hypixel-sdk 0.2.0

Async client for the Hypixel Public API with typed models and SkyBlock helpers
Documentation
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//! SkyBlock-specific leveling curves: catacombs and dungeon classes, slayers,
//! pets, Heart of the Mountain, and the SkyBlock profile level, plus
//! [`member_summary`] which resolves a whole member at once.

use std::collections::HashMap;

use serde::Serialize;

use crate::models::resources::SkillsResource;
use crate::models::skyblock::SkyBlockMember;
use crate::util::leveling::{LevelProgress, level_from_cumulative, skill_level};

/// Cumulative XP required to reach catacombs levels 1 through 50.
///
/// Dungeon classes (healer, mage, berserk, archer, tank) share this curve.
pub const CATACOMBS_XP: [f64; 50] = [
    50.0,
    125.0,
    235.0,
    395.0,
    625.0,
    955.0,
    1425.0,
    2095.0,
    3045.0,
    4385.0,
    6275.0,
    8940.0,
    12700.0,
    17960.0,
    25340.0,
    35640.0,
    50040.0,
    70040.0,
    97640.0,
    135640.0,
    188140.0,
    259640.0,
    356640.0,
    488640.0,
    668640.0,
    911640.0,
    1239640.0,
    1684640.0,
    2284640.0,
    3084640.0,
    4149640.0,
    5559640.0,
    7459640.0,
    9959640.0,
    13259640.0,
    17559640.0,
    23159640.0,
    30359640.0,
    39559640.0,
    51559640.0,
    66559640.0,
    85559640.0,
    109559640.0,
    139559640.0,
    177559640.0,
    225559640.0,
    285559640.0,
    360559640.0,
    453559640.0,
    569809640.0,
];

/// Resolve catacombs experience into a level (0-50).
pub fn catacombs_level(xp: f64) -> LevelProgress {
    level_from_cumulative(xp, &CATACOMBS_XP)
}

/// Resolve dungeon class experience into a level (0-50).
///
/// Classes share the catacombs curve; this is an alias of [`catacombs_level`].
pub fn dungeon_class_level(xp: f64) -> LevelProgress {
    catacombs_level(xp)
}

/// A slayer boss type.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum SlayerBoss {
    Zombie,
    Spider,
    Wolf,
    Enderman,
    Blaze,
    Vampire,
}

const SLAYER_XP_ZOMBIE_SPIDER: [f64; 9] = [
    5.0, 15.0, 200.0, 1000.0, 5000.0, 20000.0, 100000.0, 400000.0, 1000000.0,
];
const SLAYER_XP_STANDARD: [f64; 9] = [
    10.0, 30.0, 250.0, 1500.0, 5000.0, 20000.0, 100000.0, 400000.0, 1000000.0,
];
const SLAYER_XP_VAMPIRE: [f64; 5] = [20.0, 75.0, 240.0, 840.0, 2400.0];

impl SlayerBoss {
    /// Parse a boss from its API key (`zombie`, `spider`, `wolf`, `enderman`,
    /// `blaze`, `vampire`), as used in the profile `slayer.slayer_bosses` map.
    pub fn from_key(key: &str) -> Option<Self> {
        match key.to_ascii_lowercase().as_str() {
            "zombie" => Some(Self::Zombie),
            "spider" => Some(Self::Spider),
            "wolf" => Some(Self::Wolf),
            "enderman" => Some(Self::Enderman),
            "blaze" => Some(Self::Blaze),
            "vampire" => Some(Self::Vampire),
            _ => None,
        }
    }

    /// The API key for this boss.
    pub fn key(&self) -> &'static str {
        match self {
            Self::Zombie => "zombie",
            Self::Spider => "spider",
            Self::Wolf => "wolf",
            Self::Enderman => "enderman",
            Self::Blaze => "blaze",
            Self::Vampire => "vampire",
        }
    }

    /// Cumulative XP thresholds for this boss's slayer levels.
    pub fn xp_table(&self) -> &'static [f64] {
        match self {
            Self::Zombie | Self::Spider => &SLAYER_XP_ZOMBIE_SPIDER,
            Self::Wolf | Self::Enderman | Self::Blaze => &SLAYER_XP_STANDARD,
            Self::Vampire => &SLAYER_XP_VAMPIRE,
        }
    }
}

/// Resolve slayer experience into a level (0-9, or 0-5 for vampire).
pub fn slayer_level(boss: SlayerBoss, xp: f64) -> LevelProgress {
    level_from_cumulative(xp, boss.xp_table())
}

/// Cumulative XP required to reach Heart of the Mountain tiers 2 through 10.
pub const HOTM_XP: [f64; 9] = [
    3000.0, 12000.0, 37000.0, 97000.0, 197000.0, 347000.0, 557000.0, 847000.0, 1247000.0,
];

/// Resolve Heart of the Mountain experience (`mining_core.experience`) into a
/// tier. Tiers are 1-based: zero XP is tier 1, the cap is tier 10.
pub fn hotm_tier(xp: f64) -> LevelProgress {
    let progress = level_from_cumulative(xp, &HOTM_XP);
    LevelProgress {
        level: progress.level + 1,
        fractional_level: progress.fractional_level + 1.0,
        ..progress
    }
}

/// A pet rarity tier, determining which slice of the pet XP curve applies.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum PetRarity {
    Common,
    Uncommon,
    Rare,
    Epic,
    Legendary,
    Mythic,
}

impl PetRarity {
    /// Parse a rarity from its API value (the pet `tier` field).
    pub fn from_key(key: &str) -> Option<Self> {
        match key.to_ascii_uppercase().as_str() {
            "COMMON" => Some(Self::Common),
            "UNCOMMON" => Some(Self::Uncommon),
            "RARE" => Some(Self::Rare),
            "EPIC" => Some(Self::Epic),
            "LEGENDARY" => Some(Self::Legendary),
            "MYTHIC" => Some(Self::Mythic),
            _ => None,
        }
    }

    fn offset(&self) -> usize {
        match self {
            Self::Common => 0,
            Self::Uncommon => 6,
            Self::Rare => 11,
            Self::Epic => 16,
            Self::Legendary | Self::Mythic => 20,
        }
    }
}

/// Per-level pet XP requirements. Each rarity reads 99 consecutive entries
/// starting at its offset (higher rarities cost more per level).
const PET_XP_INCREMENTS: [f64; 119] = [
    100.0, 110.0, 120.0, 130.0, 145.0, 160.0, 175.0, 190.0, 210.0, 230.0, 250.0, 275.0, 300.0,
    330.0, 360.0, 400.0, 440.0, 490.0, 540.0, 600.0, 660.0, 730.0, 800.0, 880.0, 960.0, 1050.0,
    1150.0, 1260.0, 1380.0, 1510.0, 1650.0, 1800.0, 1960.0, 2130.0, 2310.0, 2500.0, 2700.0, 2920.0,
    3160.0, 3420.0, 3700.0, 4000.0, 4350.0, 4750.0, 5200.0, 5700.0, 6300.0, 7000.0, 7800.0, 8700.0,
    9700.0, 10800.0, 12000.0, 13300.0, 14700.0, 16200.0, 17800.0, 19500.0, 21300.0, 23200.0,
    25200.0, 27400.0, 29800.0, 32400.0, 35200.0, 38200.0, 41400.0, 44800.0, 48400.0, 52200.0,
    56200.0, 60400.0, 64800.0, 69400.0, 74200.0, 79200.0, 84700.0, 90700.0, 97200.0, 104200.0,
    111700.0, 119700.0, 128200.0, 137200.0, 146700.0, 156700.0, 167700.0, 179700.0, 192700.0,
    206700.0, 221700.0, 237700.0, 254700.0, 272700.0, 291700.0, 311700.0, 333700.0, 357700.0,
    383700.0, 411700.0, 441700.0, 476700.0, 516700.0, 561700.0, 611700.0, 666700.0, 726700.0,
    791700.0, 861700.0, 936700.0, 1016700.0, 1101700.0, 1191700.0, 1286700.0, 1386700.0, 1496700.0,
    1616700.0, 1746700.0, 1886700.0,
];

/// Resolve pet experience into a level (1-100) for the given rarity.
///
/// Covers the standard pet curve; pets with custom curves (e.g. the golden
/// dragon's extension to level 200) resolve as level 100 at their standard cap.
pub fn pet_level(rarity: PetRarity, xp: f64) -> LevelProgress {
    let offset = rarity.offset();
    let mut cumulative = Vec::with_capacity(99);
    let mut total = 0.0;
    for increment in &PET_XP_INCREMENTS[offset..offset + 99] {
        total += increment;
        cumulative.push(total);
    }
    let progress = level_from_cumulative(xp, &cumulative);
    LevelProgress {
        level: progress.level + 1,
        fractional_level: progress.fractional_level + 1.0,
        ..progress
    }
}

/// Resolve SkyBlock profile experience (`leveling.experience`) into a level.
/// Every level costs a flat 100 XP.
pub fn skyblock_level(xp: f64) -> LevelProgress {
    let xp = xp.max(0.0);
    let level = (xp / 100.0).floor() as u32;
    let into = xp - level as f64 * 100.0;
    LevelProgress {
        level,
        total_xp: xp,
        xp_into_level: into,
        xp_to_next: Some(100.0 - into),
        fractional_level: xp / 100.0,
    }
}

/// Skills excluded from the skill average (cosmetic progressions).
const SKILL_AVERAGE_EXCLUDED: [&str; 2] = ["RUNECRAFTING", "SOCIAL"];

/// Every leveling-related stat of a profile member, resolved in one pass.
#[derive(Debug, Clone, Default, Serialize)]
pub struct MemberSummary {
    /// SkyBlock profile level.
    pub skyblock: Option<LevelProgress>,
    /// Skill progress keyed by skill name (`MINING`, `COMBAT`, ...). Only
    /// present when a skills resource was supplied.
    pub skills: HashMap<String, LevelProgress>,
    /// Raw skill XP keyed by skill name, available even without a resource.
    pub skill_xp: HashMap<String, f64>,
    /// Mean fractional skill level, excluding runecrafting and social.
    pub skill_average: Option<f64>,
    /// Catacombs level.
    pub catacombs: Option<LevelProgress>,
    /// Dungeon class levels keyed by class name (`mage`, `tank`, ...).
    pub classes: HashMap<String, LevelProgress>,
    /// Slayer levels keyed by boss (`zombie`, `wolf`, ...).
    pub slayers: HashMap<String, LevelProgress>,
    /// Heart of the Mountain tier.
    pub hotm: Option<LevelProgress>,
    /// Purse balance from the currencies section.
    pub coin_purse: Option<f64>,
}

/// Resolve every leveling stat of a member in one pass.
///
/// Pass the `resources/skyblock/skills` response to also resolve skill levels
/// and the skill average; without it only raw skill XP is reported.
pub fn member_summary(
    member: &SkyBlockMember,
    skills_resource: Option<&SkillsResource>,
) -> MemberSummary {
    let mut summary = MemberSummary {
        skyblock: member
            .leveling
            .as_ref()
            .map(|l| skyblock_level(l.experience)),
        catacombs: member
            .dungeons
            .as_ref()
            .and_then(|d| d.dungeon_types.get("catacombs"))
            .map(|c| catacombs_level(c.experience)),
        hotm: member.mining_core.as_ref().map(|m| hotm_tier(m.experience)),
        coin_purse: member.currencies.as_ref().map(|c| c.coin_purse),
        ..MemberSummary::default()
    };

    if let Some(dungeons) = &member.dungeons {
        for (class, progress) in &dungeons.player_classes {
            summary
                .classes
                .insert(class.clone(), dungeon_class_level(progress.experience));
        }
    }

    if let Some(slayer) = &member.slayer {
        for (key, progress) in &slayer.slayer_bosses {
            if let Some(boss) = SlayerBoss::from_key(key) {
                summary
                    .slayers
                    .insert(key.clone(), slayer_level(boss, progress.xp));
            }
        }
    }

    if let Some(player_data) = &member.player_data {
        for (key, xp) in &player_data.experience {
            let name = key.strip_prefix("SKILL_").unwrap_or(key).to_string();
            summary.skill_xp.insert(name.clone(), *xp);
            if let Some(skill) = skills_resource.and_then(|r| r.skills.get(&name)) {
                summary.skills.insert(name, skill_level(*xp, skill));
            }
        }
        let averaged: Vec<f64> = summary
            .skills
            .iter()
            .filter(|(name, _)| !SKILL_AVERAGE_EXCLUDED.contains(&name.as_str()))
            .map(|(_, progress)| progress.fractional_level)
            .collect();
        if !averaged.is_empty() {
            summary.skill_average = Some(averaged.iter().sum::<f64>() / averaged.len() as f64);
        }
    }

    summary
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn catacombs_checkpoints() {
        assert_eq!(catacombs_level(0.0).level, 0);
        assert_eq!(catacombs_level(3_084_640.0).level, 30);
        assert_eq!(catacombs_level(569_809_640.0).level, 50);
        assert_eq!(catacombs_level(1e12).level, 50);
    }

    #[test]
    fn slayer_checkpoints() {
        assert_eq!(slayer_level(SlayerBoss::Zombie, 1_000_000.0).level, 9);
        assert_eq!(slayer_level(SlayerBoss::Wolf, 1_499.0).level, 3);
        assert_eq!(slayer_level(SlayerBoss::Vampire, 2_400.0).level, 5);
        assert_eq!(SlayerBoss::from_key("BLAZE"), Some(SlayerBoss::Blaze));
        assert_eq!(SlayerBoss::from_key("dragon"), None);
    }

    #[test]
    fn hotm_checkpoints() {
        assert_eq!(hotm_tier(0.0).level, 1);
        assert_eq!(hotm_tier(3_000.0).level, 2);
        assert_eq!(hotm_tier(1_246_999.0).level, 9);
        assert_eq!(hotm_tier(1_247_000.0).level, 10);
    }

    #[test]
    fn pet_checkpoints() {
        assert_eq!(pet_level(PetRarity::Common, 0.0).level, 1);
        // Totals to level 100 per rarity, from the standard pet curve.
        assert_eq!(pet_level(PetRarity::Common, 5_624_785.0).level, 100);
        assert_eq!(pet_level(PetRarity::Legendary, 25_353_229.0).level, 99);
        assert_eq!(pet_level(PetRarity::Legendary, 25_353_230.0).level, 100);
        assert_eq!(PetRarity::from_key("legendary"), Some(PetRarity::Legendary));
    }

    #[test]
    fn skyblock_level_is_flat_100() {
        let progress = skyblock_level(12_345.0);
        assert_eq!(progress.level, 123);
        assert_eq!(progress.xp_into_level, 45.0);
        assert_eq!(progress.fractional_level, 123.45);
    }

    #[test]
    fn member_summary_resolves_sections() {
        let member: SkyBlockMember = serde_json::from_value(serde_json::json!({
            "leveling": { "experience": 25_000 },
            "player_data": { "experience": { "SKILL_MINING": 50.0 } },
            "currencies": { "coin_purse": 1_234.5 },
            "dungeons": {
                "dungeon_types": { "catacombs": { "experience": 200.0 } },
                "player_classes": { "mage": { "experience": 50.0 } }
            },
            "slayer": { "slayer_bosses": { "zombie": { "xp": 1_000.0 } } },
            "mining_core": { "experience": 12_000.0 }
        }))
        .unwrap();

        let skills: crate::models::resources::SkillsResource =
            serde_json::from_value(serde_json::json!({
                "version": "1",
                "skills": {
                    "MINING": {
                        "name": "Mining",
                        "maxLevel": 2,
                        "levels": [
                            { "level": 1, "totalExpRequired": 25.0 },
                            { "level": 2, "totalExpRequired": 100.0 }
                        ]
                    }
                }
            }))
            .unwrap();

        let summary = member_summary(&member, Some(&skills));
        assert_eq!(summary.skyblock.unwrap().level, 250);
        assert_eq!(summary.skills["MINING"].level, 1);
        assert_eq!(summary.skill_xp["MINING"], 50.0);
        let average = summary.skill_average.unwrap();
        assert!((average - (1.0 + 25.0 / 75.0)).abs() < 1e-9);
        assert_eq!(summary.catacombs.unwrap().level, 2);
        assert_eq!(summary.classes["mage"].level, 1);
        assert_eq!(summary.slayers["zombie"].level, 4);
        assert_eq!(summary.hotm.unwrap().level, 3);
        assert_eq!(summary.coin_purse, Some(1_234.5));
    }
}