#usda 1.0
(
defaultPrim = "Scene"
upAxis = "Y"
)
# Asset for hydra_render: a sphere lit by an authored distant light. Storm
# only adds a fallback headlight when there are no lights AND no materials
# either, so we author a light explicitly to keep the render predictable.
def Xform "Scene"
{
def Sphere "Ball"
{
double radius = 1.5
color3f[] primvars:displayColor = [(0.85, 0.2, 0.2)]
}
def DistantLight "Sun"
{
color3f inputs:color = (1.0, 1.0, 1.0)
float inputs:intensity = 1.5
float inputs:angle = 0.5
double3 xformOp:rotateXYZ = (-45, 35, 0)
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
}
}