#ifndef SLOT_MANAGER_H
#define SLOT_MANAGER_H
#include "ue2common.h"
#include "nfagraph/ng_holder.h"
#include "util/bytecode_ptr.h"
#include "util/noncopyable.h"
#include <deque>
#include <memory>
#include <unordered_map>
struct NFA;
namespace ue2 {
class CharReach;
class NGHolder;
struct Grey;
struct SlotCache;
class SomSlotManager : noncopyable {
public:
explicit SomSlotManager(u8 precision);
~SomSlotManager();
static constexpr u32 NO_PARENT = ~0;
u32 getSomSlot(const NGHolder &prefix, const CharReach &escapes,
bool is_reset, u32 parent_slot);
u32 getInitialResetSomSlot(const NGHolder &prefix, const NGHolder &g,
const std::unordered_map<NFAVertex, u32> ®ion_map,
u32 last_sent_region,
bool *prefix_already_implemented);
u32 getPrivateSomSlot(void);
void rollbackSomTo(u32 num);
u32 numSomSlots() const;
const std::deque<bytecode_ptr<NFA>> &getRevNfas() const {
return rev_nfas;
}
u32 addRevNfa(bytecode_ptr<NFA> nfa, u32 maxWidth);
u32 somHistoryRequired() const { return historyRequired; }
u32 somPrecision() const { return precision; }
void somPrecision(u32 p) {
precision = p;
}
private:
u32 nextSomSlot;
std::unique_ptr<SlotCache> cache;
std::deque<bytecode_ptr<NFA>> rev_nfas;
u32 historyRequired;
u32 precision;
#ifdef DUMP_SUPPORT
friend void dumpSomSlotManager(const SomSlotManager &ssm, const Grey &grey);
#endif
};
}
#endif