hydroplane 0.1.0

Floating but fast: float-agnostic, ISPC-style SPMD/SIMD infrastructure — write one kernel generic over the scalar element (f32/f64/f16/bf16) and run it with runtime ISA dispatch.
Documentation
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//! ISA tokens: a [`Backend<T>`] is a zero-sized token identifying an instruction set (scalar,
//! AVX2, NEON, …, GPU subgroup) for a specific scalar `T`, each `(ISA, scalar)` pair its own
//! impl. The lane count is a `fn`, not a `const`: the GPU subgroup only learns it at runtime.

use crate::scalar::{FloatScalar, IntScalar, Scalar};

/// An instruction-set execution context for scalar `T`. Implemented by [`ScalarBackend`]
/// (every `T`) and, per `(ISA, scalar)`, by the hand-rolled `core::arch` backends.
pub trait Backend<T: Scalar>: Copy {
    /// The varying register holding [`Backend::lanes`] elements of `T`.
    type Vector: Copy;
    /// The boolean mask companion to [`Backend::Vector`].
    type Mask: Copy;

    /// Independent accumulator chains the multi-accumulator reductions (`Gang::reduce`,
    /// `Gang::zip_reduce`, `Gang::count_n`) run: the ILP unroll factor, a compile-time constant
    /// baked in at dispatch. Must not exceed [`MAX_UNROLL`](crate::MAX_UNROLL). The default suits
    /// x86's 2–3 vector pipes; wide cores (Apple NEON, SVE) raise it, the scalar floor drops it to 1.
    const UNROLL: usize = 4;

    /// Number of `T` lanes in one register under this backend.
    fn lanes(self) -> usize;

    fn splat(self, v: T) -> Self::Vector;
    /// Load exactly one register. `s.len()` must equal [`Backend::lanes`].
    fn load(self, s: &[T]) -> Self::Vector;
    /// Store exactly one register. `s.len()` must equal [`Backend::lanes`].
    fn store(self, v: Self::Vector, s: &mut [T]);

    fn add(self, a: Self::Vector, b: Self::Vector) -> Self::Vector;
    fn sub(self, a: Self::Vector, b: Self::Vector) -> Self::Vector;
    fn mul(self, a: Self::Vector, b: Self::Vector) -> Self::Vector;
    /// Negation: IEEE sign flip for the float elements, wrapping for the integer elements.
    fn neg(self, a: Self::Vector) -> Self::Vector;

    /// Float-family only. `where T: FloatScalar` makes integer-element calls a compile error, so
    /// the defaults below are statically unreachable; float backends override them.
    #[inline]
    fn div(self, _a: Self::Vector, _b: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        unreachable!("`div` is implemented by every float backend")
    }
    #[inline]
    fn fma(self, _a: Self::Vector, _b: Self::Vector, _c: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        unreachable!("`fma` is implemented by every float backend")
    }
    #[inline]
    fn sqrt(self, _a: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        unreachable!("`sqrt` is implemented by every float backend")
    }

    /// `a*b + acc` with the element family's natural fusion: float backends override this with
    /// their fused `fma`; integer elements and the portable default use the two-op multiply-add
    /// (wrapping for ints). Family-neutral so shared machinery (the runtime unroll sweep, generic
    /// reduction steps) can use it without a `FloatScalar` bound.
    #[inline]
    fn madd(self, a: Self::Vector, b: Self::Vector, acc: Self::Vector) -> Self::Vector {
        self.add(self.mul(a, b), acc)
    }

    /// Integer-family only: lane-wise shift by a uniform count (`k < 32`). `shr` is logical
    /// (zero-filling) for `u32`, arithmetic (sign-filling) for `i32`. Statically unreachable
    /// defaults, same scheme as `div`.
    #[inline]
    fn shl(self, _a: Self::Vector, _k: u32) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`shl` is implemented by every integer backend")
    }
    #[inline]
    fn shr(self, _a: Self::Vector, _k: u32) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`shr` is implemented by every integer backend")
    }
    /// Integer-family lane-wise bitwise ops.
    #[inline]
    fn bit_and(self, _a: Self::Vector, _b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`bit_and` is implemented by every integer backend")
    }
    #[inline]
    fn bit_or(self, _a: Self::Vector, _b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`bit_or` is implemented by every integer backend")
    }
    #[inline]
    fn bit_xor(self, _a: Self::Vector, _b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`bit_xor` is implemented by every integer backend")
    }
    #[inline]
    fn bit_not(self, _a: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        unreachable!("`bit_not` is implemented by every integer backend")
    }
    /// Absolute value. The default is `max(a, -a)`; backends override with a dedicated
    /// instruction or a sign-bit clear.
    #[inline]
    fn abs(self, a: Self::Vector) -> Self::Vector {
        self.max(a, self.neg(a))
    }
    /// Lane-wise IEEE 754-2019 minimumNumber: if exactly one operand of a lane is NaN, that lane
    /// takes the other operand; NaN comes out only when both are NaN. Which zero wins a
    /// `-0.0`/`+0.0` tie is backend-specific. Every backend implements this contract, natively
    /// where the ISA has it (aarch64 `FMINNM`, RVV `vfmin`), with a NaN-patching fixup where it
    /// doesn't (x86 `min` + unord-blend, wasm `pmin` + bitselect).
    fn min(self, a: Self::Vector, b: Self::Vector) -> Self::Vector;
    /// Lane-wise IEEE 754-2019 maximumNumber; see [`min`](Backend::min) for the NaN contract.
    fn max(self, a: Self::Vector, b: Self::Vector) -> Self::Vector;

    fn le(self, a: Self::Vector, b: Self::Vector) -> Self::Mask;
    fn lt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask;
    fn ge(self, a: Self::Vector, b: Self::Vector) -> Self::Mask;
    fn gt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask;

    fn mask_and(self, a: Self::Mask, b: Self::Mask) -> Self::Mask;
    fn mask_or(self, a: Self::Mask, b: Self::Mask) -> Self::Mask;
    fn mask_not(self, a: Self::Mask) -> Self::Mask;

    fn select(self, m: Self::Mask, a: Self::Vector, b: Self::Vector) -> Self::Vector;

    /// Cross-lane: true if any active lane of the mask is set.
    fn any(self, m: Self::Mask) -> bool;
    /// Cross-lane: true if every lane of the mask is set.
    fn all(self, m: Self::Mask) -> bool;

    /// Pack the mask into the low [`lanes`](Backend::lanes) bits of a `u32`: bit `i` set iff lane
    /// `i` is set; bits at and above `lanes()` are zero. Lets a caller popcount the set lanes or
    /// walk them by `trailing_zeros`. The default materializes the mask through `select`+`store`
    /// and packs scalar; fixed-width backends override it with a native movemask. `lanes()` never
    /// exceeds [`MAX_LANES`](crate::MAX_LANES) (32), so a `u32` always has room.
    #[inline]
    fn mask_bitmask(self, m: Self::Mask) -> u32 {
        let n = self.lanes();
        let ones = self.select(m, self.splat(T::ONE), self.splat(T::ZERO));
        let mut buf = [T::ZERO; crate::MAX_LANES];
        self.store(ones, &mut buf[..n]);
        let mut bits = 0u32;
        let mut i = 0;
        while i < n {
            if buf[i] != T::ZERO {
                bits |= 1 << i;
            }
            i += 1;
        }
        bits
    }

    fn reduce_sum(self, v: Self::Vector) -> T;
    /// Horizontal minimum with [`min`](Backend::min)'s minimumNumber semantics folded pairwise:
    /// NaN lanes are ignored, and the result is NaN only if every lane is NaN.
    fn reduce_min(self, v: Self::Vector) -> T;
    /// Horizontal maximum; see [`reduce_min`](Backend::reduce_min).
    fn reduce_max(self, v: Self::Vector) -> T;

    /// The 32-bit integer companion register: `lanes()` lanes of `u32` (reinterpretable as
    /// `i32`) riding alongside the float lanes, for lane indices, counters, and bit manipulation.
    /// Every default below is a correct-but-slow store/compute/reload round-trip; backends with
    /// native integer lanes override the ones that matter.
    type IVector: Copy;

    /// Load exactly [`lanes()`](Backend::lanes) integers.
    fn iload(self, s: &[u32]) -> Self::IVector;
    /// Store exactly [`lanes()`](Backend::lanes) integers.
    fn istore(self, v: Self::IVector, out: &mut [u32]);

    #[doc(hidden)]
    #[inline]
    fn i_map(self, a: Self::IVector, f: impl Fn(u32) -> u32) -> Self::IVector {
        let n = self.lanes();
        let mut x = [0u32; crate::MAX_LANES];
        self.istore(a, &mut x[..n]);
        let mut i = 0;
        while i < n {
            x[i] = f(x[i]);
            i += 1;
        }
        self.iload(&x[..n])
    }

    #[doc(hidden)]
    #[inline]
    fn i_zip(self, a: Self::IVector, b: Self::IVector, f: impl Fn(u32, u32) -> u32) -> Self::IVector {
        let n = self.lanes();
        let (mut x, mut y) = ([0u32; crate::MAX_LANES], [0u32; crate::MAX_LANES]);
        self.istore(a, &mut x[..n]);
        self.istore(b, &mut y[..n]);
        let mut i = 0;
        while i < n {
            x[i] = f(x[i], y[i]);
            i += 1;
        }
        self.iload(&x[..n])
    }

    /// Build a [`Mask`](Backend::Mask) from a per-lane integer predicate. The portable default
    /// routes through a `1.0`/`0.0` float image and a `gt` compare; native backends compare the
    /// integer lanes directly.
    #[doc(hidden)]
    #[inline]
    fn i_cmp(self, a: Self::IVector, b: Self::IVector, f: impl Fn(u32, u32) -> bool) -> Self::Mask {
        let n = self.lanes();
        let (mut x, mut y) = ([0u32; crate::MAX_LANES], [0u32; crate::MAX_LANES]);
        self.istore(a, &mut x[..n]);
        self.istore(b, &mut y[..n]);
        let mut sel = [T::ZERO; crate::MAX_LANES];
        let mut i = 0;
        while i < n {
            if f(x[i], y[i]) {
                sel[i] = T::ONE;
            }
            i += 1;
        }
        self.gt(self.load(&sel[..n]), self.splat(T::ZERO))
    }

    #[inline]
    fn isplat(self, v: u32) -> Self::IVector {
        let buf = [v; crate::MAX_LANES];
        self.iload(&buf[..self.lanes()])
    }

    /// Lane indices `0, 1, …, lanes()-1`.
    #[inline]
    fn iramp(self) -> Self::IVector {
        let mut buf = [0u32; crate::MAX_LANES];
        let mut i = 0;
        while i < self.lanes() {
            buf[i] = i as u32;
            i += 1;
        }
        self.iload(&buf[..self.lanes()])
    }

    /// Wrapping lane-wise arithmetic, matching SIMD integer instruction semantics.
    #[inline]
    fn iadd(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, u32::wrapping_add)
    }
    #[inline]
    fn isub(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, u32::wrapping_sub)
    }
    /// Low 32 bits of the lane-wise product (`vmul`/`pmulld` semantics, identical for `u32`
    /// and `i32`).
    #[inline]
    fn imul(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, u32::wrapping_mul)
    }
    #[inline]
    fn iand(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, |x, y| x & y)
    }
    #[inline]
    fn ior(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, |x, y| x | y)
    }
    #[inline]
    fn ixor(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.i_zip(a, b, |x, y| x ^ y)
    }
    #[inline]
    fn inot(self, a: Self::IVector) -> Self::IVector {
        self.i_map(a, |x| !x)
    }
    /// Lane-wise shifts by a uniform count; `k` must be `< 32`.
    #[inline]
    fn ishl(self, a: Self::IVector, k: u32) -> Self::IVector {
        debug_assert!(k < 32);
        self.i_map(a, |x| x << k)
    }
    /// Logical (zero-filling) right shift; `k` must be `< 32`.
    #[inline]
    fn ishr(self, a: Self::IVector, k: u32) -> Self::IVector {
        debug_assert!(k < 32);
        self.i_map(a, |x| x >> k)
    }
    /// Arithmetic (sign-filling) right shift, for the `i32` view; `k` must be `< 32`.
    #[inline]
    fn ishr_arith(self, a: Self::IVector, k: u32) -> Self::IVector {
        debug_assert!(k < 32);
        self.i_map(a, |x| ((x as i32) >> k) as u32)
    }

    #[inline]
    fn ieq(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.i_cmp(a, b, |x, y| x == y)
    }
    /// Unsigned lane-wise `<`.
    #[inline]
    fn ilt_u(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.i_cmp(a, b, |x, y| x < y)
    }
    /// Signed lane-wise `<` (the `i32` view).
    #[inline]
    fn ilt_s(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.i_cmp(a, b, |x, y| (x as i32) < (y as i32))
    }

    /// `m ? a : b` on integer lanes, with the same [`Mask`](Backend::Mask) the float compares
    /// produce.
    #[inline]
    fn iselect(self, m: Self::Mask, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        let n = self.lanes();
        let (mut x, mut y) = ([0u32; crate::MAX_LANES], [0u32; crate::MAX_LANES]);
        self.istore(a, &mut x[..n]);
        self.istore(b, &mut y[..n]);
        let bits = self.mask_bitmask(m);
        let mut i = 0;
        while i < n {
            if bits & (1 << i) == 0 {
                x[i] = y[i];
            }
            i += 1;
        }
        self.iload(&x[..n])
    }

    /// Reinterpret each float lane's bit pattern as a `u32` lane: exact for 32-bit `T`; 16-bit
    /// `T` zero-extends; `f64` truncates to the low half (see [`Scalar::to_bits32`]).
    #[inline]
    fn to_bits(self, v: Self::Vector) -> Self::IVector {
        let n = self.lanes();
        let mut f = [T::ZERO; crate::MAX_LANES];
        self.store(v, &mut f[..n]);
        let mut u = [0u32; crate::MAX_LANES];
        let mut i = 0;
        while i < n {
            u[i] = f[i].to_bits32();
            i += 1;
        }
        self.iload(&u[..n])
    }
    /// Inverse of [`to_bits`](Backend::to_bits).
    #[inline]
    #[allow(clippy::wrong_self_convention)] // `self` is the execution token, not the value
    fn from_bits(self, v: Self::IVector) -> Self::Vector {
        let n = self.lanes();
        let mut u = [0u32; crate::MAX_LANES];
        self.istore(v, &mut u[..n]);
        let mut f = [T::ZERO; crate::MAX_LANES];
        let mut i = 0;
        while i < n {
            f[i] = T::from_bits32(u[i]);
            i += 1;
        }
        self.load(&f[..n])
    }
}

/// The always-available 1-lane backend.
///
/// `Vector = T`, `Mask = bool`, for every `T: Scalar`. Both the correctness oracle for the
/// SIMD backends (math routes through [`FloatScalar::Compute`] identically) and the rust-gpu/SPIR-V
/// lowering target.
#[derive(Clone, Copy, Debug, Default)]
pub struct ScalarBackend;

impl<T: Scalar> Backend<T> for ScalarBackend {
    type Vector = T;
    type Mask = bool;

    const UNROLL: usize = 1;

    #[inline(always)]
    fn lanes(self) -> usize {
        1
    }
    #[inline(always)]
    fn splat(self, v: T) -> T {
        v
    }
    #[inline(always)]
    fn load(self, s: &[T]) -> T {
        s[0]
    }
    #[inline(always)]
    fn store(self, v: T, s: &mut [T]) {
        s[0] = v;
    }
    #[inline(always)]
    fn add(self, a: T, b: T) -> T {
        a.wadd(b)
    }
    #[inline(always)]
    fn sub(self, a: T, b: T) -> T {
        a.wsub(b)
    }
    #[inline(always)]
    fn mul(self, a: T, b: T) -> T {
        a.wmul(b)
    }
    #[inline(always)]
    fn div(self, a: T, b: T) -> T
    where
        T: FloatScalar,
    {
        a / b
    }
    #[inline(always)]
    fn neg(self, a: T) -> T {
        a.neg()
    }
    #[inline(always)]
    fn abs(self, a: T) -> T {
        a.abs()
    }
    #[inline(always)]
    fn fma(self, a: T, b: T, c: T) -> T
    where
        T: FloatScalar,
    {
        a.fma(b, c)
    }
    #[inline(always)]
    fn sqrt(self, a: T) -> T
    where
        T: FloatScalar,
    {
        a.sqrt()
    }
    #[inline(always)]
    fn shl(self, a: T, k: u32) -> T
    where
        T: IntScalar,
    {
        a.unsigned_shl(k)
    }
    #[inline(always)]
    fn shr(self, a: T, k: u32) -> T
    where
        T: IntScalar,
    {
        a >> (k as usize)
    }
    #[inline(always)]
    fn bit_and(self, a: T, b: T) -> T
    where
        T: IntScalar,
    {
        a & b
    }
    #[inline(always)]
    fn bit_or(self, a: T, b: T) -> T
    where
        T: IntScalar,
    {
        a | b
    }
    #[inline(always)]
    fn bit_xor(self, a: T, b: T) -> T
    where
        T: IntScalar,
    {
        a ^ b
    }
    #[inline(always)]
    fn bit_not(self, a: T) -> T
    where
        T: IntScalar,
    {
        !a
    }
    #[inline(always)]
    fn min(self, a: T, b: T) -> T {
        // `Scalar::min` is the family-correct oracle: minimumNumber for floats, `Ord` for ints.
        a.min(b)
    }
    #[inline(always)]
    fn max(self, a: T, b: T) -> T {
        a.max(b)
    }
    #[inline(always)]
    fn le(self, a: T, b: T) -> bool {
        a <= b
    }
    #[inline(always)]
    fn lt(self, a: T, b: T) -> bool {
        a < b
    }
    #[inline(always)]
    fn ge(self, a: T, b: T) -> bool {
        a >= b
    }
    #[inline(always)]
    fn gt(self, a: T, b: T) -> bool {
        a > b
    }
    #[inline(always)]
    fn mask_and(self, a: bool, b: bool) -> bool {
        a & b
    }
    #[inline(always)]
    fn mask_or(self, a: bool, b: bool) -> bool {
        a | b
    }
    #[inline(always)]
    fn mask_not(self, a: bool) -> bool {
        !a
    }
    #[inline(always)]
    fn select(self, m: bool, a: T, b: T) -> T {
        if m { a } else { b }
    }
    #[inline(always)]
    fn any(self, m: bool) -> bool {
        m
    }
    #[inline(always)]
    fn all(self, m: bool) -> bool {
        m
    }
    #[inline(always)]
    fn mask_bitmask(self, m: bool) -> u32 {
        m as u32
    }
    #[inline(always)]
    fn reduce_sum(self, v: T) -> T {
        v
    }
    #[inline(always)]
    fn reduce_min(self, v: T) -> T {
        v
    }
    #[inline(always)]
    fn reduce_max(self, v: T) -> T {
        v
    }

    type IVector = u32;
    #[inline(always)]
    fn iload(self, s: &[u32]) -> u32 {
        s[0]
    }
    #[inline(always)]
    fn istore(self, v: u32, out: &mut [u32]) {
        out[0] = v;
    }
}

/// A backend `B` re-stamped with a compile-time unroll factor `K`. Every op delegates to `B`;
/// only [`UNROLL`](Backend::UNROLL) changes, becoming the const generic `K`. The dispatch adapter
/// resolves `K` once and wraps the chosen ISA backend in this, so each reduction sees `K` as a
/// constant without threading it through [`Gang`](crate::Gang) or [`Kernel`](crate::Kernel).
#[cfg(not(any(hp_no_ilp, target_arch = "spirv")))]
#[derive(Clone, Copy, Debug)]
pub(crate) struct Unroll<B, const K: usize>(pub(crate) B);

#[cfg(not(any(hp_no_ilp, target_arch = "spirv")))]
impl<T: Scalar, B: Backend<T>, const K: usize> Backend<T> for Unroll<B, K> {
    type Vector = B::Vector;
    type Mask = B::Mask;

    const UNROLL: usize = K;

    #[inline(always)]
    fn lanes(self) -> usize {
        self.0.lanes()
    }
    #[inline(always)]
    fn splat(self, v: T) -> Self::Vector {
        self.0.splat(v)
    }
    #[inline(always)]
    fn load(self, s: &[T]) -> Self::Vector {
        self.0.load(s)
    }
    #[inline(always)]
    fn store(self, v: Self::Vector, s: &mut [T]) {
        self.0.store(v, s)
    }
    #[inline(always)]
    fn add(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.add(a, b)
    }
    #[inline(always)]
    fn sub(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.sub(a, b)
    }
    #[inline(always)]
    fn mul(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.mul(a, b)
    }
    #[inline(always)]
    fn div(self, a: Self::Vector, b: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        self.0.div(a, b)
    }
    #[inline(always)]
    fn neg(self, a: Self::Vector) -> Self::Vector {
        self.0.neg(a)
    }
    #[inline(always)]
    fn fma(self, a: Self::Vector, b: Self::Vector, c: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        self.0.fma(a, b, c)
    }
    #[inline(always)]
    fn sqrt(self, a: Self::Vector) -> Self::Vector
    where
        T: FloatScalar,
    {
        self.0.sqrt(a)
    }
    #[inline(always)]
    fn madd(self, a: Self::Vector, b: Self::Vector, acc: Self::Vector) -> Self::Vector {
        self.0.madd(a, b, acc)
    }
    #[inline(always)]
    fn shl(self, a: Self::Vector, k: u32) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.shl(a, k)
    }
    #[inline(always)]
    fn shr(self, a: Self::Vector, k: u32) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.shr(a, k)
    }
    #[inline(always)]
    fn bit_and(self, a: Self::Vector, b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.bit_and(a, b)
    }
    #[inline(always)]
    fn bit_or(self, a: Self::Vector, b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.bit_or(a, b)
    }
    #[inline(always)]
    fn bit_xor(self, a: Self::Vector, b: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.bit_xor(a, b)
    }
    #[inline(always)]
    fn bit_not(self, a: Self::Vector) -> Self::Vector
    where
        T: IntScalar,
    {
        self.0.bit_not(a)
    }
    #[inline(always)]
    fn abs(self, a: Self::Vector) -> Self::Vector {
        self.0.abs(a)
    }
    #[inline(always)]
    fn min(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.min(a, b)
    }
    #[inline(always)]
    fn max(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.max(a, b)
    }
    #[inline(always)]
    fn le(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
        self.0.le(a, b)
    }
    #[inline(always)]
    fn lt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
        self.0.lt(a, b)
    }
    #[inline(always)]
    fn ge(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
        self.0.ge(a, b)
    }
    #[inline(always)]
    fn gt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
        self.0.gt(a, b)
    }
    #[inline(always)]
    fn mask_and(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
        self.0.mask_and(a, b)
    }
    #[inline(always)]
    fn mask_or(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
        self.0.mask_or(a, b)
    }
    #[inline(always)]
    fn mask_not(self, a: Self::Mask) -> Self::Mask {
        self.0.mask_not(a)
    }
    #[inline(always)]
    fn select(self, m: Self::Mask, a: Self::Vector, b: Self::Vector) -> Self::Vector {
        self.0.select(m, a, b)
    }
    #[inline(always)]
    fn any(self, m: Self::Mask) -> bool {
        self.0.any(m)
    }
    #[inline(always)]
    fn all(self, m: Self::Mask) -> bool {
        self.0.all(m)
    }
    #[inline(always)]
    fn mask_bitmask(self, m: Self::Mask) -> u32 {
        self.0.mask_bitmask(m)
    }
    #[inline(always)]
    fn reduce_sum(self, v: Self::Vector) -> T {
        self.0.reduce_sum(v)
    }
    #[inline(always)]
    fn reduce_min(self, v: Self::Vector) -> T {
        self.0.reduce_min(v)
    }
    #[inline(always)]
    fn reduce_max(self, v: Self::Vector) -> T {
        self.0.reduce_max(v)
    }

    type IVector = B::IVector;
    #[inline(always)]
    fn iload(self, s: &[u32]) -> Self::IVector {
        self.0.iload(s)
    }
    #[inline(always)]
    fn istore(self, v: Self::IVector, out: &mut [u32]) {
        self.0.istore(v, out)
    }
    #[inline(always)]
    fn isplat(self, v: u32) -> Self::IVector {
        self.0.isplat(v)
    }
    #[inline(always)]
    fn iramp(self) -> Self::IVector {
        self.0.iramp()
    }
    #[inline(always)]
    fn iadd(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.iadd(a, b)
    }
    #[inline(always)]
    fn isub(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.isub(a, b)
    }
    #[inline(always)]
    fn imul(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.imul(a, b)
    }
    #[inline(always)]
    fn iand(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.iand(a, b)
    }
    #[inline(always)]
    fn ior(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.ior(a, b)
    }
    #[inline(always)]
    fn ixor(self, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.ixor(a, b)
    }
    #[inline(always)]
    fn inot(self, a: Self::IVector) -> Self::IVector {
        self.0.inot(a)
    }
    #[inline(always)]
    fn ishl(self, a: Self::IVector, k: u32) -> Self::IVector {
        self.0.ishl(a, k)
    }
    #[inline(always)]
    fn ishr(self, a: Self::IVector, k: u32) -> Self::IVector {
        self.0.ishr(a, k)
    }
    #[inline(always)]
    fn ishr_arith(self, a: Self::IVector, k: u32) -> Self::IVector {
        self.0.ishr_arith(a, k)
    }
    #[inline(always)]
    fn ieq(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.0.ieq(a, b)
    }
    #[inline(always)]
    fn ilt_u(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.0.ilt_u(a, b)
    }
    #[inline(always)]
    fn ilt_s(self, a: Self::IVector, b: Self::IVector) -> Self::Mask {
        self.0.ilt_s(a, b)
    }
    #[inline(always)]
    fn iselect(self, m: Self::Mask, a: Self::IVector, b: Self::IVector) -> Self::IVector {
        self.0.iselect(m, a, b)
    }
    #[inline(always)]
    fn to_bits(self, v: Self::Vector) -> Self::IVector {
        self.0.to_bits(v)
    }
    #[inline(always)]
    fn from_bits(self, v: Self::IVector) -> Self::Vector {
        self.0.from_bits(v)
    }
}

/// Every element the crate supports, on one token: the bound [`Kernel::run`](crate::Kernel)
/// carries so a kernel body can mix element families through one [`Gang`](crate::Gang). Blanket
/// impl: any token implementing all six element backends. Elements a token's ISA has no native
/// lanes for ride the emulated array impls below, reachable only when a kernel mixes that
/// element in and never chosen by the element's own dispatch ladder.
pub trait BackendAll:
    Backend<f32> + Backend<f64> + Backend<half::f16> + Backend<half::bf16> + Backend<u32> + Backend<i32>
{
}

impl<S> BackendAll for S where
    S: Backend<f32>
        + Backend<f64>
        + Backend<half::f16>
        + Backend<half::bf16>
        + Backend<u32>
        + Backend<i32>
{
}

/// Method bodies shared by the emulated element impls: fixed max-width array registers,
/// per-lane scalar ops bounded by `lanes()`.
#[allow(unused_macros)] // per-target: each ISA file instantiates only what it lacks
macro_rules! emulated_common_methods {
    ($t:ty, $lanes:expr) => {
        type Vector = [$t; crate::MAX_LANES];
        type Mask = [bool; crate::MAX_LANES];

        #[inline]
        fn lanes(self) -> usize {
            $lanes
        }
        #[inline]
        fn splat(self, v: $t) -> [$t; crate::MAX_LANES] {
            [v; crate::MAX_LANES]
        }
        #[inline]
        fn load(self, s: &[$t]) -> [$t; crate::MAX_LANES] {
            let mut v = [<$t as crate::scalar::Scalar>::ZERO; crate::MAX_LANES];
            v[..s.len()].copy_from_slice(s);
            v
        }
        #[inline]
        fn store(self, v: [$t; crate::MAX_LANES], s: &mut [$t]) {
            let n = s.len();
            s.copy_from_slice(&v[..n]);
        }
        #[inline]
        fn add(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::wadd(a[i], b[i]);
            }
            o
        }
        #[inline]
        fn sub(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::wsub(a[i], b[i]);
            }
            o
        }
        #[inline]
        fn mul(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::wmul(a[i], b[i]);
            }
            o
        }
        #[inline]
        fn neg(self, a: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::neg(a[i]);
            }
            o
        }
        #[inline]
        fn abs(self, a: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::abs(a[i]);
            }
            o
        }
        #[inline]
        fn min(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::min(a[i], b[i]);
            }
            o
        }
        #[inline]
        fn max(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = crate::scalar::Scalar::max(a[i], b[i]);
            }
            o
        }
        #[inline]
        fn le(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
            let mut m = [false; crate::MAX_LANES];
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] <= b[i];
            }
            m
        }
        #[inline]
        fn lt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
            let mut m = [false; crate::MAX_LANES];
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] < b[i];
            }
            m
        }
        #[inline]
        fn ge(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
            let mut m = [false; crate::MAX_LANES];
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] >= b[i];
            }
            m
        }
        #[inline]
        fn gt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
            let mut m = [false; crate::MAX_LANES];
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] > b[i];
            }
            m
        }
        #[inline]
        fn mask_and(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
            let mut m = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] && b[i];
            }
            m
        }
        #[inline]
        fn mask_or(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
            let mut m = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = a[i] || b[i];
            }
            m
        }
        #[inline]
        fn mask_not(self, a: Self::Mask) -> Self::Mask {
            let mut m = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                m[i] = !a[i];
            }
            m
        }
        #[inline]
        fn select(self, m: Self::Mask, a: Self::Vector, b: Self::Vector) -> Self::Vector {
            let mut o = a;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                o[i] = if m[i] { a[i] } else { b[i] };
            }
            o
        }
        #[inline]
        fn any(self, m: Self::Mask) -> bool {
            m[..<Self as crate::backend::Backend<$t>>::lanes(self)].iter().any(|&x| x)
        }
        #[inline]
        fn all(self, m: Self::Mask) -> bool {
            m[..<Self as crate::backend::Backend<$t>>::lanes(self)].iter().all(|&x| x)
        }
        #[inline]
        fn mask_bitmask(self, m: Self::Mask) -> u32 {
            let mut bits = 0u32;
            for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                if m[i] {
                    bits |= 1 << i;
                }
            }
            bits
        }
        #[inline]
        fn reduce_sum(self, v: Self::Vector) -> $t {
            v[..<Self as crate::backend::Backend<$t>>::lanes(self)]
                .iter()
                .fold(<$t as crate::scalar::Scalar>::ZERO, |acc, &x| crate::scalar::Scalar::wadd(acc, x))
        }
        #[inline]
        fn reduce_min(self, v: Self::Vector) -> $t {
            v[..<Self as crate::backend::Backend<$t>>::lanes(self)].iter().copied().fold(v[0], crate::scalar::Scalar::min)
        }
        #[inline]
        fn reduce_max(self, v: Self::Vector) -> $t {
            v[..<Self as crate::backend::Backend<$t>>::lanes(self)].iter().copied().fold(v[0], crate::scalar::Scalar::max)
        }

        type IVector = [u32; crate::MAX_LANES];
        #[inline]
        fn iload(self, s: &[u32]) -> [u32; crate::MAX_LANES] {
            let mut v = [0u32; crate::MAX_LANES];
            v[..s.len()].copy_from_slice(s);
            v
        }
        #[inline]
        fn istore(self, v: [u32; crate::MAX_LANES], out: &mut [u32]) {
            let n = out.len();
            out.copy_from_slice(&v[..n]);
        }
    };
}

/// Correctness-only float element on a token without native lanes for it.
#[allow(unused_macros)] // per-target: each ISA file instantiates only what it lacks
macro_rules! emulated_float_element {
    ([$($gen:tt)*] $token:ty, $t:ty, $lanes:expr) => {
        impl<$($gen)*> crate::backend::Backend<$t> for $token {
            emulated_common_methods!($t, $lanes);

            #[inline]
            fn div(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = a[i] / b[i];
                }
                o
            }
            #[inline]
            fn fma(self, a: Self::Vector, b: Self::Vector, c: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = crate::scalar::FloatScalar::fma(a[i], b[i], c[i]);
                }
                o
            }
            #[inline]
            fn sqrt(self, a: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = crate::scalar::FloatScalar::sqrt(a[i]);
                }
                o
            }
        }
    };
    ($token:ty, $t:ty, $lanes:expr) => {
        emulated_float_element!([] $token, $t, $lanes);
    };
}

/// Correctness-only integer element on a token without native lanes for it.
#[allow(unused_macros)] // per-target: each ISA file instantiates only what it lacks
macro_rules! emulated_int_element {
    ([$($gen:tt)*] $token:ty, $t:ty, $lanes:expr) => {
        impl<$($gen)*> crate::backend::Backend<$t> for $token {
            emulated_common_methods!($t, $lanes);

            #[inline]
            fn shl(self, a: Self::Vector, k: u32) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = num_traits::PrimInt::unsigned_shl(a[i], k);
                }
                o
            }
            #[inline]
            fn shr(self, a: Self::Vector, k: u32) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = a[i] >> (k as usize);
                }
                o
            }
            #[inline]
            fn bit_and(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = a[i] & b[i];
                }
                o
            }
            #[inline]
            fn bit_or(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = a[i] | b[i];
                }
                o
            }
            #[inline]
            fn bit_xor(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = a[i] ^ b[i];
                }
                o
            }
            #[inline]
            fn bit_not(self, a: Self::Vector) -> Self::Vector {
                let mut o = a;
                for i in 0..<Self as crate::backend::Backend<$t>>::lanes(self) {
                    o[i] = !a[i];
                }
                o
            }
        }
    };
    ($token:ty, $t:ty, $lanes:expr) => {
        emulated_int_element!([] $token, $t, $lanes);
    };
}

#[allow(unused_imports)] // per-target: each ISA file imports only what it lacks
pub(crate) use {emulated_common_methods, emulated_float_element, emulated_int_element};

/// Delegate an element's whole backend to another token's impl (for capability-superset tokens:
/// `Avx512Fp16`/`Avx512Bf16` imply `avx512f`, so their non-native elements ride `Avx512`).
#[allow(unused_macros)] // per-target: each ISA file instantiates only what it lacks
macro_rules! delegate_float_element {
    ($token:ty, $t:ty, $inner_ty:ty, $inner:expr) => {
        impl crate::backend::Backend<$t> for $token {
            type Vector = <$inner_ty as crate::backend::Backend<$t>>::Vector;
            type Mask = <$inner_ty as crate::backend::Backend<$t>>::Mask;
            type IVector = <$inner_ty as crate::backend::Backend<$t>>::IVector;
            const UNROLL: usize = <$inner_ty as crate::backend::Backend<$t>>::UNROLL;

            #[inline(always)]
            fn lanes(self) -> usize {
                <$inner_ty as crate::backend::Backend<$t>>::lanes($inner)
            }
            #[inline(always)]
            fn splat(self, v: $t) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::splat($inner, v)
            }
            #[inline(always)]
            fn load(self, s: &[$t]) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::load($inner, s)
            }
            #[inline(always)]
            fn store(self, v: Self::Vector, s: &mut [$t]) {
                <$inner_ty as crate::backend::Backend<$t>>::store($inner, v, s)
            }
            #[inline(always)]
            fn add(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::add($inner, a, b)
            }
            #[inline(always)]
            fn sub(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::sub($inner, a, b)
            }
            #[inline(always)]
            fn mul(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::mul($inner, a, b)
            }
            #[inline(always)]
            fn div(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::div($inner, a, b)
            }
            #[inline(always)]
            fn neg(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::neg($inner, a)
            }
            #[inline(always)]
            fn abs(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::abs($inner, a)
            }
            #[inline(always)]
            fn fma(self, a: Self::Vector, b: Self::Vector, c: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::fma($inner, a, b, c)
            }
            #[inline(always)]
            fn madd(self, a: Self::Vector, b: Self::Vector, acc: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::madd($inner, a, b, acc)
            }
            #[inline(always)]
            fn sqrt(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::sqrt($inner, a)
            }
            #[inline(always)]
            fn min(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::min($inner, a, b)
            }
            #[inline(always)]
            fn max(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::max($inner, a, b)
            }
            #[inline(always)]
            fn le(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::le($inner, a, b)
            }
            #[inline(always)]
            fn lt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::lt($inner, a, b)
            }
            #[inline(always)]
            fn ge(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::ge($inner, a, b)
            }
            #[inline(always)]
            fn gt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::gt($inner, a, b)
            }
            #[inline(always)]
            fn mask_and(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_and($inner, a, b)
            }
            #[inline(always)]
            fn mask_or(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_or($inner, a, b)
            }
            #[inline(always)]
            fn mask_not(self, a: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_not($inner, a)
            }
            #[inline(always)]
            fn select(self, m: Self::Mask, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::select($inner, m, a, b)
            }
            #[inline(always)]
            fn any(self, m: Self::Mask) -> bool {
                <$inner_ty as crate::backend::Backend<$t>>::any($inner, m)
            }
            #[inline(always)]
            fn all(self, m: Self::Mask) -> bool {
                <$inner_ty as crate::backend::Backend<$t>>::all($inner, m)
            }
            #[inline(always)]
            fn mask_bitmask(self, m: Self::Mask) -> u32 {
                <$inner_ty as crate::backend::Backend<$t>>::mask_bitmask($inner, m)
            }
            #[inline(always)]
            fn reduce_sum(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_sum($inner, v)
            }
            #[inline(always)]
            fn reduce_min(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_min($inner, v)
            }
            #[inline(always)]
            fn reduce_max(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_max($inner, v)
            }
            #[inline(always)]
            fn iload(self, s: &[u32]) -> Self::IVector {
                <$inner_ty as crate::backend::Backend<$t>>::iload($inner, s)
            }
            #[inline(always)]
            fn istore(self, v: Self::IVector, out: &mut [u32]) {
                <$inner_ty as crate::backend::Backend<$t>>::istore($inner, v, out)
            }
            #[inline(always)]
            fn to_bits(self, v: Self::Vector) -> Self::IVector {
                <$inner_ty as crate::backend::Backend<$t>>::to_bits($inner, v)
            }
            #[inline(always)]
            fn from_bits(self, v: Self::IVector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::from_bits($inner, v)
            }
        }
    };
}

/// Integer-element sibling of [`delegate_float_element`].
#[allow(unused_macros)] // per-target: each ISA file instantiates only what it lacks
macro_rules! delegate_int_element {
    ($token:ty, $t:ty, $inner_ty:ty, $inner:expr) => {
        impl crate::backend::Backend<$t> for $token {
            type Vector = <$inner_ty as crate::backend::Backend<$t>>::Vector;
            type Mask = <$inner_ty as crate::backend::Backend<$t>>::Mask;
            type IVector = <$inner_ty as crate::backend::Backend<$t>>::IVector;
            const UNROLL: usize = <$inner_ty as crate::backend::Backend<$t>>::UNROLL;

            #[inline(always)]
            fn lanes(self) -> usize {
                <$inner_ty as crate::backend::Backend<$t>>::lanes($inner)
            }
            #[inline(always)]
            fn splat(self, v: $t) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::splat($inner, v)
            }
            #[inline(always)]
            fn load(self, s: &[$t]) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::load($inner, s)
            }
            #[inline(always)]
            fn store(self, v: Self::Vector, s: &mut [$t]) {
                <$inner_ty as crate::backend::Backend<$t>>::store($inner, v, s)
            }
            #[inline(always)]
            fn add(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::add($inner, a, b)
            }
            #[inline(always)]
            fn sub(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::sub($inner, a, b)
            }
            #[inline(always)]
            fn mul(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::mul($inner, a, b)
            }
            #[inline(always)]
            fn neg(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::neg($inner, a)
            }
            #[inline(always)]
            fn abs(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::abs($inner, a)
            }
            #[inline(always)]
            fn madd(self, a: Self::Vector, b: Self::Vector, acc: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::madd($inner, a, b, acc)
            }
            #[inline(always)]
            fn min(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::min($inner, a, b)
            }
            #[inline(always)]
            fn max(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::max($inner, a, b)
            }
            #[inline(always)]
            fn le(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::le($inner, a, b)
            }
            #[inline(always)]
            fn lt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::lt($inner, a, b)
            }
            #[inline(always)]
            fn ge(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::ge($inner, a, b)
            }
            #[inline(always)]
            fn gt(self, a: Self::Vector, b: Self::Vector) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::gt($inner, a, b)
            }
            #[inline(always)]
            fn mask_and(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_and($inner, a, b)
            }
            #[inline(always)]
            fn mask_or(self, a: Self::Mask, b: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_or($inner, a, b)
            }
            #[inline(always)]
            fn mask_not(self, a: Self::Mask) -> Self::Mask {
                <$inner_ty as crate::backend::Backend<$t>>::mask_not($inner, a)
            }
            #[inline(always)]
            fn select(self, m: Self::Mask, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::select($inner, m, a, b)
            }
            #[inline(always)]
            fn any(self, m: Self::Mask) -> bool {
                <$inner_ty as crate::backend::Backend<$t>>::any($inner, m)
            }
            #[inline(always)]
            fn all(self, m: Self::Mask) -> bool {
                <$inner_ty as crate::backend::Backend<$t>>::all($inner, m)
            }
            #[inline(always)]
            fn mask_bitmask(self, m: Self::Mask) -> u32 {
                <$inner_ty as crate::backend::Backend<$t>>::mask_bitmask($inner, m)
            }
            #[inline(always)]
            fn reduce_sum(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_sum($inner, v)
            }
            #[inline(always)]
            fn reduce_min(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_min($inner, v)
            }
            #[inline(always)]
            fn reduce_max(self, v: Self::Vector) -> $t {
                <$inner_ty as crate::backend::Backend<$t>>::reduce_max($inner, v)
            }
            #[inline(always)]
            fn shl(self, a: Self::Vector, k: u32) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::shl($inner, a, k)
            }
            #[inline(always)]
            fn shr(self, a: Self::Vector, k: u32) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::shr($inner, a, k)
            }
            #[inline(always)]
            fn bit_and(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::bit_and($inner, a, b)
            }
            #[inline(always)]
            fn bit_or(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::bit_or($inner, a, b)
            }
            #[inline(always)]
            fn bit_xor(self, a: Self::Vector, b: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::bit_xor($inner, a, b)
            }
            #[inline(always)]
            fn bit_not(self, a: Self::Vector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::bit_not($inner, a)
            }
            #[inline(always)]
            fn iload(self, s: &[u32]) -> Self::IVector {
                <$inner_ty as crate::backend::Backend<$t>>::iload($inner, s)
            }
            #[inline(always)]
            fn istore(self, v: Self::IVector, out: &mut [u32]) {
                <$inner_ty as crate::backend::Backend<$t>>::istore($inner, v, out)
            }
            #[inline(always)]
            fn to_bits(self, v: Self::Vector) -> Self::IVector {
                <$inner_ty as crate::backend::Backend<$t>>::to_bits($inner, v)
            }
            #[inline(always)]
            fn from_bits(self, v: Self::IVector) -> Self::Vector {
                <$inner_ty as crate::backend::Backend<$t>>::from_bits($inner, v)
            }
        }
    };
}

#[allow(unused_imports)] // used by the x86 capability-superset tokens only
pub(crate) use {delegate_float_element, delegate_int_element};

// The SIMD tokens are crate-internal: application code goes through `dispatch`. They stay
// reachable for the in-crate differential tests (`diff_tests`) against the oracle.
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod avx1;
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod avx2;
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod avx512;
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod avx512bf16;
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod avx512fp16;
#[cfg(any(target_arch = "x86_64", target_arch = "x86"))]
pub(crate) mod sse4;
#[cfg(target_arch = "aarch64")]
pub(crate) mod neon;
#[cfg(target_arch = "aarch64")]
pub(crate) mod sve;
#[cfg(target_arch = "arm")]
pub(crate) mod neon_a32;
#[cfg(target_arch = "riscv64")]
pub(crate) mod rvv;
#[cfg(target_arch = "wasm32")]
pub(crate) mod wasm;

/// The GPU subgroup backend (SPIR-V) and its sequential-vs-subgroup scheduling policy.
/// Public: the `choose` policy compiles and is tested on the CPU; the `Subgroup` backend
/// itself compiles only under `target_arch = "spirv"`, reading the warp width from the
/// `SubgroupSize` builtin.
pub mod subgroup;

#[cfg(test)]
mod diff_tests;