use crate::int::solver::ShapesSolver;
use crate::int::solver::{ContourSolver, ShapeSolver};
use crate::int::triangulation::RawIntTriangulation;
use crate::int::validation::Validation;
use i_overlay::i_float::int::point::IntPoint;
use i_overlay::i_shape::int::shape::{IntContour, IntShape, IntShapes};
pub trait IntCustomTriangulatable {
fn custom_triangulate(&self, validation: Validation) -> RawIntTriangulation;
fn custom_triangulate_with_steiner_points(
&self,
points: &[IntPoint],
validation: Validation,
) -> RawIntTriangulation;
}
impl IntCustomTriangulatable for IntContour {
#[inline]
fn custom_triangulate(&self, validation: Validation) -> RawIntTriangulation {
ContourSolver::triangulate(validation, self)
}
#[inline]
fn custom_triangulate_with_steiner_points(
&self,
points: &[IntPoint],
validation: Validation,
) -> RawIntTriangulation {
ContourSolver::triangulate_with_steiner_points(validation, self, points)
}
}
impl IntCustomTriangulatable for IntShape {
#[inline]
fn custom_triangulate(&self, validation: Validation) -> RawIntTriangulation {
ShapeSolver::triangulate(validation, self)
}
#[inline]
fn custom_triangulate_with_steiner_points(
&self,
points: &[IntPoint],
validation: Validation,
) -> RawIntTriangulation {
ShapeSolver::triangulate_with_steiner_points(validation, self, points)
}
}
impl IntCustomTriangulatable for IntShapes {
#[inline]
fn custom_triangulate(&self, validation: Validation) -> RawIntTriangulation {
ShapesSolver::triangulate(validation, self)
}
#[inline]
fn custom_triangulate_with_steiner_points(
&self,
points: &[IntPoint],
validation: Validation,
) -> RawIntTriangulation {
ShapesSolver::triangulate_with_steiner_points(validation, self, points)
}
}