human-repr
Generate beautiful human representations of bytes, durations and even throughputs!
What it does
Easily generate several kinds of human-readable descriptions, directly on primitive numbers:
use HumanRepr;
// counts (bare, bytes, or any custom unit)
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
// primitive durations
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
// throughputs (bare, bytes, or any custom unit)
assert_eq!;
assert_eq!;
assert_eq!;
assert_eq!;
// the divisions above are just for the sake of clarity: they show
// the very concept of a "throughput": number of items per time.
And even on Duration
instances:
use HumanReprDuration;
use Duration;
assert_eq!;
assert_eq!;
assert_eq!;
This crate implements a whole suite of:
- counts, supporting SI prefixes
k
,M
,G
,T
,P
,E
,Z
, andY
(with optional IEC prefixes and "mixed" ones, see Rust features); - durations, supporting SI prefixes nanos (
ns
), micros (µs
), millis (ms
), and seconds (s
), in addition to minutes (M:SS
) and even hours (H:MM:SS
); - throughputs, supporting per day (
/d
), per hour (/h
), per minute (/m
), and per second (/s
).
This crate doesn't have any dependencies, is well-tested, and is blazingly fast, taking only ~50 ns (checked with criterion benchmarks) to generate a representation!
Since version 0.4, I do not allocate any Strings! I've returned structs that implement Display
, so you can print them with no heap allocations at all! And if you do need the String, a simple .to_string()
will do.
Since version 0.10, the Debug
impl will show both the raw value and the final representation! Very, very cool.
use HumanRepr;
assert_eq!;
assert_eq!;
They work on all Rust primitive number types: u8
, u16
, u32
, u64
, u128
, usize
, f32
,
f64
, i8
, i16
, i32
, i64
, i128
, isize
, as well as Duration
types.
Yes yes, I know
Duration
s do have aDebug
impl that does something like this, but it is not very human:use HumanReprDuration; use Duration; assert_eq!; // yikes! assert_eq!; // 😃👍
And of course, there are minutes and hours views...
use HumanReprDuration; use Duration; assert_eq!; // horrendous! assert_eq!; // 😃👍
The unit
parameter some methods make available means the entity you're dealing with, like "bytes", "actions", "iterations", "errors", whatever! You can send either the whole unit name, or a shortened one like "B", "it", etc, or even an empty str!
Bytes and bare unit have dedicated methods for convenience.
How to use it
Add this dependency to your Cargo.toml file:
= "0"
Then just use the main trait! You can now call on any number:
use HumanRepr;
3000_u16.human_count;
-5i8.human_count_bytes;
4244.32_f32.human_duration;
0.000000000004432_f64.human_duration;
8987_isize.human_throughput;
93321_usize.human_throughput_bytes;
For durations, use the specific trait:
use HumanReprDuration;
from_secs_f64.human_duration;
Rust features:
According to the SI standard, there are 1000 bytes in a kilobyte
.
There is another standard called IEC that has 1024 bytes in a kibibyte
, but this is only useful when measuring things that are naturally a power of two, e.g. a stick of RAM.
Be careful to not render IEC quantities with SI scaling, which would be incorrect. But I still support it, if you really want to ;)
By default, human-repr
will have no features enabled, i.e. it will use SI prefixes, 1000
divisor, and no space between values and scales/units.
This crate supports these optional features:
space
=> include a space between values and scales/units everywhere:48 B
instead of48B
,15.6 µs
instead of15.6µs
, and12.4 kB/s
instead of12.4kB/s
;1024
=> use1024
divisor — ifiec
is not enabled, use prefixes:K
,M
,G
,T
,P
,E
,Z
, andY
(note the upper'K'
);iec
=> use IEC instead of SI:Ki
,Mi
,Gi
,Ti
,Pi
,Ei
,Zi
,Yi
(implies1024
).
The human duration magic
I've used just one key concept in designing the human duration features: cleanliness.
3.44s
is more meaningful than3.43584783784s
, and14.1µs
is much, much nicer than.0000141233333s
.
So what I do is: round values to at most two decimal places (larger scales have more decimals), and find the best scale to represent them, minimizing resulting values smaller than 1
. The search for the best scale considers even the rounding been applied!
0.000999999
does not end up as999.9µs
(truncate) nor1000µs
(bad scale), it is auto-upgraded to the next one1ms
!
The human duration scale changes seamlessly from nanoseconds to hours!
- values smaller than 60 seconds are rendered as
D[.D]scale
, with up to two decimals; .0
and.00
are efficiently not generated instead of removed from the output -> it is handled directly in the format arguments;- from 1 minute onward it changes to
M:SS[.m]
; - from 1 hour onward it changes to
H:MM:SS
.
The human throughput magic
I've made the human throughput with a similar logic. It is funny how much trickier "throughput" is to the human brain!
If something took
1165263
seconds to handle123
items, how fast did it go? It's not obvious...
It doesn't help much even if we divide the duration by the number of items: 9473 seconds/item still does not seem that good. How fast was that? We can't say for sure. Humm, how many items did we do per time?
Oh, we just need to invert it, so 0.000105555569858 items/second, there it is! 😂
To make some sense of it we now need to multiply that by 3600 (seconds in an hour) to get 0.38 per hour, which is much better, and again by 24 (hours in a day) to finally get 9.12 per day!! Now we know how fast that process was! \o/ As you see, it's not easy at all for our brains to estimate it...
The human throughput scale changes seamlessly from per second to per day!
.0
and.00
are efficiently not generated too, much like the duration magic;- it also automatically inserts SI prefixes when in the fastest scale (per second), so we get
2.4MB/s
or6.42Gitems/s
👍
The human count magic
This is the simplest of them all, I just continually divide by the current divisor (1000 or 1024), until the value gets smaller than it. No funny business like logs or exponentials at all.
Rounding is also handled so there's no truncation or bad scale, the number of decimals also increase the larger the scale gets, and .0
and .00
are also never generated.
Changelog highlights
- 0.10.x Jul 17, 2022: new Debug impl with raw and rendered values, new "bare unit" method variations, remove
space
from default features - 0.9.x Jun 22, 2022: do not use captured identifiers in format strings, to support much broader Rust versions instead of only >= 1.58
- 0.8.x Jun 12, 2022: change
nospace
feature tospace
, to avoid the negative logic (it is now default, to maintain behavior) - 0.7.x Jun 04, 2022: support for std::time::Duration via a new trait
HumanReprDuration
, include one decimal in the minutes representation - 0.6.x Jun 04, 2022: improve signed support with new
ops::Neg
impl - 0.5.x Jun 03, 2022: new minutes representation M:SS, between seconds and complete H:MM:SS
- 0.4.x Jun 03, 2022: even faster implementation, which does not do any String allocations
- 0.3.x Jun 01, 2022: support for a new group of prefixes for
1024
only (withoutiec
) - 0.2.x Jun 01, 2022: more flexible API (
impl AsRef<str>
), greatly improved documentation - 0.1.x Jun 01, 2022: first release, include readme, method and module docs, describe features already implemented
License
This software is licensed under the MIT License. See the LICENSE file in the top distribution directory for the full license text.
Maintaining an open source project is hard and time-consuming, and I've put much ❤️ and effort into this.
If you've appreciated my work, you can back me up with a donation! Thank you 😊