>;
/// Checks for evidence of a misbehaviour in Header or Misbehaviour type. It
/// assumes the client_message has already been verified.
fn check_for_misbehaviour(
&self,
ctx: &ClientValidationContext,
client_id: &ClientId,
client_message: Any,
update_kind: &UpdateKind,
) -> Result<bool, ClientError>;
/// Returns the status of the client. Only Active clients are allowed to process packets.
fn status(
&self,
ctx: &ClientValidationContext,
client_id: &ClientId,
) -> Result<Status, ClientError>;
}
/// `ClientState` methods which require access to the client's
/// `ExecutionContext`.
///
/// A client can define its own `ExecutionContext` in a manner analogous to how
/// it can define a `ValidationContext` in [`ClientStateValidation`]. The one
/// difference is every client's `ExecutionContext` must have
/// [`ClientExecutionContext`] as a supertrait, which provides a set of common
/// methods to store a client state and consensus state.
pub trait ClientStateExecution<E>
where
E: ClientExecutionContext,
{
/// Initialises the client with the initial client and consensus states.
///
/// Most clients will want to call `E::store_client_state` and
/// `E::store_consensus_state`.
fn initialise(
&self,
ctx: &mut E,
client_id: &ClientId,
consensus_state: Any,
) -> Result<(), ClientError>;
/// Updates and stores as necessary any associated information for an IBC
/// client, such as the ClientState and corresponding ConsensusState. Upon
/// successful update, a list of consensus heights is returned. It assumes
/// the client_message has already been verified.
///
/// Note that `header` is the field associated with `UpdateKind::UpdateClient`.
///
/// Post-condition: on success, the return value MUST contain at least one
/// height.
fn update_state(
&self,
ctx: &mut E,
client_id: &ClientId,
header: Any,
) -> Result<Vec<Height>, ClientError>;
/// update_state_on_misbehaviour should perform appropriate state changes on
/// a client state given that misbehaviour has been detected and verified
fn update_state_on_misbehaviour(
&self,
ctx: &mut E,
client_id: &ClientId,
client_message: Any,
update_kind: &UpdateKind,
) -> Result<(), ClientError>;
// Update the client state and consensus state in the store with the upgraded ones.
fn update_state_on_upgrade(
&self,
ctx: &mut E,
client_id: &ClientId,
upgraded_client_state: Any,
upgraded_consensus_state: Any,
) -> Result<Height, ClientError>;
}
/// Derive macro that implements [`ClientState`] for enums containing variants
/// that implement [`ClientState`].
///
/// The macro expects the attribute `#[generics(ClientValidationContext = <...>,
/// ClientExecutionContext = <...>)]` which specifies [`ClientState`]'s generic
/// arguments to be defined.
///
/// The macro does not support generic types for `ClientValidationContext` and
/// `ClientExecutionContext` (e.g. `MyType<T>` would not be supported).
pub use ibc_derive::ClientState;
/// Primary client trait. Defines all the methods that clients must implement.
///
/// `ClientState` is broken up in 3 separate traits to avoid needing to use
/// fully qualified syntax for every method call (see ADR 7 for more details).
/// One only needs to implement [`ClientStateCommon`], [`ClientStateValidation`]
/// and [`ClientStateExecution`]; a blanket implementation will automatically
/// implement `ClientState`.
///
/// Refer to [`ClientStateValidation`] and [`ClientStateExecution`] to learn
/// more about what both generic parameters represent.
pub trait ClientState<ClientValidationContext, E: ClientExecutionContext>:
Send
+ Sync
+ ClientStateCommon
+ ClientStateValidation<ClientValidationContext>
+ ClientStateExecution<E>
{
}
impl<ClientValidationContext, E: ClientExecutionContext, T> ClientState<ClientValidationContext, E>
for T
where
T: Send
+ Sync
+ ClientStateCommon
+ ClientStateValidation<ClientValidationContext>
+ ClientStateExecution<E>,
{
}