hypen-engine 0.4.950

A Rust implementation of the Hypen engine
Documentation
/// Hypen Engine WebAssembly Interface
///
/// This WIT (WebAssembly Interface Types) file defines the component model
/// interface for the Hypen rendering engine. It enables type-safe, language-agnostic
/// integration with WASM runtimes that support the Component Model.
///
/// ## Supported Runtimes
/// - wasmtime (Rust, Python, Go, C/C++)
/// - wasmer (Rust, Python, Go, C/C++)
/// - wazero (Go)
/// - jco (JavaScript - for Node.js without wasm-bindgen)
///
/// ## Usage
/// Generate bindings for your language using wit-bindgen:
/// ```bash
/// wit-bindgen rust wit/hypen.wit
/// wit-bindgen go wit/hypen.wit
/// wit-bindgen python wit/hypen.wit
/// ```

package hypen:engine@0.1.0;

/// Core types used throughout the engine interface
interface types {
    /// Result type for fallible operations
    variant result-value {
        ok(string),
        error(string),
    }

    /// Patch operations for updating the UI tree
    record patch {
        /// JSON-serialized patch operation
        json: string,
    }

    /// Module configuration for stateful components
    record module-config {
        name: string,
        actions: list<string>,
        state-keys: list<string>,
        initial-state: string,  // JSON
    }

    /// Action payload for event dispatch
    record action-payload {
        name: string,
        payload: string,  // JSON
    }

    /// Sparse state update for efficient partial updates
    record sparse-update {
        paths: list<string>,
        values: string,  // JSON object mapping paths to values
    }

    /// Component resolution result
    record resolved-component {
        source: string,
        path: string,
        passthrough: bool,
        lazy: bool,
    }
}

/// The main engine interface
interface engine {
    use types.{result-value, patch, module-config, action-payload, sparse-update, resolved-component};

    /// Initialize a new engine instance
    /// Returns an opaque handle to the engine
    init: func() -> u64;

    /// Destroy an engine instance
    destroy: func(handle: u64);

    /// Get the current revision number
    get-revision: func(handle: u64) -> u64;

    /// Render Hypen DSL source code
    /// Returns patches as JSON array
    render-source: func(handle: u64, source: string) -> result-value;

    /// Render a component into a specific parent node
    render-into: func(handle: u64, source: string, parent-id: string, state: string) -> result-value;

    /// Update state with a JSON patch object
    update-state: func(handle: u64, patch: string) -> result-value;

    /// Update state with sparse path-value pairs (more efficient)
    update-state-sparse: func(handle: u64, update: sparse-update) -> result-value;

    /// Set the module configuration
    set-module: func(handle: u64, config: module-config) -> result-value;

    /// Dispatch an action
    dispatch-action: func(handle: u64, action: action-payload) -> result-value;

    /// Register a primitive element type
    register-primitive: func(handle: u64, name: string);

    /// Register a component from source
    register-component: func(handle: u64, name: string, source: string, path: string) -> result-value;

    /// Clear the engine tree
    clear-tree: func(handle: u64);

    /// Parse Hypen DSL and return AST as JSON
    parse-to-json: func(source: string) -> result-value;

    /// Get pending patches (returns JSON array)
    get-patches: func(handle: u64) -> string;

    /// Clear pending patches
    clear-patches: func(handle: u64);
}

/// Callback interface for hosts to implement
interface callbacks {
    use types.{patch, action-payload, resolved-component};

    /// Called when patches are ready to be applied
    on-patches: func(patches: list<patch>);

    /// Called when an action is dispatched from the UI
    on-action: func(action: action-payload);

    /// Resolve a component by name (optional)
    /// Return none if the component cannot be resolved
    resolve-component: func(name: string, context-path: option<string>) -> option<resolved-component>;
}

/// The main world that combines engine and callbacks
world hypen-engine {
    /// Engine functions exported to the host
    export engine;

    /// Callbacks the engine can call into the host
    import callbacks;
}

/// Simplified world without callbacks (polling-based)
world hypen-engine-simple {
    /// Engine functions exported to the host
    export engine;
}