Engine

Struct Engine 

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pub struct Engine { /* private fields */ }
Expand description

The main Hypen engine that orchestrates everything

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impl Engine

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pub fn new() -> Self

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pub fn register_component(&mut self, component: Component)

Register a custom component

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pub fn set_component_resolver<F>(&mut self, resolver: F)
where F: Fn(&str, Option<&str>) -> Option<ResolvedComponent> + Send + Sync + 'static,

Set the component resolver for dynamic component loading The resolver receives (component_name, context_path) and should return ResolvedComponent { source, path } or None

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pub fn set_module(&mut self, module: ModuleInstance)

Set the module instance

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pub fn set_render_callback<F>(&mut self, callback: F)
where F: Fn(&[Patch]) + Send + Sync + 'static,

Set the render callback

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pub fn on_action<F>(&mut self, action_name: impl Into<String>, handler: F)
where F: Fn(&Action) + Send + Sync + 'static,

Register an action handler

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pub fn render(&mut self, element: &Element)

Render an element tree (initial render or full re-render)

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pub fn notify_state_change(&mut self, change: &StateChange)

Handle a state change notification from the module host The host keeps the actual state - we just need to know what changed

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pub fn update_state(&mut self, state_patch: Value)

Convenience method for backward compatibility / JSON patches

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pub fn dispatch_action(&mut self, action: Action) -> Result<(), String>

Dispatch an action

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pub fn revision(&self) -> u64

Get the current revision number

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pub fn component_registry(&self) -> &ComponentRegistry

Get access to the component registry

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pub fn component_registry_mut(&mut self) -> &mut ComponentRegistry

Get mutable access to the component registry

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pub fn resources(&self) -> &ResourceCache

Get access to the resource cache

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pub fn resources_mut(&mut self) -> &mut ResourceCache

Get mutable access to the resource cache

Trait Implementations§

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impl Default for Engine

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Engine

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impl !RefUnwindSafe for Engine

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impl Send for Engine

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impl Sync for Engine

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impl Unpin for Engine

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impl !UnwindSafe for Engine

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'src, T> IntoMaybe<'src, T> for T
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type Proj<U: 'src> = U

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Returns self with the fg() set to [Color :: Primary].

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Returns self with the fg() set to [Color :: BrightMagenta].

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Returns self with the fg() set to [Color :: BrightCyan].

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Returns self with the fg() set to [Color :: BrightWhite].

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Returns self with the bg() set to [Color :: Green].

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Returns self with the bg() set to [Color :: Yellow].

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Returns self with the bg() set to [Color :: Blue].

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Returns self with the bg() set to [Color :: Magenta].

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