pub struct ModuleBuilder<S: State> { /* private fields */ }Expand description
Fluent builder for constructing a ModuleDefinition.
§Example
use hypen_server::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Serialize, Deserialize)]
struct Counter { count: i32 }
#[derive(Deserialize)]
struct AddPayload { amount: i32 }
let module = ModuleBuilder::new("Counter")
.state(Counter { count: 0 })
.ui(r#"Column { Text("Count: ${state.count}") }"#)
.on_action::<()>("increment", |state, _, _ctx| {
state.count += 1;
})
.on_action::<AddPayload>("add", |state, payload, _ctx| {
state.count += payload.amount;
})
.build();Implementations§
Source§impl<S: State> ModuleBuilder<S>
impl<S: State> ModuleBuilder<S>
pub fn new(name: impl Into<String>) -> Self
Sourcepub fn ui(self, source: impl Into<String>) -> Self
pub fn ui(self, source: impl Into<String>) -> Self
Set the Hypen DSL template as an inline string.
.ui(r#"
Column {
Text("Count: ${state.count}")
Button("@actions.increment") { Text("+") }
}
"#)Sourcepub fn ui_file(self, path: impl Into<String>) -> Self
pub fn ui_file(self, path: impl Into<String>) -> Self
Load the Hypen DSL template from a file path.
The file will be read when the module is instantiated.
Sourcepub fn on_action<A>(
self,
name: impl Into<String>,
handler: impl Fn(&mut S, A, Option<&GlobalContext>) + Send + Sync + 'static,
) -> Selfwhere
A: DeserializeOwned + 'static,
pub fn on_action<A>(
self,
name: impl Into<String>,
handler: impl Fn(&mut S, A, Option<&GlobalContext>) + Send + Sync + 'static,
) -> Selfwhere
A: DeserializeOwned + 'static,
Register an action handler with a typed payload.
The type parameter A determines how the action payload is
deserialized. Use () for actions that don’t carry a payload.
§Examples
// No payload — use ()
.on_action::<()>("increment", |state, _, _ctx| {
state.count += 1;
})
// Typed payload — any Deserialize type
#[derive(Deserialize)]
struct SetValue { value: i32 }
.on_action::<SetValue>("set_value", |state, payload, _ctx| {
state.count = payload.value;
})
// Raw JSON access
.on_action::<serde_json::Value>("raw", |state, raw, _ctx| {
if let Some(n) = raw.as_i64() { state.count = n as i32; }
})Sourcepub fn on_created<F>(self, handler: F) -> Self
pub fn on_created<F>(self, handler: F) -> Self
Called when the module is first mounted.
Sourcepub fn on_destroyed<F>(self, handler: F) -> Self
pub fn on_destroyed<F>(self, handler: F) -> Self
Called when the module is destroyed/unmounted.
Sourcepub fn build(self) -> ModuleDefinition<S>
pub fn build(self) -> ModuleDefinition<S>
Consume the builder and produce an immutable ModuleDefinition.
Auto Trait Implementations§
impl<S> Freeze for ModuleBuilder<S>where
S: Freeze,
impl<S> !RefUnwindSafe for ModuleBuilder<S>
impl<S> Send for ModuleBuilder<S>
impl<S> Sync for ModuleBuilder<S>
impl<S> Unpin for ModuleBuilder<S>where
S: Unpin,
impl<S> UnsafeUnpin for ModuleBuilder<S>where
S: UnsafeUnpin,
impl<S> !UnwindSafe for ModuleBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);