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pub struct Element {
Show 18 fields pub id: String, pub base_type: Type, pub bindings: BindingsMap, pub property_analysis: RefCell<HashMap<String, PropertyAnalysis>>, pub children: Vec<ElementRc>, pub enclosing_component: Weak<Component>, pub property_declarations: BTreeMap<String, PropertyDeclaration>, pub named_references: NamedReferenceContainer, pub repeated: Option<RepeatedElementInfo>, pub states: Vec<State>, pub transitions: Vec<Transition>, pub child_of_layout: bool, pub layout_info_prop: Option<(NamedReference, NamedReference)>, pub is_flickable_viewport: bool, pub item_index: OnceCell<usize>, pub item_index_of_first_children: OnceCell<usize>, pub inline_depth: i32, pub node: Option<Element>,
}
Expand description

An Element is an instantiation of a Component

Fields

id: String

The id as named in the original .slint file.

Note that it can only be used for lookup before inlining. After inlining there can be duplicated id in the component. The id are then re-assigned unique id in the assign_id pass

base_type: Typebindings: BindingsMap

Currently contains also the callbacks. FIXME: should that be changed?

property_analysis: RefCell<HashMap<String, PropertyAnalysis>>children: Vec<ElementRc>enclosing_component: Weak<Component>

The component which contains this element.

property_declarations: BTreeMap<String, PropertyDeclaration>named_references: NamedReferenceContainer

Main owner for a reference to a property.

repeated: Option<RepeatedElementInfo>

Tis element is part of a `for in :

states: Vec<State>transitions: Vec<Transition>child_of_layout: bool

true when this item’s geometry is handled by a layout

layout_info_prop: Option<(NamedReference, NamedReference)>

The property pointing to the layout info. (horizontal, vertical)

is_flickable_viewport: bool

true if this Element is the fake Flickable viewport

item_index: OnceCell<usize>

This is the component-local index of this item in the item tree array. It is generated after the last pass and before the generators run.

item_index_of_first_children: OnceCell<usize>

the index of the first children in the tree, set with item_index

inline_depth: i32

How many times the element was inlined

node: Option<Element>

The AST node, if available

Implementations

Return the type of a property in this element or its base, along with the final name, in case the provided name points towards a property alias. Type::Invalid is returned if the property does not exist.

Return the Span of this element in the AST for error reporting

Returns the element’s name as specified in the markup, not normalized.

Return true if the binding is set, either on this element or in a base

If need_explicit is true, then only consider binding set in the code, not the ones set by the compiler later.

Set the property property_name of this Element only if it was not set. the expression_fn will only be called if it isn’t set

Trait Implementations

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.