iOverlay
The iOverlay is a fast poly-bool library supporting main operations like union, intersection, difference, and xor, governed by either the even-odd or non-zero rule. This algorithm is based on Vatti clipping ideas but is an original implementation.
Documentation
Try out iOverlay with an interactive demo. The demo covers operations like union, intersection, difference and exclusion
Features
- Operations: union, intersection, difference, and exclusion.
- Polygons: with holes, self-intersections, and multiple paths.
- Simplification: removes degenerate vertices and merges collinear edges.
- Fill Rules: even-odd and non-zero.
Getting Started
Add the following to your Cargo.toml:
[dependencies]
i_float
i_shape
i_overlay
Hello world
Let's union two squares
let mut overlay = new;
let left_bottom_square = new_with_contour;
let right_top_square = new_with_contour;
// add new geometry
overlay.add_shape;
overlay.add_shape;
// resolve shapes geometry
let graph = overlay.build_graph;
// apply union operation and get result (in our case it will be only one element)
let shapes = graph.extract_shapes;
// do something with new shapes...
print!