use crate::int::solver::{ContourSolver, ShapeSolver, ShapesSolver};
use crate::int::triangulation::RawIntTriangulation;
use i_key_sort::sort::key::SortKey;
use i_overlay::i_float::int::number::int::IntNumber;
use i_overlay::i_float::int::point::IntPoint;
use i_overlay::i_shape::int::shape::{IntContour, IntShape, IntShapes};
use i_tree::{Expiration, LayoutNumber};
pub trait IntTriangulatable<I: IntNumber> {
fn triangulate(&self) -> RawIntTriangulation<I>;
fn triangulate_with_steiner_points(&self, points: &[IntPoint<I>]) -> RawIntTriangulation<I>;
}
impl<I: IntNumber + Expiration + LayoutNumber + SortKey> IntTriangulatable<I> for IntContour<I> {
#[inline]
fn triangulate(&self) -> RawIntTriangulation<I> {
ContourSolver::triangulate(Default::default(), self)
}
#[inline]
fn triangulate_with_steiner_points(&self, points: &[IntPoint<I>]) -> RawIntTriangulation<I> {
ContourSolver::triangulate_with_steiner_points(Default::default(), self, points)
}
}
impl<I: IntNumber + Expiration + LayoutNumber + SortKey> IntTriangulatable<I> for IntShape<I> {
#[inline]
fn triangulate(&self) -> RawIntTriangulation<I> {
ShapeSolver::triangulate(Default::default(), self)
}
#[inline]
fn triangulate_with_steiner_points(&self, points: &[IntPoint<I>]) -> RawIntTriangulation<I> {
ShapeSolver::triangulate_with_steiner_points(Default::default(), self, points)
}
}
impl<I: IntNumber + Expiration + LayoutNumber + SortKey> IntTriangulatable<I> for IntShapes<I> {
#[inline]
fn triangulate(&self) -> RawIntTriangulation<I> {
ShapesSolver::triangulate(Default::default(), self)
}
#[inline]
fn triangulate_with_steiner_points(&self, points: &[IntPoint<I>]) -> RawIntTriangulation<I> {
ShapesSolver::triangulate_with_steiner_points(Default::default(), self, points)
}
}