# iOverlay
[](https://crates.io/crates/i_overlay)
[](https://docs.rs/i_overlay)

The iOverlay library provides high-performance boolean operations on polygons, including **union**, **intersection**, **difference**, and **xor**. It is designed for applications that require precise polygon operations, such as computer graphics, CAD systems, and geographical information systems (GIS). By supporting both integer (`i32`) and floating-point (`f32`, `f64`) APIs, iOverlay offers flexibility and precision across diverse use cases.
*For detailed performance benchmarks, check out the* [Performance Comparison](https://ishape-rust.github.io/iShape-js/overlay/performance/performance.html)
Read full [documentation](https://ishape-rust.github.io/iShape-js/overlay/stars_demo.html)
## ⚠️ Version 3.0.0 Direction Change Notice
Starting from v3.0.0, the default output contour direction has changed:
- Outer contours are now **counter-clockwise**
- Holes are **clockwise**
*This aligns with the standard mathematical convention and improves compatibility across other libraries.*
🔧 Note: Output direction is fully configurable — you can still override it if needed.
## Table of Contents
- [Features](#features)
- [Demo](#demo)
- [Getting Started](#getting-started)
- [Boolean Operations](#boolean-operations)
- [Simple Example](#simple-example)
- [Overlay Rules](#overlay-rules)
- [Custom Point Type Support](#custom-point-type-support)
- [Slicing & Clipping](#slicing--clipping)
- [Slicing a Polygon with a Polyline](#slicing-a-polygon-with-a-polyline)
- [Clipping a Polyline by a Polygon](#clipping-a-polyline-by-a-polygon)
- [Buffering](#buffering)
- [Offseting a Path](#offseting-a-path)
- [Offseting a Polygon](#offseting-a-polygon)
- [LineCap](#linecap)
- [LineJoin](#linejoin)
- [Versioning Policy](#versioning-policy)
## Features
- **Boolean Operations**: union, intersection, difference, and exclusion.
- **Polyline Operations**: clip and slice.
- **Polygons**: with holes, self-intersections, and multiple contours.
- **Simplification**: removes degenerate vertices and merges collinear edges.
- **Buffering**: offsets paths and polygons.
- **Fill Rules**: even-odd, non-zero, positive and negative.
- **Data Types**: Supports i32, f32, and f64 APIs.
## Demo
- [Stars Rotation](https://ishape-rust.github.io/iShape-js/overlay/stars_demo.html)
- [Boolean Operations](https://ishape-rust.github.io/iShape-js/overlay/shapes_editor.html)
- [Stroke Offset](https://ishape-rust.github.io/iShape-js/overlay/stroke.html)
- [Polygon Offset](https://ishape-rust.github.io/iShape-js/overlay/outline.html)
- [Overlay Editor](https://ishape-rust.github.io/iShape-js/overlay/overlay_editor.html)
## Getting Started
Add the following to your Cargo.toml:
```
[dependencies]
i_overlay = "^3.0"
```
## Boolean Operations
### Simple Example
<img src="readme/example_union.svg" alt="Simple Example" style="width:400px;">
Here's an example of performing a union operation between two polygons:
```rust
// Define the subject "O"
let subj = [
// main contour
vec![
[1.0, 0.0],
[4.0, 0.0],
[4.0, 5.0],
[1.0, 5.0], // the contour is auto closed!
],
// hole contour
vec![
[2.0, 1.0],
[2.0, 4.0],
[3.0, 4.0],
[3.0, 1.0], // the contour is auto closed!
],
];
// Define the clip "-"
let clip = [
// main contour
[0.0, 2.0],
[5.0, 2.0],
[5.0, 3.0],
[0.0, 3.0], // the contour is auto closed!
];
let result = subj.overlay(&clip, OverlayRule::Union, FillRule::EvenOdd);
println!("result: {:?}", result);
```
The result is a vec of shapes:
```rust
[
// first shape
[
// main contour (counterclockwise order)
[
[0.0, 3.0], [0.0, 2.0], [1.0, 2.0], [1.0, 0.0], [4.0, 0.0], [4.0, 2.0], [5.0, 2.0], [5.0, 3.0], [4.0, 3.0], [4.0, 5.0], [1.0, 5.0], [1.0, 3.0]
],
// first hole (clockwise order)
[
[2.0, 1.0], [2.0, 2.0], [3.0, 2.0], [3.0, 1.0]
],
// second hole (clockwise order)
[
[2.0, 3.0], [2.0, 4.0], [3.0, 4.0], [3.0, 3.0]
]
]
// ... other shapes if present
]
```
The `overlay` function returns a `Vec<Shapes>`:
- `Vec<Shape>`: A collection of shapes.
- `Shape`: Represents a shape made up of:
- `Vec<Contour>`: A list of contours.
- The first contour is the outer boundary (counterclockwise), and subsequent contours represent holes (clockwise).
- `Contour`: A sequence of points (`Vec<P: FloatPointCompatible>`) forming a closed contour.
**Note**: By default, outer boundaries are counterclockwise and holes are clockwise—unless `main_direction` is set. [More information](https://ishape-rust.github.io/iShape-js/overlay/contours/contours.html) about contours.
### Overlay Rules
| <img src="readme/ab.svg" alt="AB" style="width:100px;"> | <img src="readme/union.svg" alt="Union" style="width:100px;"> | <img src="readme/intersection.svg" alt="Intersection" style="width:100px;"> | <img src="readme/difference_ab.svg" alt="Difference" style="width:100px;"> | <img src="readme/difference_ba.svg" alt="Inverse Difference" style="width:100px;"> | <img src="readme/exclusion.svg" alt="Exclusion" style="width:100px;"> |
## Custom Point Type Support
`iOverlay` allows users to define custom point types, as long as they implement the `FloatPointCompatible` trait.
```rust
#[derive(Clone, Copy, Debug)]
struct CustomPoint {
x: f32,
y: f32,
}
impl FloatPointCompatible<f32> for CustomPoint {
fn from_xy(x: f32, y: f32) -> Self {
Self { x, y }
}
fn x(&self) -> f32 {
self.x
}
fn y(&self) -> f32 {
self.y
}
}
let subj = [
CustomPoint { x: 0.0, y: 0.0 },
CustomPoint { x: 0.0, y: 3.0 },
CustomPoint { x: 3.0, y: 3.0 },
CustomPoint { x: 3.0, y: 0.0 },
];
let clip = [
CustomPoint { x: 1.0, y: 1.0 },
CustomPoint { x: 1.0, y: 2.0 },
CustomPoint { x: 2.0, y: 2.0 },
CustomPoint { x: 2.0, y: 1.0 },
];
let result = subj.overlay(&clip, OverlayRule::Difference, FillRule::EvenOdd);
println!("result: {:?}", result);
```
## Slicing & Clipping
### Slicing a Polygon with a Polyline
<img src="readme/example_slice.svg" alt="Slicing Example" style="width:400px;">
```rust
let polygon = [
[1.0, 1.0],
[1.0, 4.0],
[4.0, 4.0],
[4.0, 1.0],
];
let slicing_line = [
[3.0, 5.0],
[2.0, 2.0],
[3.0, 3.0],
[2.0, 0.0],
];
let result = polygon.slice_by(&slicing_line, FillRule::NonZero);
println!("result: {:?}", result);
```
### Clipping a Polyline by a Polygon
<img src="readme/example_clip.svg" alt="Clip Example" style="width:400px;">
```rust
let polygon = [
[1.0, 1.0],
[1.0, 4.0],
[4.0, 4.0],
[4.0, 1.0],
];
let string_line = [
[3.0, 5.0],
[2.0, 2.0],
[3.0, 3.0],
[2.0, 0.0],
];
let clip_rule = ClipRule { invert: false, boundary_included: false };
let result = string_line.clip_by(&polygon, FillRule::NonZero, clip_rule);
println!("result: {:?}", result);
```
## Buffering
### Offseting a Path
<img src="readme/example_offseting_path.svg" alt="Path Example" style="width:400px;">
```rust
let path = [
[ 2.0, 1.0],
[ 5.0, 1.0],
[ 8.0, 4.0],
[11.0, 4.0],
[11.0, 1.0],
[ 8.0, 1.0],
[ 5.0, 4.0],
[ 2.0, 4.0],
];
let style = StrokeStyle::new(1.0)
.line_join(LineJoin::Miter(1.0))
.start_cap(LineCap::Round(0.1))
.end_cap(LineCap::Square);
let shapes = path.stroke(style, false);
println!("result: {:?}", shapes);
```
### Offseting a Polygon
<img src="readme/example_offseting_polygon.svg" alt="Path Example" style="width:400px;">
```rust
let shape = vec![
vec![
[2.0, 1.0],
[4.0, 1.0],
[5.0, 2.0],
[13.0, 2.0],
[13.0, 3.0],
[12.0, 3.0],
[12.0, 4.0],
[11.0, 4.0],
[11.0, 3.0],
[10.0, 3.0],
[9.0, 4.0],
[8.0, 4.0],
[8.0, 3.0],
[5.0, 3.0],
[5.0, 4.0],
[4.0, 5.0],
[2.0, 5.0],
[1.0, 4.0],
[1.0, 2.0]
],
vec![
[2.0, 4.0],
[4.0, 4.0],
[4.0, 2.0],
[2.0, 2.0]
],
];
let style = OutlineStyle::new(0.2).line_join(LineJoin::Round(0.1));
let shapes = shape.outline(style);
println!("shapes: {:?}", &shapes);
```
**Note**:
- Offsetting a polygon works reliably only with valid polygons. Ensure that:
- No self-intersections.
- Outer boundaries are **counterclockwise**, holes are **clockwise**—unless `main_direction` is set.
If polygon validity cannot be guaranteed, it is recommended to apply the [simplify_shape](https://github.com/iShape-Rust/iOverlay/blob/main/src/float/simplify.rs) operation before offsetting.
[More information](https://ishape-rust.github.io/iShape-js/overlay/contours/contours.html) on contour orientation.
- Using `LineJoin::Bevel` with a large offset may produce visual artifacts.
### LineCap
| <img src="readme/line_cap_butt.svg" alt="Butt" style="width:100px;"> | <img src="readme/line_cap_square.svg" alt="Square" style="width:100px;"> | <img src="readme/line_cap_round.svg" alt="Round" style="width:100px;"> | <img src="readme/line_cap_custom.svg" alt="Custom" style="width:100px;"> |
### LineJoin
| <img src="readme/line_join_bevel.svg" alt="Bevel" style="width:100px;"> | <img src="readme/line_join_mitter.svg" alt="Mitter" style="width:100px;"> | <img src="readme/line_join_round.svg" alt="Round" style="width:100px;"> |
# Versioning Policy
This crate follows a pragmatic versioning approach:
PATCH updates (e.g., 1.8.1 → 1.8.2): Guaranteed to be backward-compatible, containing only bug fixes or small improvements.
MINOR updates (e.g., 1.8.0 → 1.9.0): Typically backward-compatible but may include changes to experimental or less commonly used APIs.
MAJOR updates (e.g., 1.x.x → 2.x.x): Reserved for significant breaking changes or major redesigns.
To minimize disruption, consider pinning dependencies when relying on specific versions.