i_triangle 0.41.0

Polygon Triangulation Library: Efficient Delaunay Triangulation for Complex Shapes.
Documentation
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[package]
edition = "2021"
name = "i_triangle"
version = "0.41.0"
authors = ["Nail Sharipov <nailxsharipov@gmail.com>"]
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Polygon Triangulation Library: Efficient Delaunay Triangulation for Complex Shapes."
readme = "README.md"
keywords = [
    "triangulation",
    "delaunay",
    "earcut",
    "monotone",
    "convex",
]
categories = [
    "algorithms",
    "graphics",
    "game-development",
    "science::geo",
    "no-std",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/iShape-Rust/iTriangle"

[features]
glam = ["i_overlay/glam"]
serde = [
    "dep:serde",
    "i_overlay/serde",
]

[lib]
name = "i_triangle"
path = "src/lib.rs"

[[test]]
name = "doc_tests"
path = "tests/doc_tests.rs"

[[test]]
name = "float_tests"
path = "tests/float_tests.rs"

[dependencies.i_key_sort]
version = "~0.10.1"

[dependencies.i_overlay]
version = "~4.5.0"

[dependencies.i_tree]
version = "~0.18.0"

[dependencies.serde]
version = "^1.0"
features = ["derive"]
optional = true
default-features = false

[dev-dependencies.rand]
version = "~0.10"
features = ["alloc"]