hypen_engine/reconcile/patch.rs
1use crate::ir::NodeId;
2use serde::{Deserialize, Serialize};
3use serde_json::Value;
4use std::collections::HashMap;
5use std::sync::atomic::{AtomicU64, Ordering};
6use std::sync::Mutex;
7
8/// Monotonic counter for compact, stable node-ID serialization.
9static NEXT_ID: AtomicU64 = AtomicU64::new(1);
10
11/// Maps SlotMap `NodeId` keys to compact integer strings.
12/// Once a NodeId is assigned a string, it keeps it for the lifetime of the
13/// process. This avoids depending on slotmap's `Debug` output format.
14static NODE_ID_MAP: Mutex<Option<HashMap<NodeId, String>>> = Mutex::new(None);
15
16/// Stable, compact serialization for NodeId.
17///
18/// Returns a short numeric string (e.g. `"1"`, `"42"`) instead of the
19/// previous `"NodeId(0v1)"` Debug format. The mapping is deterministic
20/// per NodeId for the lifetime of the process.
21///
22/// # Stability
23///
24/// This is an internal implementation detail. External consumers should
25/// treat node ID strings in patches as opaque identifiers.
26#[doc(hidden)]
27#[inline]
28pub fn node_id_str(id: NodeId) -> String {
29 let mut guard = NODE_ID_MAP.lock().unwrap();
30 let map = guard.get_or_insert_with(HashMap::new);
31 map.entry(id)
32 .or_insert_with(|| NEXT_ID.fetch_add(1, Ordering::Relaxed).to_string())
33 .clone()
34}
35
36/// Platform-agnostic patch operations for updating the UI.
37///
38/// Patches are the **wire protocol** between the Hypen engine and platform
39/// renderers (DOM, Canvas, iOS UIKit, Android Views). Every mutation to the
40/// UI tree is expressed as an ordered sequence of `Patch` values.
41///
42/// # Serialization
43///
44/// Patches serialize to JSON with a `"type"` discriminator and **camelCase**
45/// field names for direct JavaScript consumption:
46///
47/// ```json
48/// {"type": "create", "id": "1", "elementType": "Text", "props": {"0": "Hello"}}
49/// {"type": "insert", "parentId": "root", "id": "1", "beforeId": null}
50/// ```
51///
52/// # Node IDs
53///
54/// Node IDs are opaque string identifiers (currently compact integers like
55/// `"1"`, `"42"`). Renderers must treat them as opaque — the format may
56/// change between versions. The special parent ID `"root"` refers to the
57/// renderer's root container.
58///
59/// # Ordering
60///
61/// Within a single render cycle, patches are ordered such that:
62/// 1. `Create` always precedes `Insert` for the same node
63/// 2. `SetProp`/`SetText` follow `Create` for new nodes
64/// 3. `Remove` is always the last operation for a given node
65/// 4. `Insert`/`Move` specify position via `before_id` (`None` = append)
66#[derive(Debug, Clone, Serialize, Deserialize)]
67#[serde(tag = "type", rename_all = "camelCase")]
68pub enum Patch {
69 /// Create a new element node with initial properties.
70 ///
71 /// The renderer should allocate a platform-native element and store it by
72 /// `id`. The node is not yet visible — a subsequent `Insert` attaches it.
73 #[serde(rename_all = "camelCase")]
74 Create {
75 /// Opaque node identifier
76 id: String,
77 /// Element type name (e.g. `"Text"`, `"Column"`, `"Button"`)
78 element_type: String,
79 /// Initial properties. Key `"0"` is the positional text content.
80 props: indexmap::IndexMap<String, Value>,
81 },
82
83 /// Update a single property on an existing node.
84 #[serde(rename_all = "camelCase")]
85 SetProp {
86 id: String,
87 /// Property name (e.g. `"color"`, `"fontSize"`)
88 name: String,
89 /// New value
90 value: Value,
91 },
92
93 /// Remove a property from an existing node (revert to default).
94 #[serde(rename_all = "camelCase")]
95 RemoveProp {
96 id: String,
97 /// Property name to remove
98 name: String,
99 },
100
101 /// Set the text content of a node.
102 ///
103 /// **Reserved for future use — not currently emitted by the engine.**
104 /// The reconciler represents text changes as `SetProp { name: "0", ... }`
105 /// (the positional content slot), so no production code path constructs
106 /// a `SetText` patch today. Renderers must still handle this variant for
107 /// forward compatibility; removing it would break the wire format.
108 #[serde(rename_all = "camelCase")]
109 SetText {
110 id: String,
111 /// New text content
112 text: String,
113 },
114
115 /// Insert a node as a child of `parent_id`.
116 ///
117 /// If `before_id` is `Some`, insert before that sibling. If `None`, append.
118 #[serde(rename_all = "camelCase")]
119 Insert {
120 /// Parent node ID, or `"root"` for the root container
121 parent_id: String,
122 id: String,
123 /// Insert before this sibling, or `null` to append
124 before_id: Option<String>,
125 },
126
127 /// Move an already-inserted node to a new position within its parent.
128 #[serde(rename_all = "camelCase")]
129 Move {
130 parent_id: String,
131 id: String,
132 before_id: Option<String>,
133 },
134
135 /// Remove a node from the tree and deallocate it.
136 #[serde(rename_all = "camelCase")]
137 Remove { id: String },
138}
139
140impl Patch {
141 pub fn create(
142 id: NodeId,
143 element_type: String,
144 props: indexmap::IndexMap<String, Value>,
145 ) -> Self {
146 Self::Create {
147 id: node_id_str(id),
148 element_type,
149 props,
150 }
151 }
152
153 pub fn set_prop(id: NodeId, name: String, value: Value) -> Self {
154 Self::SetProp {
155 id: node_id_str(id),
156 name,
157 value,
158 }
159 }
160
161 pub fn remove_prop(id: NodeId, name: String) -> Self {
162 Self::RemoveProp {
163 id: node_id_str(id),
164 name,
165 }
166 }
167
168 pub fn set_text(id: NodeId, text: String) -> Self {
169 Self::SetText {
170 id: node_id_str(id),
171 text,
172 }
173 }
174
175 pub fn insert(parent_id: NodeId, id: NodeId, before_id: Option<NodeId>) -> Self {
176 Self::Insert {
177 parent_id: node_id_str(parent_id),
178 id: node_id_str(id),
179 before_id: before_id.map(node_id_str),
180 }
181 }
182
183 /// Insert a root node into the "root" container
184 pub fn insert_root(id: NodeId) -> Self {
185 Self::Insert {
186 parent_id: "root".to_string(),
187 id: node_id_str(id),
188 before_id: None,
189 }
190 }
191
192 pub fn move_node(parent_id: NodeId, id: NodeId, before_id: Option<NodeId>) -> Self {
193 Self::Move {
194 parent_id: node_id_str(parent_id),
195 id: node_id_str(id),
196 before_id: before_id.map(node_id_str),
197 }
198 }
199
200 pub fn remove(id: NodeId) -> Self {
201 Self::Remove {
202 id: node_id_str(id),
203 }
204 }
205}