use crate::core::solver::Solver;
use crate::segm::segment::Segment;
use crate::segm::winding::WindingCount;
use crate::split::snap_radius::SnapRadius;
use crate::split::solver::SplitSolver;
use alloc::vec::Vec;
impl SplitSolver {
pub(super) fn list_split<C: WindingCount>(
&mut self,
snap_radius: SnapRadius,
segments: &mut Vec<Segment<C>>,
solver: &Solver,
) -> bool {
let mut need_to_fix = true;
let mut snap_radius = snap_radius;
let mut any_intersection = false;
let mut reusable_buffer = Vec::new();
while need_to_fix && segments.len() > 1 {
need_to_fix = false;
self.marks.clear();
let radius: i64 = snap_radius.radius();
for i in 0..segments.len() - 1 {
let ei = &segments[i].x_segment;
let ri = ei.y_range();
for (j, s) in segments.iter().enumerate().skip(i + 1) {
let ej = &s.x_segment;
if ei.b.x < ej.a.x {
break;
}
if ej.is_not_intersect_y_range(&ri) {
continue;
}
let is_round = SplitSolver::cross(i, j, ei, ej, &mut self.marks, radius);
need_to_fix = need_to_fix || is_round
}
}
if self.marks.is_empty() {
return any_intersection;
}
any_intersection = true;
self.apply(segments, &mut reusable_buffer, solver);
snap_radius.increment();
if need_to_fix && !solver.is_list_split(segments) {
self.tree_split(snap_radius, segments, solver);
return true;
}
}
any_intersection
}
}